Alex95's Top 150 Games (is now a review thread)

Super Mario Strikers
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I don't really give soccer (or football, for those of you in Europeland) a lot of attention. It's fun to play, so I don't really know why. Super Mario Strikers has been my only real soccer play time ever, despite it being completely inaccurate to how soccer actually works. Never mind all the Mario-esque Charge Shots and Bob-ombs, but you are capable of knocking each other over, beating them into an electric fence, and knocking out the goalie to allow a free hit. As epic as it sounds, I'm pretty sure that wouldn't fly in a real game! Also unlike actually professional soccer, your team is comprised of your captain and four other generic members, when real teams are much larger. This actually allows for more movement and strategy to get to your opponent's goal, and the game play is fact-paced enough that it never feels like the field is empty.
PROS
CONS
Soccer filled with explosions and crossed with the beat-em-up genreYou can only control one member at a time, and swapping doesn't really work that well
Super Mario 3D World
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Super Mario 3D Land was a great idea, a good mix between 2D and 3D Mario games that felt like a mix of Super Mario Bros. 3 and Super Mario 64. It was a purely single-player experience, though, so the sequel, Super Mario 3D World took it a step further. Mario and Luigi are now joined by Peach and Toad (as well as an unlockable Rosalina) to save the Sprixies that were captured by Bowser. The game uses a lot of power-ups that make great use of the 3D space, from the traditional Fire Flower to the new Super Bell, and even being able to ride within a Koopa Shell. There was enough added to this game that didn't make it feel like just a rehash of 3D Land, but I don't feel like it's very refined. The depth perception is terrible in this game, as it uses 3D Land's camera angles, which mainly relined on the use of the 3DS's 3D function. The controls don't feel all that solid, I don't know why we need to have a run button with a control stick. 3D World certainly has a bigger focus on teamwork, so if you're going it alone, you may run into a bit of trouble with some challenges.
PROSCONS
Incredible visuals and soundtrack, with fun power-ups and surroundingsDepth perception is terrible in this game
Plenty of well-thought out challenges that make great use of the Gamepad and teamwork
Pokken Tournament
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At last, those Pokemon anime battles can finally become a reality! Pokken Tournament takes the one-on-one Pokemon battles and mixes it with the gameplay of the Tekken series (hence "Pokken") for a chance to see your Pokemon on the field. Each Pokemon has their own set of moves, much more than just the four you're limited to in the main series, and are capable of moving around the field in real time. The field also shifts from 3D space to 2D space, which is done by landing certain moves, turning it into a traditional fighting game mid-battle and opens up new moves and strategies.

There is a very small pool of Pokemon to choose from, however, from ones you would expect in a fighting game (as in, the more human ones) to the likes of Suicune and Gengar. Any other Pokemon can still take part as Support Pokemon. The battlefields don't add much variety, either; they are all different circular shapes, but the terrain does nothing special. The story for the game is pretty cool, having to go up against a corrupted Shadow Mewtwo, but all of the voice actors sounds kind of sleepy and like they'd rather be doing anything else. Especially the partner that is with your for the entirety of the game, Nia, who is very obviously reading from the script. These are all minor complaints though, and don't hamper game play any.

