Mario's Time Machine
Manual & Operating Instructions
Introduction
Better check your watch! Bowser's out to turn back the clock.
Not to Daylight Savings. No! To the Dark Ages!
That terrible turtle is using a time machine, called a
Timulator, to loot historical artifacts from the past. His
twisted intent? To fill Bowser's Museum with historic
artifacts, then destroy the time machine. This dastardly plan
will turn time inside out, make the future bend over backwards,
and change the course of history. Forever.
This is no time to let bygones be bygones. Help Mario stop
Bowser before he warps time and puts hiccups in history. If
not, it's back to stone tools and cave dwellings!
This quest is hot. If Mario's too late, it'll be lights out.
Time's up.
To set up Mario's Time Machine on your hard drive:
1. Turn on your PC and your CD-ROM drive.
2. Put the disc in your CD-ROM drive (usually D

.
3. Run windows and open the Program Manager.
4. Open the File menu and choose Run.
5. In the Command Line, type D:\SETUP.EXE, click OK. Note: If
your CD-ROM drive letter is not D:, substitute the drive letter
for D: when you type the command Line shown above. For
example, type E:\SETUP.EXE. and click OK.
6. Follow the onscreen instructions to complete the setup.
To run Mario's Time Machine after setup:
1. Turn on you PC and you CD-ROM drive.
2. Put the disc in your CD-ROM drive.
3. Run Windows and double-click the Mario's Time Machine
Deluxe application icon.
Note: You can also double-click the Library icon to go there
and study historical facts. See Bowser's Library icon to go
there and study historical facts. See Bowser's Library
Browser.
4. Type your name (up to eight characters) in the login screen,
so Mario will know who he's talking to.
Note: If there are saved games, a Saved Game menu appears.
Select a game and choose Load, or choose New to start a new
game.
5. Mario arrives at the Timulator room in Bowser's museum. To
enter a room full of artifacts, point at the left or right side
of the screen until your cursor turns into a door, then click.
Control Panel
Point and click the Control Panel buttons at the bottom of the
screen to use the game features.
Library - Meet Bower's mom in the Library! See Browsing
Bowser's Library. (You can only use this after at least one
time period had been changed.)
Options- Change game options, such as music volume, save or
load games, and set the level of difficulty for the current
game. See Setting Game Options.
Toolbox - Get important information for programming the
Timulator and use the remote control button to travel back to
the present. See Making a Date with Time.
Help - Get a hint on what to do next.
After Mario retrieves a stolen artifact from a Koopa and
travels back in time, the Control Panel expands.
There are two new command buttons on the expanded Control
Panel:
History Book - Open the History Book and fill in the blanks.
You must do this before Mario can return an artifact to its
rightful time and place. See Setting History Right.
M.O.E. - Use Mario's Optical Electro-Recorder (M.O.E.) to
review the discussions you had with the people in an historical
time period. See M.O.E. Notes.
To close an open game feature, simply click the Control Panel
button again. Sometimes the button looks slightly different.
For example, when you are using the History Pages, the button
changes to an open book. Click the Open History Book to
continue game play.
Bowser's Library Browser
There are two ways to get into the Library:
From within the game, click the Library button on the Control
Panel (but only after at least one time period had been
changed).
Double click the Library application icon from Windows.
In the dialog box, select you name or click Visitor ( choose
Cancel to exit without browsing).
In the library, you get to meet Bowser's mother. She's the
librarian.
In the library, you can research an historical period by
clicking on the artifact for that time and place. You can also
press Tab or Shift-Tab then Enter to choose an artifact.
For example, click the staff to go to Cleopatra's time. A
multimedia event about that time appears.
Click the parts button in the lower right corner of the screen
to explore information about that time as follows:
Left Arrow - got to previous page.
L - Go back to Library.
P - Print Page.
Right Arrow - Go to next page.
Red Megaphone - Pause (this grays out); click again to
continue.
You can also press S to turn sound on and off.
