Unpopular opinions about the Mario series

I don't find the ending of Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen! to be THAT terrible on rewatch. I felt genuine sadness and general downer seeing Mario so crushed but at the same time, he accepts it with a "your happiness is my happiness" which I admit I was moved. Also, Mario's promise to find the other necklace and return it to Peach to fulfill her desires; he actually did manage to return the necklace by bringing that dog along though it was certainly not an ending he'd expect but imo he must've felt euphoric for doing such a good deed but so mortified someone else stood in for him. What a sacrifice.

Someone commented that Mario has a nice foil to Bowser's approach to Peach; while Bowser was not taking Peach's no for an answer, Mario was able to accept Peach's choices to be with the prince. And let's face it, Peach and Haru are from the same universe, not Mario, a bit of a foreigner. It's hard to get mad at the situation and I don't think I still 100% understand the anger at this.

It's such a bittersweet thing overall, but I sort of like it. Might be a dumb children's plot twist to some people, but since it's Mario and co involved, well, feels more touching to me.
 
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I think Kamek should be the final boss in a Yoshi game.

It's something I have never dwell on, but after seeing what Yoshi's Crafted World did for Kamek as a bonus boss, I think it's a fantastic idea that Kamek should show who the real boss is, since he is the one that masterminds the threats for Yoshi so much but still ultimately takes a backseat to Baby Bowser or Bowser. This game makes Kamek out to be the ultimate boss because it's the last one you reach, and it's exceedingly difficult even if you use Mellow Mode because obtaining two of the flowers require little to no room for error.

Thank you for reading.
 
Another hot take: I'm fine if the Mario and Luigi series doesn't comeback as long as we get more Mario + Rabbids.
 

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Yeah I agree on the general sentiment that Mario should try out some new rpg-style stuff rather than stick to just JRPGs though I think I'd rather have Mario & Luigi or at least Mario tactical shooter crossover with another IP that isn't from Ubisoft or Activision-Blizzard.
 
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I feel that, if Mario were to go to the turn-based RPG similar to Super Mario RPG again, I would rather they use the wider established Mario cast like Daisy, Wario, and Waluigi as party members. The games may have been fun, but I think the only pet peeve I have is how the same four characters (Mario, Luigi, Peach, and Bowser) are prominently featured as main characters yet again.

Thank you for reading.
 
I feel that, if Mario were to go to the turn-based RPG similar to Super Mario RPG again, I would rather they use the wider established Mario cast like Daisy, Wario, and Waluigi as party members. The games may have been fun, but I think the only pet peeve I have is how the same four characters (Mario, Luigi, Peach, and Bowser) are prominently featured as main characters yet again.

Thank you for reading.
I've always wanted a Wario & Waluigi RPG with both similar elements to and different elements from the Mario and Luigi games
 
I don't mind the autoscroll levels in Mario games. I think they're a necessity for the genre to diversify the levels somewhat. I understand some people don't like the pressure of being unable to stick for a while (or they can't get too far ahead) and also the linearity of these levels.
 
I mean I still feel like there's probably better ways to diversify level design without having to resort to that. Plus I'd argue autoscrolling levels still contribute to completely disrupting the pace of the game, especially when your own movement is fast.

If you really need to make an autoscrolling level then maybe also don't design it the same way you design a normal level. Have something that requires autoscroll to work properly. Allocate the autoscrolling to a moving platforms maybe. Something like that
 
I'm kinda in disagreement with both of the last two opinions here; I don't think it's good to only focus on "there has to be a certain type of level in a game" instead of whether the type is good, but I also think autoscrolling levels can provide a fun challenge if effort is taken to make them not broken.