Melee vs. Brawl

Dr. Javelin said:
Ornithologist Mario said:
Well, people do test how good the characters are.

The problem is that characters have an unintentional advantage or disadvantage, like Meta Knight's infinite dimensional cape.
That move is irrelevant; it's banned in most tournaments or any other competition worth playing.

Meta Knight is just good because of how insanely awesome his combos are.

Of course the aforementioned move is irrelevant. I was only stating an example. However, a better example of unintended advantages would be wavedashing, shining, and chain grabbing. Well, actually, they're techniques exploiting the game's physics, but I don't think these attacks are part of the developers' intentions.

Meta Knight is insanely cheap because his attacks have almost no lag and one of his attacks has a very high priority (Mach Tornado). He's almost impossible to kill considering his quick attacks, high priority move, good air mobility, and so many recovery moves.
 
Drilbur said:
Cons of Brawl:
It's floatier than Melee.
You can't combo as well.
It's way too easy to recover.
They took out wavedashing.
The air dodge is simplified.
The tripping.

Pros of Brawl:
I CAN MAKE MARIO FIGHT SONIC!

Oh c'mon there's more Pros then that. Though I guess in a sense I never really cared about the advanced stuff like Wavedashing.

They're both great games and it depends on your tastes on which you like better. Melee has the whole nostalgia factor and faster gameplay. Brawl had more and better content, and a both larger and more varied character roster. And while Brawl was slow compared to Melee it was still faster then SSB64.
 
Northern Verve said:
Oh c'mon there's more Pros then that. Though I guess in a sense I never really cared about the advanced stuff like Wavedashing.
This. Why should I be required to learn an advanced exploit in order to compete competitively?
 
Melee had better CPU opponents when Brawl's opponents simply try to team up on you. :P
 
Magikrazy, how, how did you left out the awesome soundtrack Brawl had?
 
God I could never choose. Melee holds tons of nostalgia for me and introduced trophies (which I always liked), but Brawl has an awesome character variety and music unlocking (which I also liked).
 
Brawl has the ability to get texture/music/character/stage/etc. hacked, which makes me always want to go back.

Otherwise, Melee is more fun.
 
Baby Luigi said:
Magikrazy, how, how did you left out the awesome soundtrack Brawl had?
I was referencing Brawl in the Family. Kirby wsa playing Brawl, and the cons were what Dedede complained about, saying Melee was way better. Kirby said that simple sentence on the bottom of my list, and Dedede joined in.
 
Oh, but we took it seriously :|
 
I knew it, but I wanted to add on. :P
 
Both games have good points and several new introductions to new features.

But lets begin.

Melee was a faster game, with some interesting mechanics, also had some cool cool stages and the giga bowser fight wa