To leave the Library and return to the game, click the Library
button again.
If you are returning to Windows, open the Control Menu (little
square in the upper left corner) and choose close, or press Alt
F4.
Setting Game Options
To open the options screen, click the Options command button.
Game Controls
Use the Options as follows:
Save - A dialog appears where you can enter a man for the
fame you want to save. You can save a maximum of ten games.
Load - Load a saved game.
New - Start a new game.
Difficulty - This sets the play level in the Time Surfing and
Dinoland to Easy, Medium, or Hard. If you reset this in a time
period, it resets the location to the beginning and the History
Pages go blank again.
Music - Turn music on and off. If your sound card has the
capability, you can adjust the music volume.
Sound Effects - Turn sound effects on and off. If your sound
card has the capability, you can adjust the volume.
Play - Continue playing the current game.
Credits - Meet the cool people who created Mario's Time
Machine!
Quit - Exit the game and return to Windows.
Browsing Bowser's Museum
Inside his castle, Bowser hoards historical souvenirs in his
personal museum. As that terrible tortoise returns from his
time travels, the stashes loot, slowly destroying time and
space. Once the museum is complete, Bowser plans to destroy
his time machine and alter the course of known history. This
could mean lights out!
Game Controls
Mario enters the museum in the Timulator room.
To go to a room full of stolen artifacts, point to the left or
right door. The cursor changes to a little open door, click to
enter that room.
Mario walks into a room where a Koopa lurks.
Each level involves five stolen time pieces. Some artifacts
are displayed on stands and the Koopa is holding one of them.
Mario can snatch one artifact during each visit. After five
items are returned in time, another secret door opens in the
Timulator room altogether there are five rooms.
Help Mario snatch artifacts from under Bowser's nose by jumping
Koopas. To jump a Koopa, right click.
The Plumbers Toolbox
Once Mario snags something, use the Toolbox command button to
find out where and when it belongs.
Game Controls
Click the Toolbox command button to get a bird's eye view of
the plumber's tools.
The artifact appears in the top left box. The time and place
that artifact belongs are also shown, which are critical clues
for programming the Timulator.
To whisk Mario directly to the Timulator room, use the
Timulator Remote Control (click the orange button). Or, Mario
can walk to the Timulator room.
Click the open Toolbox command button to close the Plumber's
tools.
Note: During his visits to the past, people often want to
trade information for things that Mario finds. Those items
appear in the four right-hand boxes in Inventory. To select
something, click it.
Hint: Be sure to have the artifact selected when the time
comes. Isaac Newton is not interested in an orange.
Making A Date With Time
Bowser may be bad but he's good enough to build a time machine,
which he calls the Timulator. This awesome contraption can be
programmed to return to any time or place that Bowser burgled.
The trick is to help Mario snag an artifact.
Hint: Open the toolbox to figure out where and when the object
fits in history.
Game Controls
Once you know where and when Mario needs to go, help him
program the Timulator:
Location - to select the city name where Mario needs to go,
click the onscreen arrows t scroll through an alphabetical
list.
Year - These four buttons set the year that Mario needs. Click
a number button, then click the onscreen arrows to set each
number from 0 to 9.
BC/AD - Know whether Mario wants 1000 BC or 1000 AD. It makes
a BIG difference. Click BC or AD to set this.
Go Button - Whoa! Use this button last. Click Go and Mario
starts Time Surfing.
Note: Program the wrong city or time here on the Timulator, and
Mario Time Surfs into prehistory. Help him jump over Bullets
and collect Pterodactyl eggs to return to the present!
To help Mario leave a city and automatically return to the
present, open the Toolbox and choose the orange button
(Timulator Remote Control).
Time Surfing
Time Surfing is cool. Click the Go button on the Timulator to
start Mario on this part of his time travels.
Help Mario avoid sharks and floating mines and collect
mushrooms. Mushrooms are necessary to reach the correct time
period. Each time a mine hits Mario you lose one mushroom.
