Pokemon X and Pokemon Y

Why not?
 
I would do the same. Since Pokéballs are very cheap, I tend to carry around a huge amount of them to reduce the chance of them running out. As a result of this, I catch the majority of things in Pokéballs.
 
ok

i guess i never thought of it like that because i never buy pokeballs after great balls get introduced
 
Since they eliminated the stack limit of 99, I try to maintain an amount of about 200+ Pokéballs on me and I buy new ones once the number drops below 200. I'd burn too much money if I did the same for Great Balls or Ultra Balls.

Sure, money is cheap in this game, but why throw it away like crazy?
 
Shoutmon said:
it... doesn't sound like much fun
I would assume that the fun would increase. Longer battle times means more suspense, and I LOVE suspense.

SWISH! FWOOOOM! BONK BONK! NUDGE! NUDGE! NUDGE! NUDGE! CRICKLE!

CONGRATULATIONS! YOU CAUGHT A LEGENDARY POKEMON! LEAVE HIM IN THE BOX, HE'S BASICALLY USELESS FROM THIS POINT FORWARD!
 
Anser said:
Yes, I'm aware of that. Actually, it's much, much harder to catch a stupid Beldum than, say, Reshiram or Xerneas. I think Mewtwo is statistically the hardest one to catch out of those I mentioned, but I'm not sure. It took me around 30 Poké Balls or something like that.

It's definitely a good thing that Beldum can be caught with the Pokemon Dream Radar, because it's very annoying to catch in the wild.

Purple Yoshi said:
Oh, yeah, definitely, Beldum is probably the hardest Pokemon to catch in existence. All it knows is Take Down, so the only way you can stop it killing itself is if you have a ghost type.

Even then, it'll eventually Struggle itself to death. A catch rate of 3 can be very ridiculous if you don't have any Master Balls in your possession.
 
Delelelele Whoop said:
Shoutmon said:
it... doesn't sound like much fun
I would assume that the fun would increase. Longer battle times means more suspense, and I LOVE suspense.

I'm sorry to burst your bubble, but too much repetition usually kills suspense and leaves you with nothing but boredom. So a longer battle time just means longer lasting boredom.
 
Eh, it's a personal thing. I say, longer battles = more challenge = more exciting. Like the first time I played SoulSilver, my battle with Lance lasted about 45 minutes at least, it could've been more. That was exciting for me.
 
Was there a part where you had to throw Pokéballs at the enemy for fifty consecutive turns in your battle against Lance?
 
There wasn't. I guess you were talking more on catpuring legendaries than trainer battles. I don't mind that either. Well legendaries should have an extremely low capture rate. Their legendaries after all. It should be difficult. I personally don't want games to make it incredibly easy for me to do seemingly difficult things.