Author Topic: BabyLuigiOnFire's Chicken Scratch (current projects: 3D trash, taking requests)  (Read 3003 times)

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Now the model is in the game, works pretty perfectly as far as I played with her. Probably the most featured model I worked on, having badge options, the little speakers, short/long sleeves, and sunglasses (for maximum coolness, even if it's night time and you can't see anything)



RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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One of my first experiences for using a more complicated render method for Garry's Mod, inspired by LeftyGreenMario's works. I like the quality of it more than the previous one, and it shows you how much realistic environments can be used for higher quality renders, cartoony or not (cartoony stuff to look good even requires artists to have a good understand realism in the first place so yeah).

Pic is a bit dark admittedly, should probably crank up the light, and I've taken inspiration from the Living Cave from Devil May Cry for the environment, which kinda explains the...interior look. My character's weaponry should have also emit their own light too, actually, so light could reflect off them, didn't realize that until well after the pic is done.

Was fun making this, will try again in the future!
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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Why are Red Baby Luigi's eyes different? They look rounder and his eyebrows are more curved.

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It's not just him that has different physical features that I decided to introduce for more variation. The purple one on the right has pencil-thin eyes and brows, the blue one has a smaller nose and a fatter face, while the white one's eyes are closer together and has a smaller model. The one with yellow swords has a unique face model that I made also with a longer neck and a more angled jaw.
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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I see. I thought they may have also been different, but it was harder to tell for them than for the red one.

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Probably the darkness doing it covering up some features. They've been a pretty consistent appearance in a various amount of pics. Like this one



Don't worry, they'll appear in future screenshots. I'm obsessed about them.
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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So I worked on this picture last night



Finally gave my dudes some of their own lights for their weaponry and looks even better than edited in. Would wish there was an option for radiance of light like a neon glow but can't have everything. Maybe I could try cranking up the bloom levels only next time and then trying to poster it like I did for the layers. Experimenting is fun!

Dunno what's my fascination with making horror-inspired scenes lately. I guess it's just because I adore the juxtaposition of my favorite, cutsey characters onto such an environment. Well Halloween is coming anyway, so hey, better err on the macabre side as it's going to be season appropriate soon!

Two Marios were added last minute solely because I wanted to pander to my twin so she can pay attention to my pictures more (who posed the two Marios).
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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Took a crack at a full-blown group artwork. OF course it has to feature Baby Luigi in too many capacities.



Posing is a huge pain in the ass and it took a great chunk of time to get it "just right" (and even then I'm not completely satisfied with it). A tip on how to make more organic-looking characters when you pose 3D models: use reference pictures, they help a ton on how to unstiffen your characters. If you want say a hands on hip, google image it and you'll find it. Copy it, study how the body curves around and how it's subtly formed. Learn about foreshortening and comparing proportions (like where does the hand meet relative to the eyebrows?). Finally, I should take a life-drawing class, which would help a ton in drawing better poses which in turn can lend to better posing.
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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you really need to make ik rigs for the model; it would be a lot less pain in the ass trying to pose them. yes, setting them up takes time, but it'll help a lot for future renders.
"Mario begins his ascension to the celestial realm, Luigi spontaneously becomes a twitching pile of boneless flesh and Daisy is nonchalantly like 'this is fine'." -NanoRim

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I completely agree with this. I could probably read tutorials on how to create them for Max. I do know how to make them for Source Filmmaker, actually pretty easy if I recall properly, you just need to edit the script to accommodate how many spine bones your character has and their bone names need to match the official Valve bone names.

We should attempt animation again. It works like posing, in that your first animation is going to be stiff like your first render, and only practice and learning about it in real life via reference pictures and videos will help you become better at it.
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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At first I thought the shadow under Baby Luigi's nose was a small mustache, and I loved it.
May Walkazo always be remembered on MarioWiki for years to come.
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The only mustache I can see is if you imagined a Hitler mustache

....oh dear....oh god no.
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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It's large enough compared to his mouth to be viewed as a different style of mustache.
May Walkazo always be remembered on MarioWiki for years to come.
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Not a big update on my MUGEN fighter but I haven't worked on him for a while. Posting this here anyway.