Pokken Tournament Deluxe for the Nintendo Switch also adds additional Pokemon into the mix, including those from the Alola Region from Sun and Moon.
PROSCONS
Fast-paced actionVoice acting from the human characters needs work
The Legend of Zelda: Phantom Hourglass
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The Legend of Zelda: Phantom Hourglass was our first Nintendo DS title, we got it with a special Golden Triforce DS bundle. It really shows what the DS is capable of, far more than that of launch title Super Mario 64 DS. Movement is completely controlled by the touch screen, with some exceptions, and the puzzles make great use of touch controls and the note taking. Overworld exploring is done by boat, like its prequel Wind Waker, though it's done by plotting a course and letting new character Linebeck take the wheel. While the controls are a bit awkward and can take some time to get used to, the main complaint with this game centers around the frequently-visited Temple of the Ocean King. You come back to this level a LOT. Literally every time you complete a dungeon, you have to return to Mercay Island to find out where to go next, even if you are on the complete opposite side of the world, and progress through the dungeon in a time-restricted environment from the start every single time.
PROSCONS
Well done puzzles and interesting game play mechanicsTemple of the Ocean King
Linebeck is an absolutely hilarious character with great development
Fire Emblem Heroes
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As a big Fire Emblem fan, I enjoyed seeing some of the characters all come together as Spotpass units in Fire Emblem Awakening. But Fire Emblem Heroes took that a step farther and started including everybody! From well-known series icons to the obscure units like it's looking like literally every Fire Emblem character will make their way into the game at some point. The game is constantly receiving updates, and even characters already in the game are getting variants based on seasonal events and holidays. I absolutely love seeing all the characters come together, but that's really the best part about the game. Being a mobile phone title, the character acquisition is entirely based on luck, you spend 5 Orbs for every pull, and you will usually not get the character you are hoping for. Basic game play of Fire Emblem is also heavily streamlined to be able to fit on the phone screens, with movement and statistics nowhere near the level of the regular Fire Emblems. That said, this is easily the best phone games ever, to the point where it was the number one best seller for phone games, beating out the likes of Pokemon GO.
PROSCONS
The biggest Fire Emblem troupe everCharacter obtaining is restricting to the luck-based gatcha system
While some characters are hit-and-miss, Heroes definitely shows the time and effort that is put into it
 
Thanksgiving weekend is going to be busy, so let's start the Top 100 a few days early!

Fortune Street
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Mario and Angelo. Princess Peach and Princess Princessa. Bowser and Dragon Lord. Putting Mario and Dragon Quest characters together sounds like an idea for an epic quest... but instead they head to the stock market! Fortune Street is the latest in the long-running, previously Japanese-only, Monopoly-like series that has characters from the Super Mario and Dragon Quest series fight for financial control over several locations from the series. Like with Monopoly, game play is slow paced, and the RNG plays out more in the CPU's favor than yours, but literally everything else is handled perfectly. Characters banter with one another in Dragon Quest-style humor, music is remixed to incredible levels, and the game play is pretty solid and there's enough randomness and strategy to keep people interested.

Maybe we'll see a sequel one day that puts characters from Super Mario Odyssey and Dragon Quest XI in.
PROS
CONS
Character interactions are humorously well-writtenGame play is pretty slow, but solid
Music remixes are incredibleRNG plays out more in the computer controlled characters favor, making game play difficult
Code Name: S.T.E.A.M.
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Legends both real and fictional join together to take on aliens. Code Name: S.T.E.A.M. is another grid-based tactical game created by Intelligent Systems that makes heavy use of folk tales and combines those with steam powered machinery. It's 1860-something, and aliens start invading lands both real and fictional, including America, Britain, and Oz. 16th president of the United States, Abraham Lincoln, assembles a strike team to eliminate the alien menace, which consists of Henry Fleming from The Red Badge of Courage, John Henry, folk hero who raced against a steam-powered locomotive, the Lion from Oz, Tiger Lily from Peter Pan, Tom Sawyer, and more. They are all equipped with steam-powered weapons, which effects their movement, attacks, and special abilities. All of them have unique traits to bring to the field, so you really have to strategize who to bring out that best fits the situation.

