What game did you last play?!?!?!?

Xenoblade

everything i want from a jrpg and more
 
Paper Mario: TTYD

I came back to it and I freed the 90 other Punis. Decided to level up Koops and hit the Pit of 100 Trials. Of course 40-50 destroyed me. I had some good luck going down in the beginning with the Item Hog badge, Heart Finder, and the Bingos. Tomorrow I will try again but stop at 40. The Bulky Bob-ombs and the Spiky Parabuzzies are terrifying. I've never seen a Bulky Bob-omb turn to rainbows and circular small beaty eyes.
 
Tales of Berseria

played more, got to fight major villain got owned and spirited off to some contient lol, but things look good now that they have a plan and areas just get better thus far woo
 
Left 4 Dead 2

Would recommend White Forest and Deadenator custom campaigns. Will warn that one of White Forest's levels is long and lacks in supplies.
 
Super Mario Galaxy 2
(I can't beat the **** Perfect Run....)
 
Pokémon Moon

Finally caught a Mareanie, and my friend managed to catch a shiny Dhelmise.
 
tales of berseria

in eastgand now and near velvets hometown where it all began

im already in pain
 
Fire Emblem Fates: Conquest

Welp I just finished the game. Spoilers for the final 5 chapters:

I think the best way to download my thoughts would be to go in chapter order.

Sakura's chapter was tough but surprisingly straightforward with the Dragon Veins essentially telling you where you needed to be at a certain turn of the map or be screwed over. I think I had two casualties from forgetting about the Onmyoji in the middle of the map because he wiped out Keaton and I think someone else when Sakura flung up the walls again and made things cramped. Again, Hard Casual, so death really isn't an issue. Hana was a pain in the ass to take down, I think I surrounded her with 6 units before she fuckin died. Subaki was dead in one go lol. Good map really. It made me kind of want Fire Emblem to introduce an option to let you know when/where reinforcements are coming from instead of just assuming they'll show up from the castles at a random turn but I guess that's part of the fun.

Back on the story, if there's one thing the game does well it's establishing King Garon, Iago and Hans as these huge assholes with no other purpose or character than just killing those damn Hoshidans and fuck I wish Iago would shut the hell up about making Corrin suffer because every chapter it's like "SURELY YOU GIVE INTO DESPAIR NOW CORRIN". I feel that the game does an OK job of establishing Nohr's cruelty and Garon actually feels like a menacing villain, but his aura is simply undermined by these idiots at every turn. Regardless this game makes you feel awful for killing Hoshidans and that guilt is doubled having played Birthright before this ;_;

Moving on to by far one of the most memorable maps in the game, Trump's Takumi's Great Wall of Rally Status and Counters. I really loved this map, and it was reminiscent of maps from the GBA titles, in that it had a ton of choke points, lots of unused unit space, and an unusual map progression.

I deliberately didn't cheese the map by using a flying unit to broach the cliff and just went for the gate (although I stole the Master of arms in front of the stairs with an entrap staff and murdered him because I felt he would be annoying with those rallies and sure enough there were more like him later). Holy shit what a battle. Constant support units and reinforcements whittled down some of my troops prematurely (Corrin!Ophelia with Witch's Mark and Mozu!Midori with Mechanic were part of this) but I decided not to reset. After wasting the last entrap on Hinata (it failed despite having 80% hit rate with Forrest), I charged the gate, took down 4/5 of his guards and proceeded to spam staves until we were out of there and below the stairs. Unless you've got like three generals I really don't see how you're supposed to tank so many hits when you get on the wall but I managed to get out with only Oboro murdering Corrin with a crit while Kaze picked the locks on those chests. I expected reinforcements from the right of the wall but thank god there wasn't any.

I'm not sure if I like how the difficulty in these later maps just comes from spamming units with counter and counter magic, but whatever. At this point I've realised Camilla!Velouria is just a delete button for units I don't like but there were some hitches with that plan thanks to counter. Takumi fell easily, regardless.

And by fell, I mean like literally jumped off a wall. jesus christ

I feel better for having played Birthright beforehand because you can start to see unanswered threads from the first route being expanded upon in this one. One of them is the dragon god that Garon worships which was hardly mentioned now getting prominent mentions in this route, Takumi's mysterious behaviour in that one chapter that was dropped for no reason suddenly turning him into the endgame villian but we'll get to that. At this point my mind was trying to process "ACTUALLY DEAD WHOLE TIME"

I should make a disclaimer that I caved and bought all the DLC when I jumped back in so I've been using Boo Camp to grind supports and skills and that made the game much easier (I didn't use the gold map though and that did limit my weapons/staves a lot) but the maps were still very difficult at this point so kudos to Intsys for making Conquest so damn unforgiving. If it wasn't for the existence of missable kid units I wouldn't have bothered but the game gives you so little to actually grind supports with I resorted to it. I think it made my Nohr experience unique, warp schenanigans were fun for one thing. I'm looking forward to the Awakening children back stories and the bonus deeprealm stuff, but anyway back to the main game.

Hinoka's map was a breath of fresh air in terms of aesthetic. The gimmick was fun but Hinoka only using the dragon vein once kind of made it a cakewalk for taking down the constant sky knights that I just decided to leave them behind when I'd had enough and charge for the gate. Hinoka was the toughest battle I'd done yet, it took two turns and 8 units to get her to surrender. Appreciated Corrin /finally/ deciding 'well ok enough is enough' and letting Hinoka, Setsuna, and best character Azama-kun (please notice me) leave.

