Author Topic: Mario Kart 8 / Mario Kart 8 Deluxe  (Read 690188 times)

MnSG

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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9420 on: April 21, 2017, 07:33:05 AM »
I'm more concerned about how the Biddybuggy and Azure Roller tires may be affected.

Also, while the fire-hop may be gone, we don't even know if acceleration tiers got the boot as well.

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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9421 on: April 21, 2017, 01:05:38 PM »
I hope the Badwagon gets a ground speed boost in MK8D.

I want it too. Badwagon should always had the speed boost anyway.
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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9422 on: April 21, 2017, 09:30:39 PM »




Target is getting a Mario Kart makeover with the release of the game!

I just know someone is going try to steal those carts ... or worse, the giant Mario and Luigi orbs.

With that free popcorn and cup thing they did recently here, Nintendo sure does like this store despite it being the #1 source of hard to find amiibo rage.

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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9423 on: April 22, 2017, 10:28:11 PM »
I've been to three Target locations near my area, sadly there was no Mario promotion whatsoever.
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9424 on: April 22, 2017, 10:29:37 PM »
Tell me about it, I live in Lebanon.
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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9425 on: April 22, 2017, 11:57:07 PM »
I'm starting to think that Mario Kart 8 Deluxe's stat distribution is less balanced than that of Mario Kart 8.  In Mario Kart 8, excluding the mini-turbo, everyone had the exact same stat total.  Mario Kart 8 Deluxe's stat balancing is just very pitiful, based on what I'm seeing on this page.

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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9426 on: April 23, 2017, 07:46:04 PM »
I hope the Badwagon gets a ground speed boost in MK8D.

I want it too. Badwagon should always had the speed boost anyway.
Well, you'll be happy to know that on ground the Badwagon is the fastest vehicle of the game, along with the Circuit Special, the B-Dasher, the P-Wing, the GLA and... the Standard ATV!

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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9427 on: April 23, 2017, 07:48:55 PM »
That sucks that the Steel Diver and the Tri-Speeder got the shaft....but hearing the Badwagon receiving a speed boost makes me really happy.
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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9428 on: April 24, 2017, 12:48:33 AM »
I'm starting to think that Mario Kart 8 Deluxe's stat distribution is less balanced than that of Mario Kart 8.  In Mario Kart 8, excluding the mini-turbo, everyone had the exact same stat total.  Mario Kart 8 Deluxe's stat balancing is just very pitiful, based on what I'm seeing on this page.

Well this is disappointing. All they've really done is make racers base stats higher in acceleration and handling while making kart parts subtract more acceleration and handling. Overall this just leads to the same combos (Blue Falcon + Slick is still the best for heavyweights, who are still better than everything else) and results in hardly any difference, if anything this makes the balance worse. Dry Bowser and Wario with Blue Falcon + Slick + Plane Glider are going to be abused online, just watch.

More minor but I like how Metal and Badwagon got a buff and can essentially be a better Circuit Special + Slick depending on acceleration. I also like what they've done to the gliders. That's about all that's better though. Next Mario Kart needs to be more like Mario Kart 7 in the balance department.

Also why the heck is Bowser Jr. lighter than Toad
« Last Edit: April 24, 2017, 12:53:34 AM by Dark Meta Knight »

MnSG

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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9429 on: April 24, 2017, 09:20:32 AM »
Well this is disappointing. All they've really done is make racers base stats higher in acceleration and handling while making kart parts subtract more acceleration and handling. Overall this just leads to the same combos (Blue Falcon + Slick is still the best for heavyweights, who are still better than everything else) and results in hardly any difference, if anything this makes the balance worse. Dry Bowser and Wario with Blue Falcon + Slick + Plane Glider are going to be abused online, just watch.

Even I could've do better with the stat balancing, as I've made some various roster concepts that ensure that everyone gets treated equally with their stat totals (excluding the mini-turbo stat).

More minor but I like how Metal and Badwagon got a buff and can essentially be a better Circuit Special + Slick depending on acceleration. I also like what they've done to the gliders. That's about all that's better though. Next Mario Kart needs to be more like Mario Kart 7 in the balance department.

I'm not too sure how the Badwagon's new stats will help it out.  After all, no vehicle could ever drift on normal off-road terrain in Mario Kart 8, so unless the traction and/or off-road mechanics have been changed, I'm a bit skeptical about how the new stats will work out in the long run.

