So how is Super Mario series without handhelds?

Dorayaki

King Bowser
Handheldgone.jpg


Well I just realize this topic should be valid now since Nintendo Switch has concluded the first phase of hybrid console era.

There are sure some visible differences in lineup before and after. But I'd like to begin with quality vs quantity part.

In terms of just quantity, despite technically Nintendo Switch is supposed to own all the budget that was for handheld projects, it feels like we're not really getting double amount of games because of that.

Still, handhelds games used to have smaller rom size to fit in the console, but they might not fit in the criteria of home console games. It feels like the main reason why Nintendo feel relunctant to push more creative ideas or keep running minor series on Nintendo Switch, like Mario vs DK, that handhelds loved to explore.

Some other common Mario games used to have both handheld and home console version, like Mario Tennis and Mario Kart. I think it makes sense for them to do just one single game for Nintendo Switch since they have no need to do seperate versions. But still, I think these games should do more contents if they already absorbed the budget from handhelds. Taking Mario Tennis for example, we used to have lots of original contents from handehelds version but the later NS games don't seem to expand vastly because of stopping the handhelds.

RPGs is another concern in my eyes. We used to have excellent additional RPGs from handhelds along with Paper Mario for home consoles. But after NS era we don't seem to see more new RPGs on hybrid platform after handhelds gone. I just think we should have a brand new original Mario RPG for NS1 (doesn't have to be M&L or Paper, could be an original one like DKCRPG), and it's really boring to have two so far. I know Mario RPGs aren't Nintendo's cup of tea but still.

In your opinion, did NS1 have rise or fall in quality or quanity, comparing to past eras which ran both handhelds and home consoles?
 
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