Then, the lobster tank. Xander's map was a joke thanks to the door only being guarded by one knight and the rest of the map being optional, but for this map I was actually surprised by how necessary the rest of the units charging the sides of the map was because Corrin was underlevelled and probably wasn't going to survive the battle with Ryoma. I completely underestimated the game and was caught off guard by most of the unit groups, especially the Spy Yumi + Lunge automaton. But the most bullshit thing the game throws at you is the one tile wide hallway of death ninjas (who the fuck things poison + grizzly wound + spy shurikens is FAIR) on the right. In my defense, it /was/ 4am, but I played horribly and had awful luck with crits and as a result every unit on that side of the map died and I reset and shut the DS off then.

With a refreshed mind I switched out some of my units, and played with a more concentrated defense (putting a whole fuckton of units just outside enemy sights then bumrushing them because now I knew they wouldn't move unless provoked) and that worked. The ninjas were still complete bullshit but I managed to get through it barely. Kagero was underwhelming, but Saizo proved much tougher to take down than expected. The samurai death was sad but expected. Rip Lobster Man you were an inspiration to lobsters everywhere.

Chapter 26 was fun. Thank god they give you a silence staff in the map before. I decided to forget the revenants on the side of the map and just lead a HUGE concentrated charge of units to the right and that worked amazingly until I got to the bottom of the map and was met by 14 overpowered generals and beserkers. suffice to say three units were overwhelmed and died but I was able to defeat Hans and steal the S Rank axe from his hans hands. Since it was a seize map I lead a smaller charge of units back up through the left side of the map to grab the spy's shuriken because why not. Then Ophelia killed Iago with a single Astra + Ginnungagap while Niles fondled his chests and that was the end of the worst fire emblem characters ever.

Lastly, the Empty King. Jesus the game gets fuckin weird at this point. Slime monster Garon was unexpected since he's a dragon in his final form in the other one, I quickly switched to my other save file to replay the final chapter of that map and that was much more contained because Garon wasn't mutated at all (and it made me realise how fuckin easy birthright was LMAO). The map itself was ridiculously mean with the guaranteed entraps on turn one. Although, the units they pulled were actually able to handle their attackers (aside from Midori rip), the game just had to pull out the counter/countermagic units for that last push of difficulty before the end. melting ice cream was a fun unit to fight.

But then suddenly Takumi is possessed and we get a similar "wake up, corrin" sequence like in birthrights. Honestly at this point I wasn't really caring about the pacing of the story and just playing along and enjoyed the build up to Dark Takumi being a ridiculous final boss. Having to approach while fending off the most annoying enemies and while being cramped in a little 5-tile wide pathway to survive the waves of death Takumi shoots at you was bad enough, but being a support unit with both units being able to attack and build up defense is just mean. Thank god you only had to kill one Takumi and not face another one directly after that. There was a point where I just fled the hordes of faceless and charged Takumi. Thanks to Velouria (and a bunch of others small attacks beforehand) I was able to take him down.

the complexity of both the birthright and conquest maps makes me wish we just had another Sacred Stones type 'single giant fuckin dragon unit we all band together to kill' boss but eh

I can't say much for the story, but part of me feels it was on the same level as Birthright? I can't decide whether both are good or not, the pacing in both stories makes them both feel juvenile at best, not that Fire Emblem has good stories to begin with really, but the complexity they were trying to achieve in Conquest (greater good quest essentially) fails because you're jumping between maps with less than a few minutes of exposition and as a result the whole package falls very flat and there's little emotion. I will say I appreciate the quality of the cutscenes in this game and that when it boils down to it, I smiled when Xander was crowned king of Nohr. Like with Birthright there's that bittersweetness to the ending, but it's all undermined by the fact that this isn't even the true ending, and I say that as someone who likes games with multiple endings (*cough* 999 *cough*).

Maybe I've subconciously shut off the part of my brain that goes "slime king monster dying before the ghost of a dead salty archer boy tries to murder you is a ridiculous plot twist" but I actually didn't mind the turn it took at the end especially after playing Birthright.

Regardless I will probably consider Conquest the most difficult Fire Emblem game I've played at this point in time. Most maps are excellent, some are unfair and impossible, but the whole package rounds out to be a challenging and engrossing experience.

also oh shit I forgot to support for sophie LOL

Anyway, can someone tell me, without spoiling ANYTHING that happens in revelations, why Conquest is considered the worst in terms of story? I thought it was on par with Birthright aside from the ridiculous pacing at the very end. Overall they're both OK it's just they try to cover too much with such short expositions.

I've moved on to revelations already but I'll cover those thoughts in another post. Fog of war is back though, cool.
 
Evil Factory

It is a mobile game about stopping an evil organization called the Kraken. It has nice gameplay, and it is very hard to beat things, so there is a good challenge. I would recommend trying this mobile game, but do not judge it because it is a... mobile game. Not all adventure and action games with weapons on mobile are bad and generic.
 
tales of berseria

at the end of the game and OPTIONAL SIDE QUEST TIME DING DING DING DING

also laphicet brushing velvets hair was strangely beautiful

not sure why but i like it
 
Mario Power Tennis

I played it with some of my friends at school during eSports at lunch time. I finally played a doubles game with 3 people and one CPU and beat them near the end of the lunch period.
I had a blast. It was enjoyable even if I was being lobbed over and over again. The mini games were fun like the coin collecting. My friends had a blast with that one.
 
The Legend of Heroes: Trails in the Sky

I got all the side quests and stuff done for Zeiss in probably half the time I did in my first play through. Now I can pretty much just do story stuff. Yay.
 
Plants vs Zombies 2

I hate the later days of Far Future. In fact, it is not even the Far Future, it is the Money Spending Age.
 
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