But what really caught my eye is how some of the gliders can actually weaken the ground speed stat now.  In fact, the changes have made one heck of an impact on my primary combination from Mario Kart 8.

Rosalina + Biddybuggy + Azure Roller + Parachute (MK8 vs. MK8D)
Speed: 3.00 vs. 2.50
Acceleration: 4.75 vs. 4.75
Weight: 3.00 vs. 2.50
Handling: 3.50 vs. 4.00
Traction: 3.00 vs. 3.75

Slower and lighter, while having better handling and traction.  Acceleration doesn't change, however.

Also why the heck is Bowser Jr. lighter than Toad
You think that's fishy, Lemmy's traction is lower than that of some of the heavier characters.  Mario Kart 8's trend was lowering the traction stat as you go up in weight classes.

Anyway, even though Mario Kart 8 lacked stat diversity, it's apparently a lot better with the character stat balancing than what Mario Kart 8 Deluxe is doing.
« Last Edit: April 24, 2017, 09:24:20 AM by MnSG »

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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9430 on: April 24, 2017, 09:58:42 PM »
You think that's fishy, Lemmy's traction is lower than that of some of the heavier characters.  Mario Kart 8's trend was lowering the traction stat as you go up in weight classes.

Anyway, even though Mario Kart 8 lacked stat diversity, it's apparently a lot better with the character stat balancing than what Mario Kart 8 Deluxe is doing.
Well, I realized how things went gruesome for Lemmy when I saw this picture:

basically, he has the lowest Land Speed and Weight, but no main stat that reaches maximum, making it worse than the previous Lemmy + Mr. Scooty + Roller Tires + Bowser Kite:

Land Speed: 1 vs. 1 (0)
Acceleration: 5.75 vs 5.5 (-0.25)
Weight: 1 vs. 1 (0)
Handling: 5.5 vs 5.5 (0)
Traction: 4 vs. 3.75 (-0.25)

so, Lemmy only losed in the main stats, not to gain anything as compensation. We'll have to see the hidden stats, but I'm not holding my breath...
By the way, he is unable to reach max Land Handling and max Traction this time, only max Acceleration (and hopefully max Mini-Turbo as well just like in MK8). Did they want a companion for Bowser Jr. and his horrible (in terms of main stats only) Koopa Clown?

Anyway, to add insult to injury, in MK8 200cc I mainly used Lemmy + Sport Bike + Leaf Tires + Bowser Kite because it looked good, had 5.25 Acceleration, max Handling (all 4 Handling Stats), 3 Traction and still had 1.75 Land Speed. Considering how I wanted to go on inside drifting bikes on 200cc but I was completely incompetent at it and frequently made mistakes, those stats were really nice for me. Now look at its stats now, I'm too sad to even report them here....
« Last Edit: April 24, 2017, 10:00:32 PM by Mister Wu »

MnSG

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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9431 on: April 24, 2017, 11:35:46 PM »
It should also be noted that in Mario Kart 8, no stat could ever go lower than 1/6.  In Mario Kart 8 Deluxe, the ground speed stat can actually go as low as 0.75/6, thanks to the fact that some gliders now weaken the ground speed stat.

In regards to the Koopa Clown, its stat distribution reminds me of the Cact-X, from Mario Kart 7.  The Cact-X hinders ground speed and acceleration, while boosting handling and off-road, but it was practically an inferior kart body that really didn't offer anything rewarding outside of a water speed boost that's less powerful than what you could get with the Pipe Frame or Egg 1.

Anyway, while a +1 traction stat may seem tempting, it's pretty much meaningless if it doesn't reduce how much speed you lose whenever you go off-road.
« Last Edit: April 24, 2017, 11:47:59 PM by MnSG »

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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9432 on: April 25, 2017, 11:56:39 AM »
It should also be noted that in Mario Kart 8, no stat could ever go lower than 1/6.  In Mario Kart 8 Deluxe, the ground speed stat can actually go as low as 0.75/6, thanks to the fact that some gliders now weaken the ground speed stat.

