I just beat __

bioshock infinite

game was pretty shit tbh, takes everything bioshock 1 did right and throws it into a dumpster

this is more a matter of personal taste but i despised the art direction and scenery of columbia (most of it looked like the exact same thing to me honestly)

the whole airship thing felt like it went on WAY longer than it needed to, i suppose this is also another personal thing but the wild goose chase through the alternate tears and everything else just really dragged on. i also didn't like the setup of the vox suddenly also being the bad guys, but i guess daisy losing her shit for next to no reason is touched on in the dlc at least

i guess the very few last sections of the game were better atmosphere-wise? but they just kind of feel like they're trying too hard to mimic rapture.... also on that subject, the stealth sequences in comstock house are insanely dumb; why would you put something like that in a game that rewards you for being up-front in almost all other scenarios

the final battle was at least better than bioshock 1's, but that's saying nothing at all. and besides, it was just another glorified enemy wave, where all of your gameplay consists of mashing left/right clicks and F

also why exactly should i be convinced that booker getting baptized was enough to turn him into a murderous lunatic and not just, you know, a normal christian

i mean, adding on to that and my earlier points, i could never feel compelled to care about the plot or the environment or the characters. i'm not sure if it's because i went into the game with a negative attitude or because it was genuinely that shit at developing its setting. elizabeth is the only character i would consider okay, but even after the stuff at comstock house and the ending i had a hard time thinking of her as more than just the ammo supply

i think i had more complaints to add here but i forgot them because it's like 1 am
 
Sonic CD

That was a weird game. In a good way, I think. I only kinda figured out what to do with the Past/Future stuff by the end of the game.
 
I'm guessing the bad ending because I barely fixed any of the futures and I didn't get any of the (Chaos Emeralds) whatever magic gems
 
Hexcells (3rd January 2016)
I first knew about this game since I saw the NeoGAF thread on recommended games for the Steam Winter sale, and since this is a puzzle game akin to Picross, it's something I can see myself playing. Because of this, I ordered the bundle that includes not only this game, but also the Plus version and the Infinite version.

This game is similar to Picross because it has numbers that will indicate how many hexagons to fill, so if there is a "1", one of the six adjacent hexagons are to be filled. Later on, there are some added clues to make the puzzles more complex and more satisfying to solve, namely outside numbers indicating the number of hexagons found in that number's line of sight, and symbols indicating if the hexagons are in one group or not.

There's not much to say besides that I solved all the puzzles in the base game, so I have gotten a taste on what's to come, which are the Plus and the Infinite versions. In short, the puzzles are short but satisfying, so I am glad to have gotten this package.

Hexcells Plus (12 January 2016)
Hexcells Plus, unlike the original, is much more challenging. While the original eases you in the mechanics, the sequel wastes no time introducing those mechanics in favour of more devious puzzles. That's not to say that this game doesn't have new elements; it does contain new elements that will make you rely more on using your logical thinking, because the added rules made the later puzzles more complex. It's a great thing that this game allows you to mark certain numbers that are done, because it made the puzzles more readable.

To give you a comparison on the difficulty difference of both the original and the Plus version, the final puzzle in the original only have you filling up the grid, but the Plus version's final puzzle is another puzzle itself.

Hexcells Infinite (25 January 2016)
Much like the first two games, this game comes with original levels. However, it takes more elements from Hexcells Plus than the original. It's not surprising, considering how the second game introduces a number of elements not found in the original. This also means that the main puzzle campaign is pretty challenging, especially the later levels, and wastes no time introducing the main elements of the game. Fortunately, this game has a save system, so I can return to solve the larger puzzles later when time is running short. This is taken advantage of in the second-to-last level, where the puzzle is the largest of them all, not to mention a real challenge.

The main meat that differentiates Infinite from Plus is the Puzzle Generator. It basically generates a different puzzle based on the number shown, and with an 8-digit number, that means there could be 100,000,000 different puzzles! Of course, nobody in the right mind would solve all those puzzles since there are so many, but this game rewards you for solving 60 of the huge number of puzzles by giving an achievement. This is why it's taken a few days for me to complete it: each puzzle could take an average of 10 minutes to solve. Fortunately, the size of the puzzle varies, and I took advantage of this by trying for smaller puzzles when I've gone past 40 puzzles solved, with the occasional medium-sized puzzle.

Interestingly, the developer of this game also made SquareCells, which is like Hexcells except utilising a square grid. It looks like Picross at first glance, but from what I see, it has a few differentiating factors, which I will consider in the future.

Since I have been playing this game for a few days, naturally I got somewhat burned by seeing the same type of puzzles. As I have achieved my goal of getting every achievement, I can give this game a rest, not likely to return to it anytime soon. After all, with lots of games to complete, I have no problem letting it be.

Thanks for reading.