I just beat __

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Yoku's Island Express (Switch)

Also available on: PC, PS4, XB1

If you thought the title of this game is read as "Yoshi's Island Express": don't worry, you're not alone. In fact, I thought this game's title was read as such at first. Despite the similarity between Yoshi and Yoku's name, there is nothing in common with Yoshi here since Yoku is a dung beetle who carries around a ball attached to it on a string. I suppose Yoshi's egg and Yoku's ball has a remotely similar thing going on, being round objects that can be used as pinballs (ala Mario Pinball Land) but by and large it doesn't operate similarly. One thing to note is that in this game, the ball is actually the "controlled character", with Yoku being the justification of the ball moving around.

In the beginning Yoku was riding in his ball to an island, where he was tasked as a postmaster to deliver mail and goodies to various inhabitants. One of the key tasks is that he need to deliver letters to three important figures around the island for an urgent meeting. The ball that he carries around ended up being instrumental in saving the island from a god figure of the island, as he helped the three important figures solve the crises they're facing along with the god figure. Thankfully Yoku isn't alone, for a number of inhabitants lent their help to the titular dung beetle when they are needed.

The gameplay of Yoku's Island Express can be simplified to "Pinball-vania", because its general gameplay style contains pinball elements like flippers, rails and bumpers. On the "-vania" side, it has quite a number of similarities to Metroid. For one, the game takes place in a single locale, and the location has several smaller areas that are waiting to be uncovered. There are also obstacles that, with the right equipment, allows the player to bypass them and expand the amount of places they could go to. (The -vania side is from the term "Metroidvania", in case you are wondering)

If there is one thing I would describe the game, it would be how ambient it is. For one, the whole island is largely rural and full of nature, with one (large) stone temple. That makes everything in it feel natural in a familiar sort of way, compared to how games like Mario and Kirby has fantasy places that could take some time to acclimate to. Sure it has odd things like pinball staples, but it doesn't feel out of place because the surrounding areas makes up for that. The inhabitants are, while somewhat fantastical, have their roots in real animals so most of them didn't feel out of place, though I do admit how quite a number of them resemble Audino. The collectible in this game is fruit, and it's required for purchasing and unlocking stuff. The game is pretty generous with fruits, and that's not too big of a deal because the island is full of nature. It also helps that the music is top notch, and the game credits musicians for the instruments they play, which is surprising to me just as it surprised me that Paper Mario: Colour Splash credited instrument players. One of my favourites is this one when you first enter the island:

https://www.youtube.com/watch?v=ktr12eRcLcc

The game has two endings, based on what is completed. The first ending requires that the main quests are completed, which is easy to do because the important places are marked on the map, so it's a matter of reaching the spots. The second ending is based on collecting all the game's collectibles Wickerlings, which look like mandrake dolls. These on the other hand are not as easy to get because they are not immediately marked on the map until you get eyeballs to find the uncollected ones, and even then, they are usually found in tricky places. There are also torches that require 10 each, some tougher to reach than others. From what I gathered in the ending, it brings up an open possibility of a sequel if there ever were one.

I greatly enjoyed this game enough to want to finish it, which is a great sign of a wonderful game, despite some tedium in going from one place to another. This is a very thoroughly enjoyed game by many people back in 2018, and I can see why it's very much enjoyed: it's cute, it's engaging, it's got a great balance in presentation and music, and more important: it felt original. It's little wonder it won the "Best Debut Indie Game".

Thank you for reading.
 
The spirit battle of BotW Zelda in Ultimate without using spirits, thank god for K. Rool's Gut Check. I also beat WoL on hard with Piranha Plant only, and fittingly, my most used primary spirit was Petey Piranha.
 
Super Smash Bros Ultimate (100% World Of Light).

I got all the endings in my little brother's file (again), and I took Greninja, Meta Knight and Sonic for the Grand Finale. The final boss was simply awesome, and I like how Galleem and Darkhon fight each other during the boss. Sure, the ending was not really special, but completing WoL was worth it, especially concerning Internet spoilers. But my favourite part has to be the part where you play as MASTER HAND! This honestly makes me want him to be a playable character in Smash 6.
 
Yooka-Laylee

Capital B is defeated, and every achievement has been earned; game is 100% completed.
 
80661_front.jpg


Rogue Warrior is a FPS published by Bethesda and starring and based on the exploits of SEAL Team 6 founder Richard Macinko. You've been sent on an undercover ops to retrieve an informant in North Korea, only for things to become a total goatfuck when it turns out the Norks are conspiring with the Soviets to make the Cold War go hot. This takes the form of a ridiculously linear and easy shootbang with broken stealth mechanics.


By far the biggest part of Rogue's Warrior is Demo Dick himself. Voiced by Mickey Rourke, who I guess really needed the paycheck or something, he is an hilarious protagonist who doesn't go a minute without professing his hatred for commie motherfuckers, telling people to suck on his balls after throwing a grenade or so on. That the game ends with a rap mix of his best lines is icing on the cake


It's also short - really short. My Steam playtime after beating the game showed 100 minutes and a good 15 of that was troubleshooting tech problems as the PC port is quite broken. I could actually refund it under Steam,s refund policy, but I know for a fact I won't as I had so much fun with this and will certainly replay for years to come.
 
Crash Bandicoot: N.Sane Trilogy

Fully completed Crash Bandicoot Warped, but I found out the hard way that the Nintendo Switch version requires you to collect Future Tense's gems and gold relic if you want to fully complete the game. That's rather odd, seeing as the first Crash Bandicoot doesn't treat Stormy Ascent as a base game level; you're not required to play Stormy Ascent to achieve 100% completion, making it a completely optional level.

Fortunately, Future Tense is not too difficult to complete, since Crash has access to moves that he lacked in the first Crash Bandicoot.
 
Mario Tennis Aces (100%)

So I finally decided to play this game a little more and I got to 100%. It's not that hard. 100% requirements:
-Beat all stages in Adventure Mode, including the Island of Trials
-Beat all three CPU Tournaments

The Island of Trials isn't nearly as hard as it sounds. The panel challenge was a little tough, though. But the final boss rush challenge? Hardest thing in the game by far. There's no time limit, but you have to somehow beat all six bosses without breaking all your rackets. The final boss fight gave me a whole lot of blocking practice the first time around, but it was still tough.

There is no direct reward for 100%, but there is a little surprise after defeating the boss rush. I sm not including character unlocks as 100%, since you can't unlock them all right now, but I have Boom Boom so there's that.
 
i guess i can bring this up now

i've recently beaten a hat in time

it was a nice game

i make dyes for it now.
 
Kirby's Adventure (Switch)

Beat the main game with all hidden switches. Nightmare was really tough and that guy on YouTube who said he was easier than Whispy Woods is nuts. Also (never knew this before today), the first phase of the Nightmare fight is actually timed, and if too much time passes Nightmare will flee and give everyone bad dreams while Kirby gets crushed by the screen. And since I pressed all hidden switches as well, I was congratulated with the "Hero of Lore" completion title.

Of course, this does not mean that I've fully completed the game. I still have to beat the Extra Game (which I will not be able to do in one sitting despite what the game says), all three sub-games on the highest difficulty setting, and the Boss Endurance.
 
Galeem on Hard difficulty using a specific spirit set:

Any high-power primary from a series of the character you are using
Hinawa (become invincible once you reach 100% damage)
Hungry Luma (extends the transformation effects, such as giant, invincible etc)

With this, you have a much better chance of surviving his own version of Tabuu's Off Waves