You can also bring in Marth, Ike, Robin, and Lucina by scanning their amiibo. Despite using swords and magical weapons, they also run on steam (because game play balance), but this is possibly the best use of amiibo I've seen so far. Other units when they fall can be revived at special checkpoints or after the level is cleared, but Fire Emblem units have to be rescanned at the start of a level if they fell in the previous chapter.
PROSCONS
Character interactions are humorously well-writtenThere's no level up system, so units can get over powered easily
Comic book-styled cutscenes
3D grid maps that make great use of its environment
Mario Tennis
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While Mario Power Tennis improved many things from Mario Tennis for the Nintendo 64, I also feel like it missed the mark on some. The N64 Mario Tennis I feel has better movement and a more balanced difficulty, to the point where animations don't feel as stiff and I can actually get through the Rainbow Cup. The courts feel smaller in Power Tennis, so I guess that doesn't leave a lot of room for the ball to go. This is good ol' fashioned Tennis at its finest, no recovery moves or flashy power ups that make a match go far longer than it should. It has much of the same content as Power Tennis as well, the only thing really missing are the minigames.

One of these days I'll get the Game Boy Color version of the game and transfer Alex to the N64 version, won't that be fun ^^
PROSCONS
Solid game play
Super Princess Peach
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Super Princess Peach is a game were you make Peach have an emotional breakdown, but mixed with fun game play! Mario and Luigi have been captured while Peach was off doing who-knows-what, so it's up to her to rescue them. The game plays much like a 2D Mario game, except Peach has new abilities that can manipulate her environment. She can fly and spin, burst into flames and stomp around, water things with her tears and move quickly, and recover health. The game relies on her physical and emotional abilities to move through courses, and it's a pretty solid game. Her umbrella partner, Perry, gives her an additional boost as well. He can drill through blocks below, slide on rails, become a submarine, and help Peach float even though she should already be able to do that on her own. Perry is also your main way of recovering your magic meter-like Vibe Meter that allows you to control Peach's emotions, by picking up enemies and eating them.

The only real complaint I have with this game is (spoiler alert) the game's story doesn't feel finished. Peach saves Mario, and then it ends, as usual-ish. But Perry has a story of his own and it goes incomplete. It set itself up for a sequel that doesn't feel like is ever getting made.
PROSCONS
Hormone controlUnfinished story
Colorful graphicsCollectathon is fun, but it's just for side games
New Super Mario Bros. U
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At the time of New Super Mario Bros. U, the New Super Mario Bros. series feels like it's gotten stale. The first two were great, but after that, it's just one or two new power-ups thrown in without really changing anything. That's not to say NSMBU is bad by any means, it's a very solid Mario platformer that fits well with the others. It's the same 2D Mario you know and love, with plenty of themed courses, enemies, and coins. But that's just it, it feels like the exact same thing we've seen before except Mario's a flying squirrel now.

At least New Super Mario Bros. U Deluxe mixed things up a little by giving certain characters specific abilities. Nabbit is immune to enemies (which is actually pretty lame) and Toadette can turn into Peachette which is... basically just the flying squirrel power-up but without the wall clinging. And she's immune to falling into pits once before leaping right back out. Deluxe sounds too easy.

It really just feels like New Super Mario Bros. Wii HD, which is not a bad thing. If this is your introduction to the NSMB series, then great! This is actually a good game to start off with. But for long-time players, it really adds nothing new.
PROSCONS
Solid game play with interesting power-upsMore of the same
 
Mario Kart 64
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Mario Kart 64 is another one of those N64 titles that I grew up with. An improved sequel to Super Mario Kart, races now take place in full 3D (though everything else, including the characters, remain 2D sprites), and the game really makes use of the added dimension. While there's no real gimmicks that are added to this game, such as tricks, it is just pure simple go-kart racing. The visuals are nice, the music is memorable, and the controls are pretty solid. The rubber-banding A.I. is at its absolute worst in this game, though, as in it doesn't matter how fast you go, the CPUs will always catch up.
PROS
CONS
Out-of-the-box 4-Player game playRed Shells and A.I. suck in this game
Rage of Mages
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Anybody remember this old computer game? Rage of Mages is a fantasy RPG game that I think can be best described as XCOM meets Fire Emblem. You got swords and magics, and multiple units to select. You can tell multiple units to go in the same direction or tell them to explore.