So, the new ones got some punch, med punch, and strong punch attacks (the strong punch is missing the first tween that I was about to make so yeah that explains the gap). Smash Forge helped draw some of the poses here P: Should probably work on the kicks at some point but I don't know when or how to find inspiration to take effort working again.
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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Have you created a BabyLuigiDance version yet?
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Nah I haven't. Maybe could work as a taunt.
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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This was rendered with Source Filmmaker. Really fun tool to use, and I'd highly recommend playing around with it for anyone looking to work with a lot of fun things like pre-built maps, IK rigs, facial expressions, and so much more. It's also pretty simple to animate with too. In general, I think it's easier to use than a traditional 3D program and you can make really nice pictures with it at the expense of being stuck with model limitations and some outdated aspects of the Source engine.
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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Another render by me from Source Filmmaker. Uses a total of six lights to light up the scene in a black void; it was originally a bit brighter but I think I prefer the primary light sources being behind him rather than being light from the front, makes him appear a bit more badass if you get my drift. There are at least three fire-related particle effects in this scene, all from Half-Life 2.

IK rigs are fun to play with! Much easier to manipulate than constantly adjusting limbs when you want to edit how the limbs look.



Because I'm bored, I'm taking requests for SFM renders. Several rules:

1. I'll render it with Source Filmmaker. So the model has to exist in the Source Filmmaker workshop before I consider rendering it. Technically, if a character's model is available and not there, I could theoretically port it but that's a ton of effort I'd rather not undertake. I'd also love to render your OCs with Source Filmmaker but depending on the complexity of the OC, it's also a load large of workstrain for me. IF your OC is simply a recolor of an existing character model, then it theoretically is feasible and I could undertake that. Original models or edits require decompiling and recompiling so it's a bit of work.
1a. If your model is available in the Gmod workshop instead, I could also work with that, since I can decompile the gma and add that to the SFM listing.
2. Please be specific with the requests. The more descriptive your image in the head is, the more likely I'll render it how you want it.
3. I'll work at my own pace and discretion. If my workload becomes too large, I possibly won't get all requests finished.
4. I'll get to choose what to work with and not ultimately. If I decline your request, it's declined.

SFM workshop, if you wanna check who's available or not: https://steamcommunity.com/workshop/browse/?appid=1840&searchtext=mario&childpublishedfileid=0&browsesort=textsearch&section=home

this is just Mario results. if you want nonMario characters, feel free to search for them
« Last Edit: November 20, 2018, 11:24:52 PM by Russian Baby Luigi »
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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I've decided to render another fiery scene with Source Filmmaker, this time with Bowser and Bowser Jr. Comes with five lights and an explosion particle effect in the background. Emphasis was placed on the underside, like shining a flashlight underneath you for a more threatening, evil effect than my first, fiery render, so although they're two fiery ones, they portray different moods. Additionally, this uses more intense reds to show you how badass and evil Bowser is. Fun fact: Bowser Jr. ain't part of the Source Filmmaker workshop, I extracted him from Super Mario - Wii U (RTB Pack 1) [Ragdolls] from Garry's Mod. Very easy task, actually. So if the model is available in Gmod, I could easily do it.

Bowser uses his Super Mario Odyssey model, so that dumbass mustache from Mario was edited out alongside his eyes. Bowser Jr. is from a Wii U game of sorts, maybe Mario & Sonic. He's scaled up a bit so his father doesn't completely overwhelm the scene to his attention.

What if I extended this fiery evilness to a huge variety of Mario characters, including Baby Luigi?? Hmm
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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I'd also love to render your OCs with Source Filmmaker but depending on the complexity of the OC, it's also a load large of workstrain for me. [...] Original models or edits require decompiling and recompiling so it's a bit of work.
... Siph?

If that could be too difficult, I'll settle with Daisy in her biker suit smiling and giving a thumbs up to the camera, with her other hand on her hip.
May Walkazo always be remembered on MarioWiki for years to come.
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