hello i am going to explain to you how fnaf drives children insane, plz listen if you want to and those who dont want to plz dont irreverently undercut this with a snide comment and be polite plz
FNAF functions as a post-modern mythos akin to Evangelion, but it's denied the same dignity for its conventionally incompetent craft. Yet it is this failure which imbues it obsession inducing character, which its shares with the contradictory, obtuse, and sincere dogma of the belief systems which molded Cawthon's mind. It was a cry for help by a Gen X American dad out in Dallas who went to church, worked with a blue collar, cared for a nuclear family, and who was plain broken by an emaciated wallet and emotional failure by the institutions he trusted for guidance. FNAF never fully realizes this, it always falls short of a proper long-term answer to its issues, this is why its special to me, it's like sorta my Bible but not sacred so basically my Bible lol.
The narrative's devil, William Afton, is the shadow of Scott, what he fears most. A man driven neurotic by the American Dream, whose every creation biological or mechanical was made to be sacrificed for it, who burns away the peace of others in pursuit, becoming his own hellfire. Mike the son of Afton, operating within the systems laid out by his authorities, who desires his own death but also to return what his father stole from his victims. He is the pragmatic protagonist who lives a farce of a lower-class American's status quo, endangering his life for the selfish, those out of necessity and for greed. David second son and the crying child, tormented by the creations of those up the social food chain, who has no one to trust and rely on but stitched caricatures of the faces of the furry friends, even those being crafted by the abuser who put him together. Elizabeth the only feminine presence of the family, who tears apart David's friends, who joins his antagonists out of the same twisted definition of love he once held for them. The two youngest would then proceed to die by William's negligence and malice, like all of those he hurt the most. Mike wanted to save them. William wanted to save them. The Emilys, whom Afton mistook for his American Myth come true. Henry wanted to save them, Charlie the daughter of the same man who Afton obsessed over and who he killed, after death she tried to save them. She couldn't, no one could. Cawthon tried to do the same, he gave his creations heaven and he gave his creations hell but their power over others and themselves halted all recovery, he led them away from the light.
And then... he said good night.
This doesn't capture everything I want to say about these games but it express the most the most coherently.
All of this communicated via arcadey point and click games with convoluted easter eggs with graphics comprised of manipulated low-res 3D rendered images. Made by a man who used to make PC shovelware for and direct-to-dvd religious cartoons for decades. A story whose only on-screen characters are designed Like This.
Scott Cawthon would become like the coolest Marxist Furry artist if he just saw the vision dude, it's crazy. He made a fucking internet folk-religion. Unreal.
describing frustration with humor is the hardest struggle for me besides the daemons. i've grown to dislike the mario rpg comic language because of how suburban polite it is, idk. that is the best i can phrase it. so presumptive and stereotypical and easily sociable bleh be a thinking freakkkk XD
ttyd has some bite which poked me funny bones, the noose and petty theft made me giggle, but also i feel like the man who wrote the game needs to get over cooties already bro. There's nothing worse than when PG mainstream media tried to be edgy around this time, what was safe to mock brutally and uncritically? women and the rest of the out-groups, I hate art that thinks it has no responsibilities. 2000s video game ok i wont say my words forever n ever. i'm around madame flurrie's sectionn no spoilers
Have you read Don Quixote? I'm reading Don Quixote -- started to -- Ormbsy's long-winded Victorian lectures exhaust me as much as they teach. Cervantes is neat, really neat. I've felt like Don Quixote for the longest time.
What makes FNAF's narrative captivating is how Scott elected to communicate it through an early 2000s-2010s American indie game discipline??? Simply effective arcade game loops and storytelling principles, economic graphics and audio? Spectacle is anti-thetical to what made the franchise uniquely resonant, the earnest quality dissipates completely. The mascot horror genre the series left in its wake is nothing but empty greed.
this obtuse christian metaphor about trauma and responses to it is my drug dude it is so dumb
William Afton is to Scott Cawthon almost like Junko Enoshima is to Kazutaka Kodaka: when your nation's fascism drives you so insane you give your shadow a persona and a fursona. The parallels between the Junko/Monokuma dynamic and the Afton/Springbonnie dynamic aren't complete coincidence. There's something there. I don't fully know what, but it is there. What's clear though is that these duos are their creators' cynicism dramatized, platformed, and mocked relentlessly. The difference mostly comes down to their personal degree of self-awareness, and the different ideas of morality (especially around sex lol) in the societies and communities that shaped them.
Hoping this explains in part my phases of hyperfixation with these characters and the ways they embody the core themes of their respective stories. I think my favorite genre of art is 'old-ass men with dogshit politics making kinda shitty Neon Genesis Evangelion.' It's endlessly fascinating. It's addictive to think about all the missed potential you can glean from what they saw and how they specifically executed on it.
Danganronpa's awareness is what made its beast's occupation of my mind palace so enduring. You know who you are, why did you guys let me expose myself to a campy villainous cartoon bear who makes snide socio-political remarks? Who will randomly monologue about random existential shit off the top of his head in theatrical fashion? You only yourselves to blame for the ARKG incident, all that shite fanfiction... what? Erm -- no -- I actually totally can't take responsibility, 'cuz I'm acat! Geez!
