bowser guy is apparently uninterested in continuing to defend his position, but just in case there's anyone else who isn't convinced i'm making this post anyway
his original argument was that the ability to modulate the force of the water gun's stream using the gamecube's analog shoulder buttons is vital to gameplay in some way. what is meant by modulating force is that pressing the shoulder button a little bit creates stream 1, that pressing it halfway creates stream 2, and that pressing it all the way creates stream 3. i replied that there is no actual instance in which it is vital. after testing i discovered that there's an even more severe problem with his argument, which is that modulation of the force of the water gun isn't possible at all
in fact, what happens when you press the shoulder button to any degree is that the gun fires with enough force to generate stream 3 for a set period of time. after that time is up, the force of the stream rapidly declines, causing it to become stream 1. stream 1 continues to be generated for a second or two, and then the gun stops firing entirely. the important point is that the degree to which the shoulder button is depressed only controls
the length of the time period during which stream 3 is generated. the force of the stream is constant and not under the player's control. in other words, there is no way for the player to sustain firing streams 2 or 1. therefore, using the gamecube's shoulder buttons to aim precisely or conserve water is also impossible
since everyone got along without these features on the gamecube, they will be equally unnecessary on the 3ds and there is no barrier to porting the game