Those 3D graphics were incredible and I actually prefer them over the GameCube's graphics. They just have a certain charm to them that couldn't be replicated, except by the PlayStation.
I first played Super Mario 64 about 7 years ago when I was 16, which was a few months before I first joined Super Mario Boards. I enjoyed it a fair amount and would be open to coming back to it in the near ish future (and am currently slowly playing through the DS version, which I think I may prefer to the N64 version) and I definitely respect it was incredibly impressive and revolutionary for its time. But I still personally enjoyed Galaxy 1, Galaxy 2, 3D World, and Odyssey more than this game.
I first played Super Mario 64 in Super Mario 3D All-Stars, and I initially didn't enjoy it too much due to the camera controls and sort of strange movement. But after playing it more, and playing the original "non-remastered" version, I have started to enjoy it a lot more and I now consider it as one of my favorite Mario games! Right now I'm trying to 100% it, and afterwards I might even try some ROM hacks (one of which that has especially captured my attention is B3313)
I also first played it in 3D All-Stars, and while it still sits at #2 of my enjoyment of that set of three (Galaxy 1, Sunshine 3), it was also the second I decided to 100%. Went back through it, got everything, and had a blast. Now that I've found Co-op, the multiplayer fangame for it, my love for it has increased a lot. Heck, I'm learning how to mod said fangame with a custom music pack and such! 30 years of greatness and an opening to 3D games as a whole for the plumber!
Even 30 years later, Super Mario 64 casts a long and impressive shadow over the series, not to mention speedrunning, challenge running, modding, meme culture, creepypasta, and even computer science communication. There is a lot to learn from what it did right, what aged less gracefully, and what sacrifices had to be made.
Personally, i don't like the actual game very much. The large-scale structure is compelling and elaborates on Super Mario World and Yoshi's Island in many ways. There's strong incentivization to jump back in, find and do everything. A number of memorable setpieces and landmarks. But the moment-to-moment gameplay throws out most of what i like about the series, and filters the remainder through a movement system far more clunky, buggy, and inconsistent than i'd expect from a Super Mario game. If Ocarina of Time can get two remakes, i hope Nintendo eventually figures out a way to release this game with controls for the first time. I can't deny there's an idea for a fun videogame somewhere in here, i just can't play it through any official means. And that's pointedly overlooking how many objectives are spackled with counterintuitive hidden conditions and accusatory dialogue that defy obvious solutions—putting up a fence around Big Bob-omb; closing the cannons during footraces; making a slide not loop over itself; decaling a breakable wall…
These days, there's a lot of cool art inspired by niche, unintended aspects of Super Mario 64, like how the hub world is strangely frightening. Some of the best game programming deep dives i've watched are about critical memory safety oversights, or why Mario constantly bonks off of thin air and slides into the nearest abyss. Then what really is, has ever been, the consensus on the game itself? Is it an untouchable masterpiece, or a fragile, shambling mess? I hope, for its own sake, that it will finally get to shed its impossible reputation soon, so players can like it without pressure or bitterness, and dislike it without alienation or reproach. There are a million genuinely fascinating qualities to 64, and i've enjoyed cultivating the kinds of thoughts and observations that are too esoteric for a general opinion. I hope to be better at articulating that kind of appreciation for the game in time for the next big anniversary!
I played that game back when it was new and even then, it felt revolutionary. Having spent so much time with Super Mario World on SNES, Mario 64 felt like it wasn't even real.
Wow, 30 years ago. A pretty good game to start the N64 off with. Majority of levels are fun to play through. Camera is super dated and the controls does feel a bit weird, but still functional. Music is what you expect out of Mario.
Super Mario 64 Co-Op DX is a fun way to get more out of Super Mario 64. Extras like more characters, improved physics and camera, Hide and Seek, and even a Warioware game out of it.