Each shark hit loses all the mushrooms. Some mines can track
Mario. Sharks can deflect mines and mushrooms. As soon as
Mario collects enough mushrooms, he dives into a time tunnel.
And, wow, there he is - somewhere else in history!
Note: The number of mushrooms required depends on whether
Options are set to Easy, medium, or Hard. See Setting Game
Options.
Game Controls
Time Surfing requires a fine sense of balance and timing.
Click the left or right mouse button to turn Mario left or
right; release the mouse to stop Mario.
Time Before Time
Yikes! Did Mario end up in prehistory? Well, help him out of
here. Back at the museum, check the Toolbox then reprogram the
Timulator for the correct date and place.
But before he can try again - hurry and help Mario jump over
Bullets and catch Pterodactyl eggs. Mario must collect eggs
until the Bullets stop and the Pterodactyl stops dropping them.
If a Bullet hits him, Mario drops an egg. As soon as Mario
returns the egg's to the bird's nest, Yoshi finds him and takes
him back to Bowser's Museum.
Game Controls
Mario must jump Bullets, catch eggs and return them. Click to
help Mario run left. Right click and he runs right. Mario
jumps automatically if he is moving in the opposite direction
of a bullet.
Note: The number of falling eggs depends on whether Options
are set to Easy, Medium, or Hard. See Setting Game Options
Timely Traveling Tips
There's really on one way to get all the History Pages done and
return an artifact - Mario's got to talk to everyone in each
time period. help him walk around and look for doors, or
tents, or wherever a speech balloon appears. Mario can go in
there and talk to people.
Game Controls
Mario needs to hear what people have to say in every time and
complete his History Pages and return the artifact to solve a
location.
To talk to people, click a door then click a question. When
Mario is done asking questions, click on the street scene so he
goes somewhere else.
Note: After Mario talks to everyone, review the tape recorded
Notes. And, don't forget to finish the History Pages. Mario
can only return an artifact after getting history straight.
See M.O.E. Notes and Setting History Right.
Sometimes people give Mario very complicated answer to
questions. Many difficult or strange words in answers appear
in the Glossary in this manual.
Some people need stuff that Mario finds. Open the Toolbox and
click the Inventory button that matches the picture of the
item. Mario can get back to Bowser's Museum anytime using the
orange button in the Toolbox (Timulator Remote Control). But
he needs to return the artifact tot he proper person to
complete a time period. See The Plumber's Toolbox.
M.O.E. Notes
Wow! How's a Plumber to remember? Luckily, Mario has a
Notebook where he tape records every conversation for future
reference.
Game Controls
You can open the Notes and study them with Mario in any time
period, but not when he's Time Surfing, in the museum, or in
Dinoland.
Click the record icon to view the tape recorded Notes.
To review a conversation, click the picture of the person; then
click the VCR control buttons to step through the conversation
with that person.
To exit the Notes, click the command button again.
Setting History Right
For starters, open Mario's History Page each time he snatches
an artifact in Bowser's museum. Read over the page, and try to
figure out what kind of information Mario needs to discover on
his time travels.
As Mario travels around in time, he chats with people and
discovers cool stuff about history. Use what you learn with
Mario to fill in the blanks on each History Page.
Note: The History Pages must be completely correct, before
Mario can return an artifact!
Game Controls
You can open History Pages and study them with Mario in any
time period, but not when he's Time Surfing, in the museum, or
in Dinoland
Click the History Book command button to view the History
Pages.
To turn the page forward and back, click the square in the
upper left or right corner.
Point to select a blank field. To open a list of answers,
click the blank. To close the answer list, click the pencil
which is in the center.
There are two ways to find an answer: click the curled corner
of the page to turn it or type the first letter of the word.
To fill in the blank, click the answer.
If you forget what the question was, just click the pencil in
the spiral rings to return to the History Page.
Click highlighted words in History Pages to read to Dictionary
definition for that word. Click the Dictionary to make it
disappear. To close open History Pages, click the Open History
Book command button.