Super Mario Sunshine is weird.

2257 said:
...i was really hoping for things that were somehow a function of the fact that it was a handheld remake, since his premise was that because 64ds was a "limiting" handheld remake of mario 64, a future handheld remake of sms would "not work too well"
Oh, well then I got nothing.
 
were the analog shoulder buttons actually useful?
 
i know what they did. i'm asking if it was ever useful. i can't think of any situation in which it was actually helpful
 
Being able to control how much you sprayed did wonders for solving certain puzzles as well as conserving water and chasing shadow mario
 
like what puzzles? and when was conserving water even vaguely important? water was everywhere. how did it help at all with shadow mario?
 
Flipping panels in the hotel, lily pads and boats, levels where there was little water and you couldn't spray and move at the same time if you held the button all the way down.
 
I thought the water spraying has only two thresholds: light and strong. It's just the tapping giving the emulation of having more than two.
 
no it does actually have multiple levels of water spray, for example if you just barely hold the button down you get the animation for spraying but nothing actually comes out.
 
Toy Chica said:
Maybe it's a strange representation of how they can't swim or something
Graphic drowning animations would have been so much better. Like for Mario when you're underwater too long or touch the pollution in Noki Bay, iirc.
 
Mcmadness said:
Flipping panels in the hotel

was entirely based on luck

Mcmadness said:
lily pads and boats

just tap the button

Mcmadness said:
levels where there was little water

didn't exist

Mcmadness said:
and you couldn't spray and move at the same time if you held the button all the way down.

so just use first person mode if you need to aim