I just beat __

LEGO Jurassic World 100% a second time.
 
Eren Jäger said:
Danganronpa 2: Goodbye Despair

better than the first one
Me too and I agree, which is saying something considering how impressed i was with the first one.

That entire fight with Junko was amazing. She's a really good villain.

Also I'm still CRYING how my top 5 favorite characters were all the KILLERS. Like how does that EVEN HAPPEN?
 
Today I've beat

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Ace Combat Joint Assault is a spin-off of the Ace Combat series. Joint Assault's big gimmick was that it is the first Ace Combat game since the very obscure arcade games to be set in the real world instead of the constructed "Strangereal" setting of the much-loved PS2 installments, a change kept in the two following games and one many fans did not take kindly to. The Tom Clancy-on crack plot deals with the conflict between a PMC the player is part of and a group of high-tech Romanian terrorists, featuring the lame and bizarre plot twist that the main villain's plan is an insurance scam though I did like the cackling, Star Wolf-esque rival team.

Joint Assault's big problem is that the mission design is kinda lackluster. The game can't decide if missions should be sparsely-populated and padded by dead air or amusingly cruel. All too often missions have very few enemies and minute-longs intervals where there's nothing to do. On the "amusingly cruel" end, one mission has you fighting two synchronized airships who take an assload of punishment and turn like a regular fighter plane would. It's kinda schizo, is what I'm saying.

On the plus side, the game does feature a welcome focus on customisability. The previous handheld Ace Combat (X: Skies of Deception) introduced the concept of tuning planes with unlockable parts, but this was limited to a tiny selection of fictional planes. Now tuning is open to all planes on the rosters, and for the first time since 2000's Ace Combat 3, you can unlock different types of regular missiles, not *just* special weapons. Even then, the process is very grindy as unlocking the ability to purchase all 8 weapons available for a plane require completing 7 missions with it.

The game has the occassional flash of excitement and the Ace Combat basics are solid enough it's still a fun rompt. Ultimately Joint Assault is a completely inoffensive entry in the Ace Combat canon
 
Pokemon Mystery Dungeon: Gates to Infinity

First time replaying it after four years (Yeesh), I used to be partially disappointed by the game because I found the endgame and final "boss" pretty meh. But I have since mellowed a bit and have obtained a newfound appreciation for it on this second playthrough.
 
Shantae and the Pirate's Curse

Specifically, I've gotten 100% because it's my collector's instinct kicking in. Glad I did, because apparently the best ending requires collecting all the Dark Magic. The ending certainly got into a brighter note, and I guess the worse ending is not as cheery based on what I've read.

One thing the game provides are lots and lots of items, but I never used most of them, except the recovery ones. I've watch the speed run, and it's amazing how there are certain items I should have used in certain situations since they are certainly more useful in them. Only critique I have with the speed run is that they play with "Pirate Mode", which is the New Game Plus of this game, because I would like to see how a Normal run plays.

After finishing this, it's going to be Risky's Revenge next, and then the GBC game. Basically completing the older games, similar to what I did after finishing Stealth Inc. 2.

Thanks for reading.
 
Shovel Knight: Specter of Torment

Goddamn.