In regards to the Koopa Clown, its stat distribution reminds me of the Cact-X, from Mario Kart 7.  The Cact-X hinders ground speed and acceleration, while boosting handling and off-road, but it was practically an inferior kart body that really didn't offer anything rewarding outside of a water speed boost that's less powerful than what you could get with the Pipe Frame or Egg 1.

Anyway, while a +1 traction stat may seem tempting, it's pretty much meaningless if it doesn't reduce how much speed you lose whenever you go off-road.
I noticed that some stats range from 0.75 to 5.75, this means that 21 points are being used, the tables already had 21 entries, but the last one was reserved for the default value, now this was possibly changed. We'll see if the added value is made for 0.75 (leaving the in-game stats of all the other values unaffected) or is made for 5.75 (meaning that all the in-game stats are now changed). The latter case would be better, looking at all the nerfs, while the first one would only leave us with, well, worse stats when compared to the original Mario Kart 8.
Anyway, the Traction stat increases the speed on icy and sandy sections of the tracks (which also means pretty much the whole GCN Dry Dry Desert and GCN Sherbet Land), just no longer in what we called off-road sections of the tracks, called "dirt" sections since Mario Kart 7.

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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9433 on: April 25, 2017, 01:28:34 PM »
I still think that traction should've served the following purposes...
  • A better grip on the ground, making the vehicle less likely to skid while making sharp turns.
  • Affects how much speed is lost while on off-road or slippery terrain.
    • 4/6 traction and below can't drift on normal off-road at all.
    • 4.25/6 traction can't drift on normal off-road, unless the player has 8+ coins.
    • 4.5/6 traction can't drift on normal off-road, unless the player has 2+ coins.
    • 4.75/6 traction and above can drift on normal off-road, regardless of the player's current coin amount.
  • Affects how quickly the vehicle can enter a standstill state when using the brakes.

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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9434 on: April 28, 2017, 03:19:44 AM »
According to the wiki, the Badwagon has a ground speed boost of +0.5, but the Sports Coupe doesn't.

And the Wood tires were heavily nerfed. And the Monster tires are still bad. :(

The Pipe Frame was buffed, though.
« Last Edit: April 28, 2017, 03:26:13 AM by Pink_Gold_Peach »

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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9435 on: April 28, 2017, 08:49:58 AM »
The Pipe Frame was buffed, though.

Not exactly.  It's actually slower than before, which can be considered a nerf if you're all about speed.

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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9436 on: April 28, 2017, 10:49:51 AM »
I'm more of a balanced player.

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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9437 on: April 28, 2017, 01:00:01 PM »
So the Boomerang works weird if you get another item after using one or two of the throws and before the boomerang returns to you. The other item takes priority and then you finish using the boomerang. That's odd but I can understand why it works that way.

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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9438 on: April 28, 2017, 01:28:38 PM »
Because the Boomerang item now acts that way, it makes it feel as if it was made for this game.

And the Wood tires were heavily nerfed.

They now have exactly the same stats as the Slim tyres, rather than the same stats as the Sponge and Cushion tyres. Also the Triforce Tyres now have different stats to the Slim and Crimson Slim tyres.

If I get this game, I'd still use the Crimson Slim tyres (Wooden now, as I've gotten tired of looking at the same red tyres in all my combinations) as they still give out a speed and handling boost, I'd also probably use King Boo as he has Good speed and handling. Combining this with the Gold Kart, and the Plane Glider (possibly the Plane Glider, as it does obstruct the view) would give out the stats:
  • Speed: 4.5
  • Acceleration: 2.25
  • Weight: 4
  • Handling: 3.5
  • Grip: 1.75
The worst stat in the combination is Grip, but the grip stat feels almost useless, so I'll say the worst stat is acceleration, but it's good enough for me. The other stats seem perfectly fine.
« Last Edit: April 28, 2017, 02:30:07 PM by Shy Guy on Wheels »

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Re: Mario Kart 8 / Mario Kart 8 Deluxe
« Reply #9439 on: April 28, 2017, 01:50:59 PM »
Does anyone else have a bad feeling that Metal Mario and Pink Gold Peach may be abused a lot in Mario Kart 8 Deluxe?  They apparently have the best in-game stat total of all the characters, all thanks to the fact that the character stats are now very imbalanced.

And for those who don't know by now, in Mario Kart 8, the only imbalance was the mini-turbo differences between weight classes, while all the other stats were properly balanced.