post any random Mario thought on your mind

LeftyGreenMario said:
I don't get why people praise the N64 Mario Parties up the butt compared to Mario Party GCN games

I don't get why people praise Mario Parties.

No that's a lie I completely get it
 
Luigi 64DD said:
LeftyGreenMario said:
I find it worse, and I don't get why people praise the N64 Mario Parties up the butt compared to Mario Party GCN games, which I think are superior to the N64 games. N64 games are riddled with memorization and that kind of crap, and they don't even have that much minigames to boot. Their minigames aren't that special as people think they are. They're solid entries, but they aren't much better than the GCN ones. One thing I do like about the N64 ones are the minigame instruction screen where you're allowed to perform those moves before the minigame starts, but that's not a huge loss. Anyhow, the minigame selection screens in those Mario Parties also feel weird.
That's part of the trouble with comparing Pre-GCN games to Post-N64 games in general. There's either gonna be nostalgia or just that retro feeling that gives Pre-GCN games an automatic boost. For example, Mario Kart 64 has some good tracks, but it has bad graphics and questionable controls. Even though the later games improved upon it in pretty much every way, I still find myself wanting to put it high on the Mario Kart list sometimes. It's just harder to compare Pre-GCN games to newer ones because of the retro feeling and you feel like you're "disrespecting" the old games if you put them lower than the newer ones. (Of course, part of that comes from the fact that a lot of Pre-GCN games are better than certain newer ones.)

Unlike you however, I find myself having absolutely no reason to go back to the messy, sloppy crap that is Mario Kart 64.
 
4 introduced team battle, and also proper Bowser minigames instead of things like "Bowser's Face Lift". This was also the final Mario Party to feature hidden blocks with stars.

5 has Super Duel Mode, Bonus Mode and quite a few ways to play minigames (Minigame Circuit, Minigame Battle, etc).

6 has Speak Up and the day-and-night mechanic used extensively throughout the game.

7 has 8-player mode, Bowser Time and more minigames than any other Mario Party. It also removed Chance Time completely, and added three more bonus stars.
 
Can't believe you completely forgot about orbs/capsules.

Those were awesome to use.
 
Meh , i still love me some MP3

The other day played 2 again on the N64 and it was amazing , i'm very good at those games.

My favorite is the Bowser map for sure , gotta love the Parade and it's random cancelations.

This is some serious stuff


And in this one i would always pick Boo , no matter what.

 
Baby Luigi said:
Unlike you however, I find myself having absolutely no reason to go back to the messy, sloppy crap that is Mario Kart 64.
Keep in mind that some of its issues (like the empty enviroments) were probably due to technical limitations.
 
Well, Beetle Adventure Racing and Diddy Kong Racing had better environments and they were on the same console.
 
I will say that the first Mario Party was the most unfair, especially when you have to play the Control Stick rotation minigames. There's a reason why those kinds of minigames never returned in the sequels.

Ironically, in Super Mario 64, you do have to rotate the Control Stick, but only when trying to throw Bowser at one of the bombs.
 
Well, another reason it's not so bad is that you're not competing against other people who want to out-pace you. It's a reason Tug-o-War is extremely notorious.