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Paper Mario: The Thousand-Year Door

Just beat Chapter 3...yep, this is still among my favorite chapters in the game. Got the green Yoshi partner (named him Chuck this time; it was Spike last time). Also got the Quick Change badge from the star piece guy, so even though it costs seven BP compared to the previous game's four, it was tough going back to playing without it and it's really nice having it again. Also have Charge P now, so Charged Multibonk Redux before I'm even halfway through the game. I love it.

Also, just going to say that I love the way Bowser just unexpectedly challenges Mario before he can save or heal. It's so cheap, and yet...so Bowser.
 
Paper Mario: The Thousand-Year Door

Ok, now I just stopped before starting with Riverside station in chapter 6.

Imma see why people love this chapter so much and call it the best in the game. Will it beat chapter 3? Or 5?
 
Imma see why people love this chapter so much and call it the best in the game. Will it beat chapter 3? Or 5?
imo it's one of the worst in fact probably the worst, i didn't like the story of chapter 6 all that much and the gameplay is mostly non existent. the excess express at dusk music on the other hand is divine, clocking in at number VIII on my list iirc
 
Ehhhh I doubt it's any worse than Chapter 4. Chapter 4 is genuinely frustrating and is the one big thing that would probably prevent me from playing the game a second time. If gameplay is non-existent here then at least it's not like bad to the point where it's making me upset, right? SO far this one's chill. Granted so far I'm impartial to it and it desperately needs some good gameplay to redeem itself but Riverside station is apparently this chapter's "dungeon" so I'll see how good that is, at least.
 
The Sims 4

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A new way to kill Wario: piss him off until he dies.
 
Ehhhh I doubt it's any worse than Chapter 4. Chapter 4 is genuinely frustrating and is the one big thing that would probably prevent me from playing the game a second time. If gameplay is non-existent here then at least it's not like bad to the point where it's making me upset, right? SO far this one's chill. Granted so far I'm impartial to it and it desperately needs some good gameplay to redeem itself but Riverside station is apparently this chapter's "dungeon" so I'll see how good that is, at least.
imo there's hardly such thing as BAD level design in paper mario. it's not like it's actually painful mentally or physically to backtrack to creepy steeple, it's just much less interesting than i'd like
 
Actually, hard disagree. Going to creepy steeple and back to Twilight town about 5 times in the same chapter, with the annoying enemy placements, and not having your partners for most of it (well you do get Vivian at some point but she's probably not as good as your other partners at that point due to still being at base level, although not bad) and the crazee dayzees who can decide to put you to sleep if you don't press A at the exact time, and even before twilight trail there is still some backtracking, like to open the town gate, you gotta go to the mayor but then come back directly, it's just a huge waste of time that serves no purpose at all.

And the story makes it worse for me. So Doopliss sealed the letter P so that no one can tell him his name and for some reason that makes him strong. That's such a dumb reason to be doing all this backtracking. I hate it so much. Literally the best thing about this chapter is finally getting to fight Doopliss at the end of the entire chapter because that's where it ends.

It's not just uninteresting, it's also outright the shittiest level design I've ever seen, and I've seen a lot of shitty level design. Not even any SPM chapter is this horrible. Not even SPM chapter 6.
 
Minecraft - Solo Bedwars on Hypixel Server (Java)

honestly gotta say that unlike creating stuff and having a progressive survival world this really is just one of the things i play for the sole sake of entertainment and excitement in the short term and today was admittedly a bit more frustration than its worth.

game 1: was going around getting stuff but need to bridge, fireball out of nowhere, dead. i let another person kill my bed because of the strategy i was using.

game 2: tried to build a wall around my base, again my bed got destroyed and the same player came back and i was like ok they're just leather with wood sword i can take them then out of nowhere another fireball comes out and i'm fliying, i land with 1.5 hearts and they finish me off easily.

game 3: i was again going for a defensive strategy, just haivng a bridge to a diamond generator, then one person came over, i exhausted both my fireballs triyng to get them off the bridge, but they survived and got on top of my base and now what am i going to do i can't get up there to kill them because they can knock me into the void and i can't afford a death, i just have to stay alert so i did and they pounced on me and i was ready for combat but then they pulled out a knockback stick and comboed me and i barely realised what was happening, i did my best to survive but it was too late i got knocked into the void and they got my bed. i killed them but they still had a bed and respawned and came back. this time i even went out of my way to destroy their bridge and get a punch bow but they bridged over real quick whilst i was getting diamonds and did it again. this time i didn't know what to do so i went over to the diamond island to bow them down and got them below half health, but then they started building walls, i used both my fireballs to get them but had no more, then they ran into my base to shop or sth and i was like ok this is my chance and i ran in and somehow they were just there and knocked me off with the knockback stick.

honestly i think i'm better off using my time to play something that actually makes me happy rather than just exciting me but ultimately ending up dissappointing or frustrating more ofthen than not
 
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Paper Mario: The Thousand-Year Door

Cleared the infamous Chapter 4, and...nothing has changed in that this is still my third-favorite chapter in the game, after 6 and 3. Yeah, Twilight Trail can be really annoying if you try to fight every enemy (especially because you have to traverse it a total of 6 times), but they're simple enough to avoid, and doing so makes the area much more tolerable. The level design isn't great but that didn't stop me from enjoying what is probably the most epic chapter in the whole game.

And hey, nothing in this chapter is as bad as General White in Chapter 7.