A relatively unfiltered mathematical brutality is the RPG's defining characteristic, which it endears it to me so deeply. Its unpeeled systematic violence, in its space and how the many responses that can be found/made profoundly trigger primal parts of my Self. Destruction and creation, craft, distortion, multiplication, division, subtraction and addition, it can be heroic fantasy and/or pastoral. It can elegantly embody all the core values of gaming in a nearly unmatched sincerity only rivaled by few genres that themselves use nearly identical tricks. Toby Fox's artistic exploration and innovation is what the art form needs. also also This why Minecraft is popular gujys, its, not just because of youthubers i neede you to seee this plzz tlell me you get whaat im saying plz tell me you feel sumthin like i feel
Cucumber Quest will fill a Paper Mario sized hole in your heart. Its vanilla surface is deceptive; it's a deconstruction of the Mario RPG format that articulates and exemplifies what makes them resonate narratively. This story is literally perfectly crafted to appeal to the main demographic of this website. I swear if you gave it all chance it would become an ultra omega fixation for 90%. of the population. Illustrations? beautiful. Script? Endearing. Necessary reading for SPM and/or TTYD and/or SMRPG and/or PM64 and/or ML heads. It is like the smoothest and quickest read ever. I read it less than a week and thought about it for months.
Link to full web version.
funny cartoons go on adventures and make funny friends but maybe then realize they try doing it all in a more unconventional way... and have fun. not even the slightest bit of turmoil.
I need you to meet Peridot. The author worked on Undertale and Deltarune and fans of that will enjoy this too. Please.
The for-profit structure of the video game industry disallows localization to have the proper intimacy it deserves. But I guess it makes more interesting socio-politically in a twisted way? Japanese artist makes their ideal everyman character, light skinned, brown/black hair, abstract cartoon with no distinguished ethnic features to other them. English localization team hires a white voice actor like they always do; English fandom proceeds to whitewash them in fanart. POC cosplayers get harassed for cosplaying as them while white cosplayers don't. This means nothing at all definitely.
There's a lot intersecting just right here and I can't even really articulate it all, the slight horror of it. Just thinking about early seasons of Pokémon again, not even the games, how a story literally set in Japan could have its cast read as white by censorship and how this was a deliberate "well-meaning" corporate strategic move? It drives me insane how I've seen no one seriously deconstruct the xenophobic capitalist culture that let this happen? Heavily underdiscussed part of the history of American pop culture, this could've only happened in a land before the spread of the internet, a time where ideas were harder landlocked. But hahaha jelly donuts, right?? 90s Pokemon haunts me forever.
This extends to Sonic too and that's a deeper hellish rabbit hole, no company today could construct separate cultural canons like that in the modern age. What makes that story special to me is how it happened despite Sega's complete incompetence, only because the abstract arcade nature of its 16-Bit source material. The lack of supervision over the Archie comics dude, no one should've been put through a situation like that, but those people made something stupidly beautiful... it displays the fundamental importance of context in art and how that morphs discussion in turn morphing the way cultures and individuals view the world. Beautiful 80s furry bastards, you all probably have Oedipus complexes and shouldn't have put some of what you made into a comic for young children. Still, you made something deeply fascinating and occasionally charming, so I must tip my hat.
Read Billy Bat, it is basically all about this, it is the best comic ever. It has 165 chapters, and I read it all in three days and loved every second of it. If you're an artist you especially need to check it out.
Mickey Mouse baffles me, they gave him eyes within the outlines of the eyes he had. I understand the re-design gave him "endearing" humanistic expressions, it maintained the character's key shape language, but fucking hell it makes the anatomy of his face disturbing. Turning the empty space left by the missing outline of his eyes into a hairline is one thing but having that hairline move as if the bigger eyes were still present is perturbing. Genuinely becomes an utterly unsalvageable character the more you learn about his history.
Super Mario Sunshine Eclipse is such a great hack, it's Sunshine but actually well-structured. This game has my favorite Mario aesthetic maybe. it's very 2000s kid anime, funny, colorful, exaggerated, and it's not super concerned with traditional beauty. I liked when Nintendo games weren't afraid of characters who weren't conventionally cute or appealing in different ways, Animal Crossing used to meaningfully promote empathy, if you treated the characters poorly, you'd get the same callous attitude in return, friendship wasn't the baseline. Compare that to New Horizons and how its fandom acts, it's night and day.
Now appreciating how FNAF calls the animatronics' mechs "endoskeletons", very animalistic. The way the series blurs life, death and what was never alive is underrated tbh.
I enjoy the way Caine nonchalantly asserts his dominance over the bodies and minds of the circus people, scary shit. Jax's irony poisoning being used as meta commentary is kinda funny but a little too blunt ig, a lot of the character stuff in this episode felt that way in general. Gooseworx making it seem the irl audience was actually gonna be a diegetic a part of the plot but then pulling the rug under our feet at the last minute, that got me.
Glitch has finally begun to completely sell me on the visual appeal of these characters, compare six to the pilot, back then the characters were constructed out of this really unappealing clayish material and the proportions just weren't all there, the expression work has gotten dramatically better, everything's so lively!!
We need to kill those meme compilation YT Shorts channels, their platforms only function to demolish attention spans and manufacture alt right nuts out of insecure middle school and high school kids.
I want to give ATLA another chance to properly articulate why it failed to click with me stylistically in almost every way besides visually.
I'll say it was very Hollywood, very cinematic and very tiring at its worst.
I liked when Team Avatar went to that theater at a beach at night or something, that was the prettiest part of the series to me. The firebender spots had my favorite aesthetics in general, yeah, even the smoggy nasty imperial ones, strong atmospheres all around.
I don't like the anime claim, it just isn't dude, this is LOTR, this is Marvel, I've seen too many people actually take that semi-seriously. It's a joke for most, still, it's dumb. South Korean studios are doomed to never be recognized for their roles in animation history because Asia's a "blob", I guess.
Hold on, I know what you're thinking, I won't talk about the worldbuilding, shh, not now, not today or the next day, okay?! That's a topic for other people, go on Youtube or Google, you'll find what you want or don't want there.