Agumon will return...
---
Fwiw, my Revin vote wasn't a full joke vote. I saw the roleplay and thought, surely the mad lad isn't going to do it again. My vote on Coco was a genuine mistake because I skimmed the thread and that was the name Revin wrote in his post in the game thread. XD
General thoughts on the game:
- Nine and Pito were good hosts. Always on top of phase changes and getting the story out. Cannot fault them.
- Piggy-backing Rose's thoughts, I think this game really showed off some of the drawbacks of role-madness Mafia. These roles are meant to help the innocents catch the Mafia, but it makes the game favour the innocents too much. This is why 'no mass-roleclaiming' is a rule. However, it's a bad rule that is ill-defined and impossible to enforce. What is a mass roleclaim? 3 claims? What if the Mafia just takes all the claim slots with fakeclaims? Your only way around it is to have a bunch of Vanilla characters in the mix, or as other folks suggested, have some roles un-assigned.
- I think giving the Mafia two roles each was a good way to try and counter-balance the innocents, even if some of the combinations didn't really work. But it still can't compete with mass roleclaims. I kinda disagree with the host providing fakeclaim cards - the Mafia can use their imagination. I guess it helps for themed games where the players may not know the source material. With regards to Blood on the Clocktower, only the Demon/Godfather gets the fakeclaims and then has to establish a discussion with the other Minions/Mafia. It's a small difference but it does matter. Also, in BotC, all the roles are defined in the scenario, so players know what can possibly come up.
- I also agree that 'no-metagaming' is a dumb rule. I think it came about because some folks were sussing people on patterns from earlier games and others thinking that was unfair and irrelevant. Players should learn that if something happens in one game, it won't necessarily happen in another. But also, people fall into patterns, and I don't think social observation should be punished in a social deduction game. Eg: Sussing Revin purely on his roleplay is a metagaming tactic. It is additionally, very funny that he actually turned out to be Mafia, even though I would have never seriously pushed for a lynch on Day 1. I do agree that snooping on the 'DM activity' is lame because it is something 'outside' of the game and the players.
- I agree Miller is a bit of a dud role. It's usually more effective after the player has died, because that confirms a lot of information from within the game. It just sucks for the player with the role because they can't reap the benefits. BotC does improve this because dead players can still participate.
- I personally found my role a bit of a dud as well. I'm not sure how I was meant to make good use out of one-way comms when I had no other means of getting secret information. It seemed like a role made purely for shitposting. That is funny, but I'm not sure if that's what you were going for.
Also, thank you, Rose, for shouting out Blood on the Clocktower. I wasn't going to use this thread to promote my own, but it is a good game to compare it with. BotC was designed to keep the role-madness of Mafia, but also keep the Minion/Mafia team OP as they should be.
(Please drop your interest in the thread, thank youuuu).
Anyway, that was a lot of words. Thanks again for hosting, Nine and Pito! The feedback is more on the drawbacks of this style of Mafia game, opposed to the actual hosting which I think you two did a good job at. I look forward to Pokemon Mafia 3 in 2031.
(Or Pokemon Blood on the Lavender Tower???)