Mario Kart 8 / Mario Kart 8 Deluxe

Re: Mario Kart 8

Baby Luigi said:
Well, you know what the good news is? Spiny Shells are nerfed in this game. Unlike Mario Kart 7, they don't flip you over twice in a random direction, you just get hit like you get hit a normal shell, with an explosion effect of course.
Yessssssssssssssssss!!!!!!!!!!!
 
Re: Mario Kart 8

Wow. I now know why people say Mario Kart 7 is slow...

I was just playing Super Mario Kart on virtual console when my gamepad ran out of battery (six hours non-stop (I got six different gold trophies :D)), so then I decided to play Mario Kart 7 in 150cc, it was so slow it was dull.

That also made me realize that Mario Kart 7 involves a lot less skill than Super Mario Kart...
Mario Kart 7 really is more about the items then how well you can drive, I hope it's better in Mario Kart 8.
 
Re: Mario Kart 8

Super Mario Kart also has cheap rubberband AI who infinite spam items whenever they feel like it. I'd rather have a fair, slower game than that type of crud frankly. Besides, Super Mario Kart's controls are ass compared to the newer Mario Kart games.

And by the way, items ARE part of skill in Mario Kart game. Smart use of items is much more important in Mario Kart than you think. Sure, it's luck-based at points, but most of your races are won not only by good driving, but smarter use of items as well. Really, the only times I lost in Mario Kart 7 are ALWAYS the Spiny Shell at the worst opportune moments, but it's something we all expect as the Spiny Shell is a hated but necessary item for balancing places. Besides, the Spiny Shell moments are quite rare compared to times I've won the race, triple star ranked. The worst I get are 2 star ranks these days. Even if I get blasted by a Spiny Shell near the finish line, the worst I usually get is 2nd place, but I never have a silver trophy in Mario Kart 7. That's unspeakable for me.

If you read the article I posted, perhaps it could give you insight to how Mario Kart 8 might feel? This part intrigues me by the way


First place no longer equals least weapons, and vice versa

Are you the kind of Mario Kart player who’s there for the fun rather than the racing? The kind who happily ambles around the track, bouncing off walls and only doing drifts because you like the little jump animation that comes before it? Are you unable to see optimum angles, or feel the ideal timing for a drift-boost? You are? Well then you’re almost certainly also the sort of player who hangs around at the back of the pack waiting for the better weapons to drop. And you’re now in for a big surprise.

Mario Kart 8 has no truck with that kind of nonsense. It seems to be eroding the franchise’s usual system of saving the better weapons (red shells, triple-mushrooms, lightning, etc.) for crap drivers. there is still a degree of scaling going on, the full spectrum of tools and power-ups is now spread much more equally throughout the grid, making top-ranking play more tense and reducing the safety net for those trailing. It’s all much more democratic, and entirely changes the flow of the racing.
 
Re: Mario Kart 8

Baby Luigi said:
Super Mario Kart also has cheap rubberband AI who infinite spam items whenever they feel like it. I'd rather have a fair, slower game than that type of crud frankly. Besides, Super Mario Kart's controls are ass compared to the newer Mario Kart games.

Yeah, the rubberbanning, controls and pretty much everything about Super Mario Kart caused me to quit playing it immediately once I reached Special Cup.
 
Re: Mario Kart 8

Baby Luigi said:
Super Mario Kart also has cheap rubberband AI who infinite spam items whenever they feel like it. I'd rather have a fair, slower game than that type of crud frankly. Besides, Super Mario Kart's controls are ass compared to the newer Mario Kart games.

And by the way, items ARE part of skill in Mario Kart game. Smart use of items is much more important in Mario Kart than you think. Sure, it's luck-based at points, but most of your races are won not only by good driving, but smarter use of items as well. Really, the only times I lost in Mario Kart 7 are ALWAYS the Spiny Shell at the worst opportune moments, but it's something we all expect as the Spiny Shell is a hated but necessary item for balancing places. Besides, the Spiny Shell moments are quite rare compared to times I've won the race, triple star ranked. The worst I get are 2 star ranks these days. Even if I get blasted by a Spiny Shell near the finish line, the worst I usually get is 2nd place, but I never have a silver trophy in Mario Kart 7. That's unspeakable for me.

