Rogues in Rogueport 2: The Uprising - Mafia Game - Lounge Thread

We have officially reached the maximum number of sign ups! 🙌

In the meantime, I am going to finish preparations for this game and I will take the time to check on a starting date too (which I should be able to announce relatively soon). Stay tuned!
 
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Ready to learn the secret behind the Dark Crystal Star? Will you prevent the ultimate conquest and unmask the traitors within your ranks?

Rogues in Rogueport 2: The Uprising will starts on !
 
Just going to put the announcement here too for forum dwellers:

The Role Cards will be delivered tomorrow on February 20th. The Game Thread will also open tomorrow!
The official start date will still be on February 22nd and will serve as the start of the Day 1 phase.

From this point on, this thread will serve as the Lounge Thread.

Thank you! :yoshi:
 
As our Heros Dock off sore to uncover the mysterys in this seedy town a purple owl comes by and drops off a Creepy looking jack-n-the box with a simple "Who" and flys away!
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So.....Who wants to open the box?
 
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Four Years And Some Months Ago...

???: ...so... just what are, uh, ento... entisai... entosaiwe...? They're basically ghosts?

???: No and yes, curious one. Spirits of the departed, they are. That is the "yes". However, entosaiwe has particular connotation which is not captured by words such as spirit or specter. "Wraith" may be more appropriate a translation, but I settle simply for "vengeful spirits". Entosaiwe are souls which feel they were cheated in life, lingering that they may take vengeance upon the living.

???: And your mom wanted them to possess you?!

???: I answer the same. Had she her way, and yes, the entosaiwe would have entered my mind just as her own. The ritual is not one of forced possession, however. Its completion requires a willing invitation extended to the entosaiwe. Had I not departed, she would have expected I bid them into my mind, just as she in her youth, and her mother before her. I, though, preferred to retain full control of my faculties.

???: Eugh, I was always warned Rogueport was a den of criminals, but I never knew they were that bad. They're even worse than everyone said... No wonder you snuck out. Thieves, killers, fraudsters... Who could stand living with those crooks?

???: Curious One.

???: Y-Yeah?

???: The tongue is as a blade. Take care that in thoughtless lashing, yours does not draw blood.

???: Huh? D-Did... did I say something wrong?

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Alexis: The crooks of which you speak are as family to me. That I have long since departed from the port and its sewers does not sever our bond. Rogueport is, and forever shall be, my home, no matter where I may roam.

Lily: O-Oh, uh, I didn't mean to insult anyone! I just... Weren't you always getting robbed? Or swindled? Or having to pay off mobsters?

Alexis: On rare occassion, yes, but not as often as you might suspect. Most trouble resulted from our surfacing at the wrong moment. So long as we dwelt underground, few bothered us. When even we emerged on the surface, peaceful were the bulk of our days. Ills befell us only when we carelessly emerged during eruptions of active conflict between the syndicate in the west and the gang in the east.

Lily: So, what, the rest of the time, everyone ignored each other?

Alexis: Not "ignored", no. Largely, we watched over one another. At times, yes, a resident would swindle another. Mostly the overdwellers. Fierce competition for freshly-arrived marks kept most from growing friendly. Some acquired debts, while others became ruthless lenders. Yet beneath the jostling, a shared understanding emerged. Most did not live in Rogueport by choice. When a denizen fell ill, or failed to collect from a tourist and could afford no food, charity among the crooked provided for them. The enforcers spread word, and those they served paused debt collection. None were to strike the ill, lest they be made a pariah, and one could count always on the thieves to deliver pilfered foodstuffs and medication.

Lily: That's... weirdly noble. You're sure these were thieves? I just... I've never heard of a noble thief.

Alexis: Then perhaps you should seek out more thieves. You judge them crooked before even knowing their methods and aims. Not all who proclaim themselves thieves are wicked. You should endeavor to hear their deeds. You have time yet to change your views, youthful one.

Lily: ...maybe. I mean, I can give it a shot, right? You're a lot nicer than I thought an assassin for hire wo-

Alexis: Sellsword.

Lily: -uh, right. Sorry.

Alexis: Think little of it. Were killings exclusively my domain, I would not shy from calling myself an assassin. What cause is there to disguise my profession?

