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I'm sure it's the engine that renders the shader as well, but it still requires a custom shader nevertheless. The UV mapping is the same and all, and, while I don't know what the actual texture looks like, it isn't something you can just recolor in mere minutes in Photoshop.Baby Luigi said:Mario Party X said:They need unique shaders and their texture files are different. They have a different set of key frame animations and their voice actors need to supply new voices, which also need a filter to complete the effect.
The only thing that takes remotely any shred of real effort is the key framed animations and new voice acting but the rest aren't hard to incorporate. Especially your whole shaders argument, I'm sure it's the game engine that renders the shaders not the characters themselves. And really, texture files different? It's basically a recolor job.
Metal Mario has 80 original voice clips, only a few recycled from Mario Kart 7 (and Mario has 79, with quite a few recycled, actually). I don't think Charles Martinet makes just a few grunts and moves out of here.Mcmadness said:I doubt the extra voices was all that much either, probably just took a slightly longer recording session.
Mario Party X said:I'm sure it's the engine that renders the shader as well, but it still requires a custom shader nevertheless. The UV mapping is the same and all, and, while I don't know what the actual texture looks like, it isn't something you can just recolor in mere minutes in Photoshop.
Metal Mario MIGHT have some details on his texture to emulate the cavities on his body though, like his ears, the bumps on his mustache, the corners of his mouth, and the soles of his shoes.Baby Luigi said:Mario Party X said:I'm sure it's the engine that renders the shader as well, but it still requires a custom shader nevertheless. The UV mapping is the same and all, and, while I don't know what the actual texture looks like, it isn't something you can just recolor in mere minutes in Photoshop.
I'm pretty sure Metal Mario's texture is nothing much more than a featureless-shade of gray. Seriously, no eyelids, no pattern, nothing, aside maybe from that mark on his hat and some overall lines. He's essentially a 3D model that hasn't gotten any textures on it yet. That's absolutely nothing compared to actually UV mapping a character from scratch. So in fact, it's even EASIER to recolor Metal Mario in a program, since all you probably need is MS PAINT to make his texture.
How does it still stand? His textures likely aren't featureless just as how Mario's skin, overalls, and shirt textures actually have features on them. You probably have darker spots like where his sideburns are supposed to be.Baby Luigi said:That's why I kinda revised my post after seeing that he does still have an "M" on his hat though my point still stands.
Mario Party X said:How does it still stand? His textures likely aren't featureless just as how Mario's skin, overalls, and shirt textures actually have features on them. You probably have darker spots like where his sideburns are supposed to be.