Least favorite way to die in a Mario game?

Chuck Ballymoo

Blooper
Banned User
To me it is the forward momentum after landing on a platform carrying you into the pit. This is what made New Super Luigi You more difficult.
 
Dying after the star has already appeared/inches away from the flagpole
the AI cheating (Amayzee Dayzees in Paper Mario)
bad luck (getting hit by a rock or hammer from an audience member in TTYD)
 
Randy Cunningham said:
Dying after the star has already appeared/inches away from the flagpole
the AI cheating (Amayzee Dayzees in Paper Mario)
bad luck (getting hit by a rock or hammer from an audience member in TTYD)
What makes an unexpectedly high attack power "cheating"?
 
Chuck Ballymoo said:
Randy Cunningham said:
Dying after the star has already appeared/inches away from the flagpole
the AI cheating (Amayzee Dayzees in Paper Mario)
bad luck (getting hit by a rock or hammer from an audience member in TTYD)
What makes an unexpectedly high attack power "cheating"?

They can sleeplock you, if I recall right. Even if they can't, they can and likely will finish you before you can even wake up if one puts you to sleep.
 
Icemario11 said:
Chuck Ballymoo said:
Randy Cunningham said:
Dying after the star has already appeared/inches away from the flagpole
the AI cheating (Amayzee Dayzees in Paper Mario)
bad luck (getting hit by a rock or hammer from an audience member in TTYD)
What makes an unexpectedly high attack power "cheating"?

They can sleeplock you, if I recall right. Even if they can't, they can and likely will finish you before you can even wake up if one puts you to sleep.
They'll probably run away though. I know this isn't related to least favorite dying gripes, but I always thought it was BS that if an enemy runs away from battle in any Mario rpg take your pick you get no EXP. I mean, who was the intimidating one who made it flee? YOU were.
 
Icemario11 said:
Chuck Ballymoo said:
Randy Cunningham said:
Dying after the star has already appeared/inches away from the flagpole
the AI cheating (Amayzee Dayzees in Paper Mario)
bad luck (getting hit by a rock or hammer from an audience member in TTYD)
What makes an unexpectedly high attack power "cheating"?

They can sleeplock you, if I recall right. Even if they can't, they can and likely will finish you before you can even wake up if one puts you to sleep.

It's pretty rare though, ive done nearly 30 different playthroughs at pm1 and 2 and and that only happend a few times.
 
Icemario11 said:
Chuck Ballymoo said:
Randy Cunningham said:
Dying after the star has already appeared/inches away from the flagpole
the AI cheating (Amayzee Dayzees in Paper Mario)
bad luck (getting hit by a rock or hammer from an audience member in TTYD)
What makes an unexpectedly high attack power "cheating"?

They can sleeplock you, if I recall right. Even if they can't, they can and likely will finish you before you can even wake up if one puts you to sleep.
Yeah, that.

Chuck Ballymoo said:
They'll probably run away though. I know this isn't related to least favorite dying gripes, but I always thought it was BS that if an enemy runs away from battle in any Mario rpg take your pick you get no EXP. I mean, who was the intimidating one who made it flee? YOU were.

I agree, that is BS, a worse example is the fact that if you run away, you lose money.
 
My own cockiness/overconfidence that's come from over 20 years of platforming.
 
Time's up = raeg

(fortunately it doesn't happen much, but when it does, and when the goal's in sight... such rage)
 
When I press jump and walk off a cliff, or the Wii Remote registers me shaking and making me spin off a cliff
 
I hate getting crushed.

Lakitulerapide said:
Trying to jump on a Goomba but missing by 2 pixels and touching him on the side. In Mini form.

This, which is why I don't like how less precise Mario is compared to Rayman
 
SuperNick3DLand said:
Invisible Coin Blocks
Where did those ever kill you outside of the lost levels?
 
freaking huge human eating cheep cheeps

those things scared me so much in smb3.
 
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