Lily: You might be able to stay in one place longer.

Alexis: Perhaps so, but I care not for such duplicity. Those who feign friendship to the naive are often more wicked than the forthrightly crooked. Take care that you give wide berth to such types.

Lily: Are you saying I'm naive?

Alexis: I am, but dwell not on it. You doubtlessly have experiences ahead which will render you wise to the world. Decades stretch before you - and the coming of morning before us together. Rest will not come to those who spend the whole night in conversation. You should return to the sea shortly, curious one, and I to my affairs.
 
I'll have to ask you pardon the double post, but I wanted this to stand apart from my epilogue rather than feeling tacked on. The game remains ongoing, so I won't offer any feedback on execution or mechanics or the like. I just want to give Ninja Squid a huge shout out for hosting, and to commemorate the original Rogues in Rogueport game.

This community has a long history of collaborative storytelling, one which has constantly renewed itself and manifested in new forms as users have come and gone, certain formats have fallen in and out of fashion, and new ideas have been trialed. The starting point of all that storytelling is lost to the sands of time, and even if a singular starting point could be marked, all that it would truly reflect is this community coming into being and joining a truly ancient tradition of storytellers.

Rogues in Rogueport is only a small point somewhere in the middle of this community's storytelling, resting on a singular thread that crosses over many others while running parallel to others still. Yet, I do think it would be a disservice not to acknowledge the tremendous impact it has had in the five years since it ran. There's an indirect line running through from RiR to games like Chaos Town Mafia, which in turn runs through to the Investigations episodes. Budding off this line are recurring characters and portrayals like Renne or Agent 47, Banana Man or Morris. Where some threads have crossed over that line, we've gotten much greater exposure to wonderful characters like Nadie or Morgan Pierce or Candice. These characters have then gone on to inclusion in other events and games, allowing them to influence an even broader array of stories and characters.

Of course, the original RiR also has a much more direct throughline to a myriad of community characters and stories in the form of Shmaluigi and the section Shmaluigi, Private Investigator. I mean, the sheer number of stories and characters that have been intertwined through the tales of Shmaluigi are staggering. Look from AKGO's cast to the likes of Specture Striker, Cayde and Siy Shilen, Kay Faraday, and Phineas J. Shoe. Characters to emerge directly from it include Chief Palmer, Woodrow Oakley, and Fordley. From its loose shared world with Waluigi Time (CEO) we gather the likes of the Bin Brothers, or have the occassional comic cameo with Kroop the flaming skull or Cosmo the travel guide-writing cat.

And each connection in turn inspires more. One needs only see the way Cloudwalker, Legend 8, Clawgrip, Boo, and BlueCat collaborate to know that!

I fondly remember RiR for what it was - a silly little game where many of us jumped in without prior experience, where we were taught by a generous fellow who did, and where we maybe played a little more loosely than we should have but got some memorable narrative interactions for that choice. I also, though, marvel at how much collaborative creativity it has stirred and ushered in its wake. It is not the start of that kind of collaboration, but it might represent the turning of a chapter in a longer history.

So thank you, Ninja Squid, for hosting a wonderful pair of games! From the looseness of the original to the high production values of this sequel, both have had a distinct character, and both have had the core fun of a good mafia game.

My thanks go, too, to the players who helped make them memorable. Whether you brought a character and some interesting narrative angle, or you played only as yourself and brought classic mafia tension, without you, these wouldn't have happened.

In the coming years, may we continue to embrace collaboration as a community, each in our own ways! Whether crafting characters, writing and hosting tales, improving and evolving the mechanics of existing games and events, coming up with new ideas altogether, or extending a welcoming hand to newcomers - let's ensure this community's storytelling and playing together stays rich and fruitful!
 
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"Having been vanquished by the spies Sir Yux had dispatched amongst the investigating party sent out to Rogueport to deal with the situation surrounding the Dark Crystal Star and the new uprising of the X-Naut Army, Captain ClawgripFan9001 is now doomed to an afterlife-time of servitude to the crew of phantom seafarers aboard the Flying Dutchman, meandering boundlessly over the oceans that made up the Mushroom World..."
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