Mario Kart 7

The only thing I don't like about it is that you lose some coins.
 
Crackin355 said:
The only thing I don't like about it is that you lose some coins.

That's no big deal, there are still plenty after the third checkpoint
 
I know, but it always irks me knowing I have to get some more.

I hate it when you have 10 coins, get hit with a shell and fall in a pit/lava/etc.

You lose 6 Coins and need to catch up.
 
Oh yes I agree with you. For me, when I farm coins, that is so bad. I also hate the Lightning Bolt before the finish line thing because I farm for coins now.

I found out in Balloon Battle that if you get hit midair and fall into a pit, you don't lose two balloons, you lose only 1, even after Lakitu picks you up.
 
Farming coins is usually the necessary option in order to get all kart parts. And it isn't that fun.
 
Baby Luigi said:
Farming coins is usually the necessary option in order to get all kart parts. And it isn't that fun.

Considering that you can't do Coin Runners to do this, that is a major fact. And of course, you can only hold up to 10 in GPs.
 
Why can't they convert points earned in Battle Mode and Coin Runners to Coins? It would make the process less tedious.
 
Or make you hold more than 10 coins. Come on, why not the limit at 20 or even 40.
 
Baby Luigi said:
Or make you hold more than 10 coins. Come on, why not the limit at 20 or even 40.

In Sonic Riders and Sonic Riders Zero Gravity, you can normally hold up to 100 rings per race. Of course, those games actually have a shop, which Mario Kart 7 lacks.
 
There shouldn't be a limit, but you should max your speed at 10 coins. Anymore coins collected just adds to your coin count, something like in Diddy Kong Racing DS.