Team Fortress 2: Christmas Calamity 6v9 Event

Groden said:
Correct, you are by no means required to attend the entire event. I want the Veterans to be able to stay for the games, but if they have to leave on short notice, then we have planned backups who can play.

Alright, great. In that case I'll probably stay 1 1/2 hours to 2 hours each day of the tourney.
 
MCS said:
Groden said:
Correct, you are by no means required to attend the entire event. I want the Veterans to be able to stay for the games, but if they have to leave on short notice, then we have planned backups who can play.

Alright, great. In that case I'll probably stay 1 1/2 hours to 2 hours each day of the tourney.
The event will be only one day, unless people want to have more rounds the following day.

Snifit on Stilts said:
I can't do it on the 22 but the 25-30 is good for me.
We can't do it past the 25th because of holidays and complications they bring. Are you sure you can't attend? I really don't want to exclude you, but the event needs to happen on the 22nd and/or 23rd.
 
Snifit on Stilts said:
It depends, what time will it start for people in EST time?
Probably 4-5 PM. Late enough that people more west have time to prepare and arrive, but early enough that people in the east can play a good number of rounds.

FireEevee said:
and on venezuelan timezone?
You're only 30 minutes ahead, so 4:30-5:30 PM. Not significantly different.
 
Snifit on Stilts said:
I should be around 'till 4pm, I have a piano recital but if this will go past 7pm, I could get on at 7-8pm too.
I think games will still continue onto that time, so sure. I do not know if we can start perfectly at 3, because we need to gather every single Veteran and a full team of Challengers to start a round.
 
Snifit on Stilts said:
Also, how long will the rounds be?
It really depends on how long the map sequences are and how long it takes to break a stalemate. When it comes to amount of rounds per map, we were thinking best of 5 on 5CP and KOTH, then 3 turns during A/D and Payload. This may stretch out each map too long, but we may shorten it if there are too many players waiting for their chance to be on the Challengers.
 
is practicing strongly encouraged before facing the veterans?

as well as creating new strageties?