Author Topic: 2001: A Mario Odyssey  (Read 101372 times)

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Re: 2001: A Mario Odyssey
« Reply #1100 on: October 12, 2017, 04:26:19 PM »
I'm just hoping a lot of the moons aren't the "spin in a circle" kind of *bleep* I've seen from one moon.
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Re: 2001: A Mario Odyssey
« Reply #1101 on: October 13, 2017, 12:49:57 AM »
why am i thinking that collecting moons will get tedious after a while?
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Re: 2001: A Mario Odyssey
« Reply #1102 on: October 13, 2017, 02:37:10 AM »


Because of these bad boys.
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Re: 2001: A Mario Odyssey
« Reply #1103 on: October 14, 2017, 09:20:13 AM »
Hey, Mario Odyssey stuff aside! Guys, just got the Nintendo Switch! Whoever has it add me! 2073-3065-1960
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Re: 2001: A Mario Odyssey
« Reply #1104 on: October 14, 2017, 10:39:52 AM »
There is a thread for friend codes.

https://www.marioboards.com/index.php?topic=38450.0

By the way, you can put your friend code in a your sig, that way everyone can see it better.

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Re: 2001: A Mario Odyssey
« Reply #1105 on: October 14, 2017, 05:20:12 PM »
Just did and its 1930 not 60 lol
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Re: 2001: A Mario Odyssey
« Reply #1106 on: October 17, 2017, 12:38:35 PM »
Am I the only one who thinks that only losing 10 coins from dying (Similar to Kirby's Epic Yarn, where getting hit will only make you lose gems) is going to make the game easier, or too easy?
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Re: 2001: A Mario Odyssey
« Reply #1107 on: October 17, 2017, 01:09:43 PM »
Since the game is about exploration and problem solving rather than getting from point A to B, I don't think so. Remember, games like Banjo-Tooie and DK64 had no lives either. They almost seem pointless in a sandbox type game.

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Re: 2001: A Mario Odyssey
« Reply #1108 on: October 17, 2017, 02:21:12 PM »
Am I the only one who thinks that only losing 10 coins from dying (Similar to Kirby's Epic Yarn, where getting hit will only make you lose gems) is going to make the game easier, or too easy?

Even with lives the game is going to be easy.
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Re: 2001: A Mario Odyssey
« Reply #1109 on: October 17, 2017, 02:23:26 PM »
I like that they removed the lives because it was pointless. It was so easy to make lives in SMG2, SM3DL, and SM3DW. It also just wasted time if you happened to run out of lives or if you get all these lives and then you turn off the game, come back and then you are back at the default amount.

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Re: 2001: A Mario Odyssey
« Reply #1110 on: October 17, 2017, 03:03:34 PM »
10 coins from dying is more of a penalty than lives though I still wish Nintendo can streamline the animation, like make you lose 10 coins right on death rather than AFTER death. Also, the death animations suck in this game.
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Re: 2001: A Mario Odyssey
« Reply #1111 on: October 17, 2017, 05:11:27 PM »
As the others said lives are pretty pointless in a sandbox game like this.  When playing soemthing like SM64, it feels like a pure waste of time when the Game Over screen pops up - as it doesn't cost any progress in the game, the only thing I have to do after a Game Over is to re-enter the castle and find the way to the course I want to collect stars in.
10 coins in my opinion is not enough of a penalty for the loss of a life on the other hand, especially considering how easy you can accumulate a great amount of coins in this game. Also, I would've changed the 100-coin moons to 100-regional-coin moons, to make them a bit more difficult and to award the player for collecting all 100 of those in a kingdom.

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Re: 2001: A Mario Odyssey
« Reply #1112 on: October 17, 2017, 06:27:21 PM »
While having no lives may make it impossible to get game overs, you'd still have to maintain your health supply during boss fights; losing all your health means that you'll have to restart the boss fight from the very beginning.

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Re: 2001: A Mario Odyssey
« Reply #1113 on: October 17, 2017, 07:17:22 PM »
I don't plan on dying because I'm hardcore.  ;)
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Re: 2001: A Mario Odyssey
« Reply #1114 on: October 17, 2017, 08:47:08 PM »
100-coin moons
Wait, have those been confirmed?

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Re: 2001: A Mario Odyssey
« Reply #1115 on: October 17, 2017, 08:55:23 PM »
They haven't. But you can buy moons at the Crazy Cap shop.

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Re: 2001: A Mario Odyssey
« Reply #1116 on: October 17, 2017, 11:36:27 PM »
If you can buy moons with normal coins, I'd be pretty pissed if I got my 100th coin to afford it, then died on the way to the store. If they're gonna make you collect coins for a moon, I say it should be within easy reach after the last coin like in Mario 64, not with potential death between you and it like certain missions in Galaxy. Then again, with how many multiple-coin blocks there are (I even was able to rack up a ton of them with Cappy against 1 block in the demo) there doesn't seem to be a challenge with the normal coins anyway.


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Re: 2001: A Mario Odyssey
« Reply #1117 on: October 18, 2017, 12:15:00 AM »
See? Dying is still a punishment!  ;D

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Re: 2001: A Mario Odyssey
« Reply #1118 on: October 18, 2017, 12:24:04 AM »
As the others said lives are pretty pointless in a sandbox game like this.

10 coins in my opinion is not enough of a penalty for the loss of a life
Lives are just pointless in most platformers.

Their only purpose is probably for a hardcore or a arcade-like mode where if you lose all lives, you start from the beginning, but platformers don't need to have lives to be challenging.

And IMO I think Odyssey can do WITHOUT a penalty at all as by dying, you lose progress anyway.
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Re: 2001: A Mario Odyssey
« Reply #1119 on: October 18, 2017, 07:34:44 AM »
As the others said lives are pretty pointless in a sandbox game like this.  When playing soemthing like SM64, it feels like a pure waste of time when the Game Over screen pops up - as it doesn't cost any progress in the game, the only thing I have to do after a Game Over is to re-enter the castle and find the way to the course I want to collect stars in.
10 coins in my opinion is not enough of a penalty for the loss of a life on the other hand, especially considering how easy you can accumulate a great amount of coins in this game. Also, I would've changed the 100-coin moons to 100-regional-coin moons, to make them a bit more difficult and to award the player for collecting all 100 of those in a kingdom.

There's a reason why Regional Coins aren't used to buy Power Moons though.  Only up to 100 exist in a specific kingdom, and they're used to buy outfits that may be required to complete certain objectives.

If the rules changed by making the Regional Coins be used to buy Power Moons, you could end up getting trapped and forced to start the game all over again, all because you're no longer able to buy any of the other items that require Regional Coins.