LKD's 2nd art thread

LeftyGreenMario

Mushroom Kingdom's second greenest plumber
I'm sure your program, whatever it is (I suspect Blender) has an option to smooth the faces or otherwise fix the normals.
 

LeftyGreenMario

Mushroom Kingdom's second greenest plumber
Well, there's always an option to use either. I do think the blocky look makes it resemble origami, but if it's not a desired result, I'm giving the option.
 

LeftyGreenMario

Mushroom Kingdom's second greenest plumber
much better

any reason for the three light sources I'm seeing?
 

LeftyGreenMario

Mushroom Kingdom's second greenest plumber
That's because of the harsh shadows from one light. In real life, light bounces from every surface. The harsh shadows are created because the light doesn't simulate the bouncing so areas in shadow are darker than they should be. You can mimic light effects a little better through 3-point lighting. Though you do have three lights in your initial picture, I can tell they're all in one spot. In three-point lighting, you place a main light, generally white, and you place two other dimmer lights. One of them is around on the opposite side of the lit object and on the floor, facing in the general direction of the main light. The other is a dim light you use to slightly light up any dark area of the object, generally the area of the object near the ground, to simulate light bouncing off the ground.

Even with the initial light, you can see the shadows are still too sharp, so if there is an option, you should probably soften them a bit.

If your program has it, I think you can also try blender cycles and mental ray, though I'm not that well-read up on blender cycles.
 

LeftyGreenMario

Mushroom Kingdom's second greenest plumber
There is probably a material specific for blender cycle, where you can place the diffuse texture on it
 

Baby Luigi Rescuing Mario

*insert Shakira music here*
Hey, if you want to make a good looking metal, you absolutely need something for it to reflect on. I've learned this the hard way when I was making a render using metallic shaders, they always look really flat if you don't have an environment map or something that simulates it for the metal to reflect.
 


i figured out how to give it a metallicy look while retaining the colour.

Also does anybody have any other requests for things i should do?
 

Baby Luigi Rescuing Mario

*insert Shakira music here*
Next time you render that Bob-omb, just make the reflection a little more subtle, reduce the amount of reflection on it.
 


Updated bob-omb to be slightly less reflective




Bowser




glass bowser




gold bowser




velvet bowser




glass bowser with internal light source
 

Marie

If you find any good Marie fanart, send it here!
Glass Bowser With Internal Light Source for Mario Kart 9
 
Top