Mario Kart 8 / Mario Kart 8 Deluxe

Re: Mario Kart 8

MEANWHILE AT NINTENDO HQ...

Guy 1: Well, we just finished the last track, Mount Wario!

Guy 2: Wait... it doesn't loop around! WE CAN'T INCLUDE LAP CUSTOMIZATION JUST BECAUSE OF THIS!

Guy 1: OH GOD NOT THAT THING WE HAVEN'T INCLUDED SINCE 4 GAMES AGO!

Both: NOOOOOOOOOOOOOOOOO!
 
Re: Mario Kart 8

YoshiGo99 said:
Princess Rosalina said:
3D Player 2004 said:
Magikrazy said:
3D Player 2004 said:
I don't understand why everyone likes Mount Wario and N64 Rainbow Road. They are section based. That makes them inferior to most of the other tracks.
No, it doesn't.

It doesn't make them superior either. It means they're different.

I can tell you hate these kinds of tracks. Care to explain why?

Making N64 Rainbow Road section based ruined the essence of having a long epic finale. Mount Wario has a dump-pit end so that way, there was no technical way to program in lap number customization because of the way that one stage worked.
Making it 3 laps would be sooo painful online. You'd have to wait a long time for everyone to cross the finish line.
And Mount Wario is not the reason they didn't allow you to customize laps. They only did that in Super Circuit and Double Dash!! They just decided not to add it again, like they did with just about every other Mario Kart.
The other reason is probably because I think MKW only allowed online races up to 5 minutes, it would go over if that is the case for this game as well. But I kind of agree that I hate the sections for N64 Rainbow Road. Does this mean Wario Colosseum will get sections because of its length?
Hm, maybe. In my personal opinion, I'd prefer if both N64 Rainbow Road and Wario Colosseum got 2 laps rather than 1 or 3.
 
Re: Mario Kart 8

If they really wanted lap-customizing, they could have just done this when there are more than three laps.

MountWarioCannon.png
 
Re: Mario Kart 8

i'm sure BLOF is beginning to feel pretty happy right about now

 
Re: Mario Kart 8

I saw another thing that would make BLOF and LGM pleased on worldwides: Wario in a Biddybuggy.
 
Re: Mario Kart 8

I wonder if people have started porting MK8 tracks to the Wii. I saw the Dolphin Shoals one, and I'm sure more are to come. Obviously some just can't be ported because of anti-gravity (Mario Circuit, Twisted Mansion, Shy Guy Falls, etc.) and some would have to be altered to remove sections (Thwomp Ruins, Toad Harbor, Bone Dry Dunes, etc.).
 
Re: Mario Kart 8

MKGuy said:
I wonder if people have started porting MK8 tracks to the Wii. I saw the Dolphin Shoals one, and I'm sure more are to come. Obviously some just can't be ported because of anti-gravity (Mario Circuit, Twisted Mansion, Shy Guy Falls, etc.) and some would have to be altered to remove sections (Thwomp Ruins, Toad Harbor, Bone Dry Dunes, etc.).
They can alter the anti-gravity sections.