Echo Fighter-specific wants and don't wants

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First off, I feel there's too much potential in other third party series for Richter to be the only third party echo. We could have...

  • Shadow or Metal Sonic (I'd prefer the latter, but the former's got the popularity and is already rumored. Plus, Shadow isn't that similar and does have potential for his own moveset, but I'm pretty sure the same can be said for Dark Samus)
  • Prototype Man (he may be a part of Mega Man's final smash now, but technically Samus is part of Ridley's final smash and she's still her own character. His final smash, since Chrom has established that those can be different, could be him firing a blast like the one he broke King's shield with)
  • Ms. Pac-Man (this one feels like a no-brainer to me, but then again so does making Mario's 8-bit SMB1 colors one of his costumes and they still haven't done that)
  • Ken Masters (and just like Shadow, there's already rumors)
  • Big Boss
  • Zack Fair (although he's made exactly one appearance on a Nintendo console from what my research can gather. Boy I'd hate to be wrong about that after pointing out Richter's other such appearances to VorvenDorven)

I don't know much about Metal Gear or FF7, but I do know just enough about them to know how ironic it would be to have either of the the last two as echo fighters to their respective characters.
 
I'd only want Dixie as an echo if she had a hair twirl up b, a bubblegum popgun, and distinct animations like Dark Samus.

I really really want Impa as a Sheik echo because I don't think she has a chance otherwise and I really want her in the game.

Isabelle is a big character and worthy of being in Smash, but I'd rather her be a Villager echo because of the small pool of newcomer spots this go around that I think would be better suited for other characters.

In general, I think echoes should still be important characters. I roll my eyes at requests for characters like Dry Bowser and Hilda. They'd be better suited as costumes. The echoes we have: Daisy, Richter, Chrom, and Dark Samus are all relatively big characters in their respective franchises. Just because someone like Dry Bowser COULD be an echo, doesn't mean that he should.
 
Dixie Kong (Diddy Kong)
Funky Kong (Donkey Kong)
Impa (Sheik)
Big Boss (Snake)
Shadow (Sonic)
Ken (Ryu)
Medusa (Palutena)
Isabelle (Villager)
Ninten (Ness)
Octoling (Inkling)
 
supermariofan said:
Ken (Ryu)
NintenKEN (Ness)
Look out two Roys, here comes two Kens! (hey, that sounds like a move the older of them would use)
 
Whatever the Echo fighter is, I want an Echo Fighter that isn't from the same series as the parent character. Surprise me.
 
I don't have much requests for Echo Fighters since the characters I want in generally fit well as originals. As an example, Slippy Toad is a character I would like to see, but he doesn't fit the mould of the playable Star Fox characters.

Princess Mario said:
Whatever the Echo fighter is, I want an Echo Fighter that isn't from the same series as the parent character. Surprise me.

I like the idea of Eggman being a Bowser Jr. Echo, since they operate in vehicles.

It would be hilarious if the "reckless silhouette guy" (a joke submission for the Smash Ballot) becomes an Echo Fighter for Wii Fit Trainer.

Thank you for reading.
 
Princess Mario said:
Whatever the Echo fighter is, I want an Echo Fighter that isn't from the same series as the parent character. Surprise me.
I was thinking if Doomguy got in then Ranger from Quake could work as an echo fighter, but I think it'd only work with the very specific moveset I have in mind for them.

Standard Special: Chaingun (Doomguy)/Nailgun (Ranger): Tap for a quick burst of bullets/nails, or hold to spam at the cost of accuracy. Nails are slower but more damaging.

Side Special: Rocket Launcher: Packs considerably more punch than Samus or Snake's side specials, but is also just as dangerous to the person who fired it. Ranger's travel faster, and if he's caught in the explosion he won't take quite as much damage but he'll receive a disproportionate amount of knockback, which may help if you need to make a horizontal recovery.

Up Special: Teleport (Doomguy)/Dire Orb (Ranger): Doomguy's is your average aim-and-teleport like Mewtwo and others have, but he can cause a lot of damage and knockback if the destination happens to be where someone's already standing, though this requires as much precision as Jigglypuff's down special, and the uncertainty of teleportation makes it harder still. Ranger throws an orb that indicates his teleport destination and can be controlled like PK Thunder, and while it gives him a better idea of where to land, it also gives opponents something to avoid.

Down Special: Super Shotgun: Two barrels of buckshot, causing a lot of damage up close but very little knockback. After using it, you're completely helpless while taking a few seconds to reload. Ranger's is a lot weaker, but he does some kind of magic hammerspace reload that still takes some time but not nearly as much.

Final Smash: BFG: okay the bfg is hard to explain in the base game so it'd probably be even harder (but still far from impossible) to find a way to translate it for smash. Ranger uses the version from Quake II, even though he wasn't in that game.
 
I think MGS2 Raiden would be a better choice for Snake echo than Big Boss would, if only because of appearance variation; MGR Raiden would be more interesting overall but I don't know if I want to risk him being a Marth echo
 
Big Boss (Snake)
Ken/Akuma (Ryu)
Dixie Kong (Diddy)
Shadow (Sonic)

For some unknown reasons,
Pauline & Cappy (Rosalina & Luma)
Lord Frederick (King K. Rool)
 
I actually just came here to suggest Fredrik for K. Rool. Another option for Ryu could be Sakura, and while she's my personal favorite as far as characters with that moveset go, I realize she's probably the least likely.