I think it's a nice touch to be able to donate cards into the gallery, which I won't hesitate to do since most of the cards can easily be replaced. The only thing I am apprehensive of is retrieving the Koopaling cards, which requires beating the Roshambo Temples. So far I have beaten 2 of them on the first try, which is great, and I hope to be able to beat them quickly in the next few ones.
Don't worry about those: unless you're a huge fan of the Koopalings, the museum is indeed their place. I wrote before how they might have been designed to work differently, but the way they work in the final game makes them the most unimpressive Enemy Cards you can get, in my opinion.
Yeah, I think that, based on the descriptions, the Koopalings are meant to end a battle immediately, similar to the Fright Jar in past Paper Mario games. Which is why the Koopalings doesn't seem to have useful moves.
How long did it take you to beat the Roshambo temples to retrieve the Koopalings? I admit that I got lucky on the first two.
Yeah, I think that, based on the descriptions, the Koopalings are meant to end a battle immediately, similar to the Fright Jar in past Paper Mario games. Which is why the Koopalings doesn't seem to have useful moves.
How long did it take you to beat the Roshambo temples to retrieve the Koopalings? I admit that I got lucky on the first two.
I won't spoil anything, so you'll see in due time.
I personally would like to have the game, if anything to try to find all lines of dialogue from the Koopalings (so far watching the videos I discovered that they have one additional line before their instakill moves, one when you use the replica of the right Thing Card, one when you accidentally waste the right Thing Card in the battle, one when you use useless attacks), as well as seeing how the Italian translation is different from the Treehouse one (and maybe even the Japanese one, although the latter case requires quite some additional effort, so I'll just look at some details at best), but actually I'm still waiting because the shop where I preordered the game is changing ownership and so the game will arrive at the beginning of November at this point...
Right now, I have unlocked the level containing the third Big Paint Star, and at this point I wonder what the Balloons would be used for since the Toad suggested having it handy. It couldn't be the Sacred Forest since I tried it there and it didn't work. Maybe the one in Sacred Forest requires a different Thing.
Before that, there's the Snifit or Whiffit game, which was weird and frankly stressful at first because there are certain cards that they will use, and I didn't have them. That is, until I have to clear my inventory to fit the necessary cards that the Blue Snifit will hand out. After that, the questions seem easy, until the last one, where you have to pick a card based on the enemy holding. Admittedly, I cheated a bit since I took the video with a camera, but I think I might have saved time here since I didn't expect that they will ask for specific card held by a specific enemy.
You need the balloons in the Ludwig Boss fight, to raise his submarine from the water.
If you don't want to specifically know when to use them, then just keep the balloons and progress to the third Big Paint Star. You should know when to use them.
Buyed it on day 1, I just finished it two hours ago.
First, I'd like to say that the first reveal trailer didn't give this game any justice at all (remember "let's paint the town red... and just about any other color"?) It was a dull presentation, also thanks to the un-hyping voice of that guy, that didn't highlights what was really important about Color Splash. I mean, they didn't say a thing about the "increase the paint in the hammer" level up sistem, but they treated the fact that you can color a Toad House like it's an innovation
Anyway, the game. I enjoyed for what it is, basically a Super Mario World made with paper, cardboards and paint.
The graphic is really something else. I'm sure that the developers created their own dioramas before replicating them in the game.
Unlike Sticker Star, the Things are actually implemented in the environment and some subplots. When I had to find which Thing to use to progress I have a reminiscence of playing the point-and-click adventure Broken Sword.
By the way, my favourite Things to use are the Piggy Bank, the Megaphone (with that you have to yell in the microphone for massive damage) and the Battery God Of Thunder.
Speaking of things I also liked the boss fight with
the steak. It was satisfying to write down the clues provided by the Toads and solve the puzzle. Also, I learnt how to cook a proper grilled steak
Though I never encountered game-breaking problems like other players, I still found the inermissions of Kamek and Bandit Guy pointless and frustrating.
About the soundtrack, these two tunes stuck in my head the first time I heard them:
By the way, the whole boss fight with Wendy is my favourite. Seeing her hopping in time with the tune made me want to hop as well
Finally, the story. I love Huey (in the italian translation he's named "Tinto" which is a real name but also the past participle of the verb "tingere", which means "to paint"). He's such a cool friend, always prone to help in any way he can. Even though Mario never said a word I saw a real friendship between the two.
Which makes his self-exile at the end of the game a really sad scene. Why is Kersti spared of a cruel destiny, but not Huey? Life's so unfair sometimes
I also founf adorable the subplot of Piper (in italian "Giacinto") the friend that thos group of Toads that reunite from time to time in Port Prism.
I was d'awwwwwwing so much when it's revealed that
even though he's not a Toad and doesn't speak a word, the other Toads understand his language and treat him as one of them.
That's all for now. All in all, I enjoyed Color Splash.
Oh yes, I need some help:
does anyone know where are the white spots to paint in Green Energy Plant (in which Mario enters a level of Super Mario Bros 3)? I didn't find any...
Although some Mario series characters didn't show up in this game, namely Toadsworth and Toadette, I appreciate that Birdo is added into the recent Paper Mario games, because Birdo's underrated. Of course, the Koopalings are another welcomed inclusion since they could make for interesting boss scenarios in case they decided to show up again (not necessarily as end-of-chapter bosses).
One of the amusing bosses I would look forward to see is the moving steak. It's so random and non-papery that the very idea of battling a "thing" absurd itself.