NSMB DS's pngs and low poly models and crunchy sound effects have weaseled their way into my heart. Finally played it for the first time, wow was it much more experimental than the 3DS sequel, probably because the public had more lofty expectations for it, given its place in the franchise, makes sense. All the wacky new enemies and level elements, it's got a strong original vision a lot of its siblings lack.
This game was rushed, have you seen those videos about its spaghetti code? I first suspected it when I pressed the jump button, the physics definitely felt off at first, adjusted fast enough though, jank gives it flavor. I said the sound effects were crunchy before but the whole game is... the thing's texture... it's yummy. Those retro fugging sound sfx, the fugging sound mixing, the mixed media graphics... adorbs. This is an insect game, beep boop bug.
This game was rushed, have you seen those videos about its spaghetti code? I first suspected it when I pressed the jump button, the physics definitely felt off at first, adjusted fast enough though, jank gives it flavor. I said the sound effects were crunchy before but the whole game is... the thing's texture... it's yummy. Those retro fugging sound sfx, the fugging sound mixing, the mixed media graphics... adorbs. This is an insect game, beep boop bug.