It's been a long time since I've played this game, I lost the disc somewhere, and I never spent any real time on Rage of Mages II. This was one of the earliest computer games I played, and I sunk a lot of time into it until I got a new computer and it could no longer run it. I remember my uncle and I connected two computers together via Ethernet cable and he pretty much carried me through the playthrough. I couldn't even leave town, I was terrible. Maps are dark until you explore them, so there's a perpetual fog of war effect going on. I think I made it as far as five levels in before I couldn't make it any further. Would love to give this game another go.
PROSCONS
Amusing graphics and voice actingYou can get overwhelmed very easily
Catchy music that sticks with me to this day
Sonic Adventure 2 Battle
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I've never been a big Sonic fan. In fact, aside from crossovers, Sonic Adventure 2 Battle is the only Sonic game we own (we used to have 06 and Dark Brotherhood, but we got rid of those). We do have a Genesis compilation machine with the first three titles, so I guess that counts? Anyway, Sonic Adventure 2 Battle is a GameCube release of the Dreamcast's Sonic Adventure 2, but with an added multiplayer mode. The game is split between light and dark characters: Sonic, Tails, and Knuckles on the light team and Shadow, Eggman, and Rouge on the dark team. The two stories intertwine and eventually come together, and each character group has their own levels to work with. Sonic and Shadow have fast-paced platforming, Tails and Eggman drive a mech and shoot things, and Knuckles and Rouge go searching for pieces of the Master Emerald.

The game play is pretty fun with memorable music, but as you can probably expect from the 3D Sonic titles, it's a glitchy mess. Characters, specifically Sonic and Shadow, tend to clip through areas and obstacles. The music, while great, is so loud you can barely make out what the characters are saying sometimes. And even then, they frequently talk over each other.
PROSCONS
Chao GardenA glitchy mess
Catchy music
Zelda II: The Adventure of Link
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Zelda II: The Adventure of Link is notorious for being one of the hardest - if not, the hardest - Zelda title. Some even go as far as to say it's the hardest video game ever, which it's not, but it's understandable why they would think that. This game is very difficult. Stepping away from the overhead view of the original The Legend of Zelda, Link takes on Mario's style and attempts the platforming genre. The result is actually a fun mix of RPG and platforming, with Link gaining new abilities that make full use of the new-found ability to jump. Moves like the Down Thrust and Jump Attack have been seen in games like Smash Bros. and Soul Calibur II, but haven't been seen in a main Zelda title since (unless you want to count the similar Killing Blow from Twilight Princess and Skyward Sword). However, Link progresses at a sluggish pace and it's not immediately clear where it is you need to go. It took us years to find the first dungeon (we don't use strategy guides unless we absolutely have to :P ), and after that, the game just kept getting harder.
PROSCONS
New mix of jump and sword abilitiesIncredibly difficult
Catchy music
Final Fantasy Crystal Chronicles
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One of the neat things about the Nintendo GameCube was allowing players to connect Game Boy Advances by a link cable to it and give each of them their own screen. Final Fantasy Crystal Chronicles was, as far as I can tell, the first title to utilize this for multiplayer. Each player's GBA gave them their character's statistics, item line up, and text screen that allowed them all to work together in a way that would not have been possible with regular GameCube controllers.

The game play itself is pretty simple. The world is covered in a dangerous substance known as miasma, and only myrrh is able to counteract it. However, myrrh needs to be replenished every year, so brave heroes step out with a protective myrrh shield that needs to be carried with them in order to take on challenges and gather the myrrh they need. The game makes heavy use of teamwork, one player needs to carry the shield while the others try to protect them. All can gather magic supplies and improve their stats, and every time you enter a level, you are given a special task you can complete for more rewards. You can play this game in single-player with the GameCube controller, and a Moogle will carry the shield for you, but bosses are able to make quick work of you.

We were never able to link up more than two GBAs, so we never experienced the full strength of teamwork this game offers. Maybe with the release of the Remastered version for the Nintendo Switch, that can finally be realized somewhere down the line.
PROSCONS
Heavy emphasis on teamwork