I just beat __

Mario and Luigi: Paper Jam

I actually have very few problems with this game, besides maybe how enemy drops work. It's both impressive and surprising how quickly you're whisked into battle with all your options available (literally the first battle has hammers AND Bros. Attacks). Despite slightly wanting it, I can't see a Hard mode version of this game being very nice considering how the bosses seem consistently tougher and actually pose a realistic threat, unlike other Mario RPGs.

The music is maybe the best in the series imo (this game's final boss music is the best in the series by a galactic landslide) and the gameplay is extremely solid (the decision to remove all gyro controls was a well-made one) but the story and character cast feels a bit lonely, although to their credit they've gotten in some pretty cool SM64 references. The areas, per the words of others, tend to be really generic don't have enough spice to them, and the paper aspects of it were a mediocre way of addressing this. The Expert Challenges were handled a lot better in this game as opposed to Dream Team and felt more lively in its variety: being able to spend the points was an interesting concept.

Field movement was very pleasant thanks to dashing (which may have made opposed to performing field actions because most of them are fairly slow), but switching between actions was incredibly frustrating due to the R button going through them all backwards, which normally cycled through them from the start to end in previous instalments. I liked the Battle Cards, although they seemed to be in excess, particularly those that damaged specific enemy types and collecting them all has been a pain (currently at 145/159) because the normal ones are pricy but count towards the total whereas the shiny, better ones are time-consuming to farm from shiny paper enemies, more so if they're actually dropped by normal enemies because you can't do anything to raise the likelihood of the card drop.

I never did get tired of rescuing Toads, but there were a few missions that were downright irritations to deal with. Sidequests felt lacking and many rewards for completing them sucked, to be harshly blunt. Gear also felt drier in this game; the range was less diverse, but for Paper Mario it generally felt like better stats in the newer stores and little else.**

Overall, I really liked the game. Hard to say where I'd rank it, for now.
 
Got the Platinum Trophy for Naruto Ninja Storm 2.

The second one, I would have three but LEGO pirates has a 2-player trophy and I don't have two controllers. Multiplayer trophies are the worst. Only matched by online trophies.
 
awakening
its been almost a year but i did it
i chose to kill grima with my own hands and the ending was some serious feels but im glad i survived in the end
also that final map music was some rad shit
now to prepare for fates coming next week
 
Undertale (neutral ending)

I thought Omega Flowey was going to give me a really tough time but holy *bleep* was he easy. I only died three times in the fight total, so I guess he has more bark than bite. :P

As for the phone call, it was...bittersweet to say the least. Good news, the characters are all happy and stuff. Bad news, they're still stuck in the underground for a long while now that the SOULs are gone. But I still loved it, especially with the lovely piano version of the Ruins theme.

I'll start the True Pacifist route...soonish, probably? Idk I have a pretty busy schedule for the next few days so time will tell.
 
New Super Mario Bros. Wii

All levels beat, all Star Coins collected, all Hint Movies bought, all characters with 99 lives (because why not); 100% completion.
 
Chara said:
Undertale (neutral ending)

I thought Omega Flowey was going to give me a really tough time but holy *bleep* was he easy. I only died three times in the fight total, so I guess he has more bark than bite. :P

As for the phone call, it was...bittersweet to say the least. Good news, the characters are all happy and stuff. Bad news, they're still stuck in the underground for a long while now that the SOULs are gone. But I still loved it, especially with the lovely piano version of the Ruins theme.

I'll start the True Pacifist route...soonish, probably? Idk I have a pretty busy schedule for the next few days so time will tell.
Beat the True Pacifist Route.
 
Etrian Odyssey 2 Untold: The Fafnir Knight

Well I beat the story mode. Final Boss was pretty hard, not as hard as the ones before it though, music was dope, also this credits sequence sounds like I got a bad end with this sad music. I sure hope not. Guess I gotta wait to the end to find out what I'm seeing right now.
 
Fire Emblem: Fates- Conquest

I ended up losing Keaton in the endgame chapter but it didn't even save anyways so it didn't really matter.

Overall I loved it! The gameplay is definitely top-notch. The story was mediocre but I wasn't expecting much after Awakening's shit plot and writing. The characters were great though. Arthur was my favourite, he's overall a great person, fighting in the name of justice and helping old ladies cross the street and rescuing cats from trees, even in the grim kingdom of Nohr.

I'm starting Birthright now, I probably won't enjoy it as much as Conquest, but more FE is more FE. I hope the maps aren't as terrible as Awakening considering it's supposed to play more like it.
 
protip: don't grind in birthright

I didn't grind at all and it gave me a pretty good challenge. The only maps I recall being "bad" were Keaton's and Camilla's chapters.