New Super Mario Bros. U

YoshiKong said:
It did. Unless Joltik was talking about Yoshi's Island DS. That received poor reviews mainly because it was more of a remake than a sequel and it became unfairly difficult towards the end.
Uh, I suggest you think twice, Gamespit gave it a 9.

But Yoshi's Island DS was a pretty difficult game.
 
NSY said:
YoshiKong said:
It did. Unless Joltik was talking about Yoshi's Island DS. That received poor reviews mainly because it was more of a remake than a sequel and it became unfairly difficult towards the end.
Uh, I suggest you think twice, Gamespit gave it a 9.

But Yoshi's Island DS was a pretty difficult game.

Which is why it should be called, as you notified already, Gamespit
 
NSY said:
YoshiKong said:
It did. Unless Joltik was talking about Yoshi's Island DS. That received poor reviews mainly because it was more of a remake than a sequel and it became unfairly difficult towards the end.
Uh, I suggest you think twice, Gamespit gave it a 9.

But Yoshi's Island DS was a pretty difficult game.

wasn't the difficulty actually due to bad level design?
 
Joltik said:
NSY said:
YoshiKong said:
It did. Unless Joltik was talking about Yoshi's Island DS. That received poor reviews mainly because it was more of a remake than a sequel and it became unfairly difficult towards the end.
Uh, I suggest you think twice, Gamespit gave it a 9.

But Yoshi's Island DS was a pretty difficult game.

wasn't the difficulty actually due to bad level design?

I think so. The final level had you choosing through a door for each baby. The DK one was ridiculous, it was pretty much a hallway with spikes everywhere.
 
Christmas Crackin355 said:
Joltik said:
NSY said:
YoshiKong said:
It did. Unless Joltik was talking about Yoshi's Island DS. That received poor reviews mainly because it was more of a remake than a sequel and it became unfairly difficult towards the end.
Uh, I suggest you think twice, Gamespit gave it a 9.

But Yoshi's Island DS was a pretty difficult game.

wasn't the difficulty actually due to bad level design?

I think so. The final level had you choosing through a door for each baby. The DK one was ridiculous, it was pretty much a hallway with spikes everywhere.

so pretty much this game is the epitome of failure.
 
I don't know, I had fun with it, it was just really hard, which made me stop playing it for a few weeks before I felt like having another go at the level.

I think I was stuck on a level where you needed to get the balls in order in a lava filled cave for a few months (play that level for a day, fail miserably, leave it for a couple of weeks, repeat) until I finally managed to beat it.
 
I loved the original, but the last few levels of YIDS got annoying. There are bonus levels to unlock by getting 100 points in a lot of levels, but the later worlds would be impossible for me to unlock.

Anyway, we should steer our way back to the New Super Mario Bros. U topic.
 
Christmas Crackin355 said:
Right.

Has anyone managed to get a lot of gold ranks on challenges?

I got all of them (except the Co-Op Gamepad challenges) a while ago. As far as I know, there's no prize for securing all gold medals, but the reward is in the challenges themselves. Highlight of the game.