Mario + Rabbids Kingdom Battle: Donkey Kong Adventure (DLC)
I was waiting for the Donkey Kong Adventure DLC for Mario + Rabbids to go on discount, and the day has finally come: last month was the two year anniversary of this game, and to celebrate, two DLC were on discount for the first time: The entire DLC and the DK DLC. I opted for just the DK one because I don't feel like going through the Ultra Challenges since so long had passed when I last played it.
The game clearly mentioned that this DLC cannot be selected until the player has conquered the main game's World 1, as the events showed the literal downfall of Rabbid Kong, and what happened later on. Rabbid Kong was sent to handle the Time Washing Machine but some mishaps sent him and some other Rabbids into it. While the commotion was going on, Rabbid Peach was nonchalantly attempting to plug her smartphone in an outlet on the machine, only to be sent to the same world as the other Rabbids (and Beep-o because he had to tell Rabbid Peach it was a bad idea). After they were sent to the tropical area, they met Donkey Kong and Rabbid Cranky when they were in danger since Rabbid Peach's main weapon was used for cooking. This basically meant that Rabbid Peach's weapons are different from the main game.
Throughout the game, you are designated three characters without a chance of switching them, resulting in more focus on the game's challenge since some characters in the main campaign felt more useful than others, namely Luigi, Rabbid Mario and Rabbid Luigi.
Donkey Kong: The star of the show, Donkey Kong has the best movement options out of any character due to his ability to use the Dandelion pads to move across the map more easily. Plus, he has the ability to move another block or a Rabbid (friend or foe) with him on his trip! He also possesses a banana weapon that can chain multiple enemies at once, with each link getting a weaker hit. If the weapon has a critical hit, it affects all enemies that it hits, which goes well with his overwatch since DK's weapons have status effects that move the enemies around. If the status doesn't kick in there's the Magnet Groove where DK uses his drums to make the enemies move closer to him, which can either trigger the overwatch or be comboed with his ground slap attack, which is multi-hit but also has a large area of effect. Basically Donkey Kong is a close range attacker similar to Rabbid Mario.
Rabbid Cranky: The surprise addition to this roster is this guy, because I don't think anybody expected a Rabbid version of Cranky Kong (it's also more surprising that the original Cranky Kong doesn't appear at all). So, Rabbid Cranky is about making area-of-effect damage, since every one of his weapons does it: a thrown grenade and a catapult gun that has flexible damage output based on range. Unlike the other Rabbid allies in the main game, Rabbid Cranky doesn't have a shield but instead has overwatch like the Mario characters, and his Team Jump is the same as Yoshi except he guarantees a Freeze when at least one enemy is in range. He also has a very handy exclusive Technique that puts an entire area of enemy Rabbids to sleep, which is really game-changing.
Rabbid Peach: The only returning character from the main game, Rabbid Peach uses the same abilities from the main game. In my opinion, Rabbid Peach is not exactly the best character to use when more characters are unlocked, so this game allowed Rabbid Peach to shine the best. For example, Rabbid Peach doesn't compete with Mario (a mandatory character) for the weapon he used, or with Luigi because he too has a Sentry among other benefits (like having a long-range weapon). In this game, Rabbid Peach's weapon has the longest range so that instantly made her stand out, among other things that other characters does better than her.
The game's enemies are all at the same level of strength throughout the game, but they also introduce stronger enemy types later on to make up for it. In this way, the game is paced properly since the heroes eventually gain more flexibility in their skill tree, and access to new weapons with increasing strength and probability of a critical hit + status effect. This applies to the challenges, where every challenge aren't necessarily super easy or super difficult (except Ultimate Challenge 2, the most difficult one), unlike the Mario side of things where some challenges became trivial as the characters became stronger.
As to my opinion for this game: more Mario + Rabbids is a great thing, and I am glad to finish everything the game has to offer. In fact, I have enough bananas to buy every weapon in the game since the challenges provided a huge surplus of them! It provided a different form of gameplay to wrap around on, but it's still rewarding to use the characters' abilities to their maximum potential. I would love more Mario + Rabbids to come in the future, although I am going to hold off for a Gold Edition since they are more likely to discount that compared to the DLC (who I remind you only happened last month for the first time).
Thank you for reading.