If you read the article I posted, perhaps it could give you insight to how Mario Kart 8 might feel? This part intrigues me by the way


First place no longer equals least weapons, and vice versa

Are you the kind of Mario Kart player who’s there for the fun rather than the racing? The kind who happily ambles around the track, bouncing off walls and only doing drifts because you like the little jump animation that comes before it? Are you unable to see optimum angles, or feel the ideal timing for a drift-boost? You are? Well then you’re almost certainly also the sort of player who hangs around at the back of the pack waiting for the better weapons to drop. And you’re now in for a big surprise.

Mario Kart 8 has no truck with that kind of nonsense. It seems to be eroding the franchise’s usual system of saving the better weapons (red shells, triple-mushrooms, lightning, etc.) for crap drivers. there is still a degree of scaling going on, the full spectrum of tools and power-ups is now spread much more equally throughout the grid, making top-ranking play more tense and reducing the safety net for those trailing. It’s all much more democratic, and entirely changes the flow of the racing.

That's a lot of text, why couldn't you qoute a small sentance instead. :P
I like having AI like that, it makes it harder. Yeah you're right about the controls, they're basic to the max. :P Yeah I know about smart uses of items, that's how I got the golden kart with VR, but I still prefer the good old way. I've also never had silver in Mario Kart 7, the grand prix is really easy.

I can't remember the last time I went off track or hit a wall in all of the Mario Kart series. I also drift for each turn, the animation is a plus though. :P I never hang around the back of the pack, or even drop back because a blue shell is coming, I think that ruins the fun. Yep, I just gave you pointless answers to your intro. :P

I just don't like how items shape each race so much in Mario Kart 7 and Mario Kart Wii, but Double Dash felt different somehow. :P
 
Re: Mario Kart 8

It isn't that much to read. Either that or my aspect ratio is making things look shorter than it really is.

I don't think having rubberband AI makes things any more difficult. Humans aren't robots like them; we are bound to screw up at one point and if we do, we're honestly screwed if the rubberband is too bad. That's why I consider Mario Kart 64 to be the absolute worst Mario Kart game in the series. Racing with the AI is just not fun when they're behind you all the time. Going far ahead is a reward for good driving.

Also, I think part of your criticism towards how the game has gotten easier could also attribute to you growing up and learning how Mario Kart works rather than the game itself getting easier. Control refinements are also a reason Mario Kart is getting easier, as well as more advanced technology. Should Mario Kart get criticized because it handles much easier and improved the controls from previous Mario Kart games? Of course not.

Again, if you're seeking a challenge, online play exists for a reason. Playing with other humans who also use their items the same way you do is a more ample challenge than playing against mindless bots. That's the point of Mario Kart anyway: the multiplayer is the main reason is far very popular and it will continue being played simply because of that very aspect. For me, though, casually strolling through the cups without any challenge is my cup of tea (no pun intended) and is my preferred method of unlocking things-Gold Part for 20,000 coins-rather than ripping my hair online for a little less 10,000 VR. I play Mario Kart for fun, not for a hard challenge. If I'd want a challenge, I'd seek other games, maybe other racing games, not Mario Kart. And I love bots more than humans. I prefer playing solo or with friends against bots than me pitted against people I don't know.
 
Re: Mario Kart 8

My idea for Blue Shells is to keep them in BUT, reduce their knockback capacity to that of the red shell.
 
Re: Mario Kart 8

3D Player 2004 said:
My idea for Blue Shells is to keep them in BUT, reduce their knockback capacity to that of the red shell.

Baby Luigi said:
Well, you know what the good news is? Spiny Shells are nerfed in this game. Unlike Mario Kart 7, they don't flip you over twice in a random direction, you just get hit like you get hit a normal shell, with an explosion effect of course.

I just said that literally just several posts ago

Do you want me to post video proof?