Your Mario Kart 8 Retro Track Predictions/Wants - DLC Pack 2

Re: Your Mario Kart 8 Retro Track Predictions/Wants

fantanoice said:
You guys totally completely missed the point of Yoshi Valley. The idea is that the more difficult pathways are shorter, so it creates this really interesting risk-reward factor that no other course in the series really has. Plus the question marks gave it this extra charm that meant you didn't know what placing you were (though technically you could always find out by slipping on something and seeing where you were on the map).

It's a long drop to the bottom because it's a valley. :b Though after DD, the recovery times have been shorter so you probably won't need to worry about that. I'll admit that can be a little unforgiving.
It's the horrible controls that make me ultimately despise the course. Once we get better controls once it's remade, there is little reason to take the extremely long paths. This course is unforgiving in higher difficulties, especially with the game mechanics. You can bump slightly into a heavyweight and spin to your doom. And once you find a reasonably fast and short path, you'll stick to it. For me, it's left turn, right turn into the bridge, avoid porcupines, sharp left turn, finish the track. Aside from the porcupines, it's safe.

There are some pathways that are shorter, but in remade games, since the controls are better, there is only one path people will take.
 
Re: Your Mario Kart 8 Retro Track Predictions/Wants

Hypochondriac Mario said:
fantanoice said:
You guys totally completely missed the point of Yoshi Valley. The idea is that the more difficult pathways are shorter, so it creates this really interesting risk-reward factor that no other course in the series really has. Plus the question marks gave it this extra charm that meant you didn't know what placing you were (though technically you could always find out by slipping on something and seeing where you were on the map).

It's a long drop to the bottom because it's a valley. :b Though after DD, the recovery times have been shorter so you probably won't need to worry about that. I'll admit that can be a little unforgiving.
It's the horrible controls that make me ultimately despise the course. Once we get better controls once it's remade, there is little reason to take the extremely long paths. This course is unforgiving in higher difficulties, especially with the game mechanics. You can bump slightly into a heavyweight and spin to your doom. And once you find a reasonably fast and short path, you'll stick to it. For me, it's left turn, right turn into the bridge, avoid porcupines, sharp left turn, finish the track. Aside from the porcupines, it's safe.

There are some pathways that are shorter, but in remade games, since the controls are better, there is only one path people will take.

I take the same path. I'm not worried, though. I'm sure they'll find a way to balance the course somehow. It's coming back someday anyway. Maybe not for 8, maybe for 9, but it will be back eventually. The same with the rest of the courses. That until the glorious day when they'll run out of tracks from older games and they'll have no option but to have every single track be brand new :)
 
Re: Your Mario Kart 8 Retro Track Predictions/Wants

Hypochondriac Mario said:
fantanoice said:
You guys totally completely missed the point of Yoshi Valley. The idea is that the more difficult pathways are shorter, so it creates this really interesting risk-reward factor that no other course in the series really has. Plus the question marks gave it this extra charm that meant you didn't know what placing you were (though technically you could always find out by slipping on something and seeing where you were on the map).

It's a long drop to the bottom because it's a valley. :b Though after DD, the recovery times have been shorter so you probably won't need to worry about that. I'll admit that can be a little unforgiving.
It's the horrible controls that make me ultimately despise the course. Once we get better controls once it's remade, there is little reason to take the extremely long paths. This course is unforgiving in higher difficulties, especially with the game mechanics. You can bump slightly into a heavyweight and spin to your doom. And once you find a reasonably fast and short path, you'll stick to it. For me, it's left turn, right turn into the bridge, avoid porcupines, sharp left turn, finish the track. Aside from the porcupines, it's safe.

There are some pathways that are shorter, but in remade games, since the controls are better, there is only one path people will take.

What's wrong with experienced players taking the faster route? That's kinda the point. It's not as bad as having one shortcut in a course that everybody takes, because at least this course has that risk-reward factor with each path.

Though I'd like to see it refined a bit so that the narrow path actually *is* the shortest path because that makes more sense than one of the middle ones being shortest, because all you have to worry about there are some porcupines which definitely aren't as nasty as falling off the course.

It's kinda hard to criticise the controls considering they were suitable for the time. They are obviously pretty dated now because they've been refined with each iteration.
 
Re: Your Mario Kart 8 Retro Track Predictions/Wants

Another thing I want is the game to have a great online mode like Mario Kart Wii did. And I hope they keep those asshole hackers who ruin the game for everyone out of sight.

Oh, and I also hope that the game still runs at 60 FPS when four people are playing, and not at 30. Because the Wii U is powerful enough to support that, right?









... Right?
 
Re: Your Mario Kart 8 Retro Track Predictions/Wants

Anser said:
I take the same path. I'm not worried, though. I'm sure they'll find a way to balance the course somehow. It's coming back someday anyway. Maybe not for 8, maybe for 9, but it will be back eventually. The same with the rest of the courses. That until the glorious day when they'll run out of tracks from older games and they'll have no option but to have every single track be brand new :)
That'll never happen considering that 16 new tracks are introduced every game so they'll always have 16 to be reused
 
Re: Your Mario Kart 8 Retro Track Predictions/Wants

Anser said:
... Right?

Hell no it's not the PS4
I certainly think so, after seeing what the Wi U is actually capable of at Wind Waker HD and SM3DW.
 
Re: Your Mario Kart 8 Retro Track Predictions/Wants

Anser said:
Another thing I want is the game to have a great online mode like Mario Kart Wii did. And I hope they keep those *bleep* hackers who ruin the game for everyone out of sight.
With the exception of Wuhu Mountain Loop the hackers were, IMO, worse in MKW than MK7.

But considering Wuhu Mountain Loop is boring as *bleep*, the game was better when the glitch was there so it would be over in half the time.
 
Re: Your Mario Kart 8 Retro Track Predictions/Wants

Thermidor 2 said:
Anser said:
I take the same path. I'm not worried, though. I'm sure they'll find a way to balance the course somehow. It's coming back someday anyway. Maybe not for 8, maybe for 9, but it will be back eventually. The same with the rest of the courses. That until the glorious day when they'll run out of tracks from older games and they'll have no option but to have every single track be brand new :)
That'll never happen considering that 16 new tracks are introduced every game so they'll always have 16 to be reused

Yes, but at one point, they'll only be reusing tracks from the most recent games, because they're almost out of N64 and Gamecube tracks. If I want to play a bunch of Mario Kart Wii courses, I might as well just play Mario Kart Wii. I don't know, I just don't understand why people want to keep seeing old tracks over and over again. Don't you think it's better to have such a copious amount of tracks, but all new?? Or is it just me? :S
 
Re: Your Mario Kart 8 Retro Track Predictions/Wants

It may because they like to see old tracks with better graphics and with Mario Kart 7 they got to experience tracks they (possibly) liked with new game mechanics.