People seriously think it's the best Zelda game ever? I don't get it. Sure, it was fun, and didn't have any annoying moments, but it felt more like a small distraction to me, rather than a big epic new game. And I really don't get why people love nonlinearity so much in the Zelda series. ALTTP was never fully nonlinear, they had a specific order they wanted you to go through the dungeons in. And let's be honest, none of the dungeons in ALBW had something that would make a specific other dungeon that much easier, like getting the Cane of Somaria would help with another dungeon in ALTTP.
Item rental was pretty meh to me. It was cool, and I didn't die enough times for it to be frustrating, but having the items available didn't make anything much easier, mostly because the items didn't have much variety. The Hookshot and the boomerang had almost the same purpose, as did the Tornado Rod and the Hammer (at least when fighting overworld enemies). Also, the Sand Rod really wasn't used enough. There weren't enough sandy areas to make it useful (and I prefer how it worked in Spirit Tracks).
I still love the game, don't get me wrong, but I don't get why people say it's their favourite, or how they want all zelda games from now on to be like this. It was a fun little distraction, but I was never emotionally involved in the game.