Awards Killing Game 2x2: Moon of Hope (Game Thread) - Day 3 - The Rat, the Bat, and the Dragon

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Kyeheheh, now let's try this sucker on the sarcophagus or the clockworks!
You try this key on the coffin of Solaire of the Sun. It clicks.

The coffin lid slowly slides open. Inside is an ancient mummy in full armor, hands clasped around a strange, orange and yellow stone shaped like the sun.

The Sun Stone has been discovered!

You may now put your name forth for taking the Sun Stone. A vote will be held on who obtains it at the end of the Twilight Phase.
 
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Kyahahaha, just on cue! As the rightful discoverer of this "Sun Stone", I think it's only right that it belongs to me. Don't worry, I've got no intention of using it for "evil" within the bounds of this stupid game. I'll nuke the big blocky bastard if you want, our alliance is... well, it's on shaky ground now! Kyeheheheh...
 
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...hark, while mine humble words may come as a slight surprise, thy hour of reckoning is nigh. Foolish mortals, who dare to tangle with forces that should remain untouched for eternity, I beseech you, reconsider this path, posthaste.

While the moon promises hope and salvation, yond glittering solar stone is dangerous. My master fought its owner, millenia ago. It beggars belief thou would consider awarding it to a killer, no less one liasing with a demonic spirit themselves.

Gadd's instructions were clear, but thy experiment has officially fallen off the rails. Should I be forced to act to protect this valley, I shall. At the cost of mine own life, even.

If thou wish to survive to the end of this, give me the stone. There is no other option.

 
Something has happened!

The Portrificationiser glows, now powered by the Power/Personality realignment module.

Players can now augment their roles by interacting with this machine to grant themselves one +Positive and -Negative effect that matches their dupes.


You will receive the result of this in your test chamber.
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Lee Chaolan
Oho, what's this? An upgrade you say? Marvellous! Let's activate it at once! What could possibly go wrong with an experimental device made by a mad scientist that hasn't been tested in any way yet?
 
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Look at the western wall of the Dark Lab with a dark light, searching for any mechanisms or hidden doors
You cast a darklight over the empty wall, and observe as the faintest, glowing outline of a door appears, with three names: Surtr, Ymir, Nix, scratched around the following symbol, with lines joining them together in a triangle.

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There is no doorknob on it, and when you try to push on it, you only feel the wall.
 
Look in the Horology Studio for the same symbol and names
You examine the Horology studio, and find KBB writing in a large, purple journal. He flashes a grin at you as he closes the book, and makes it vanish. He doesn't seem to be aware of what you're looking for, and is confused by the symbol and names himself. The jewel of his crown flashes briefly with an ominous purple.

You fail to find anything related to those subjects in the Horology Studio.
 
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So, it's come to this... I've warned youse time and again, but youse don't seem to listen. That Sun Stone... ain't nothin' good that will come of it. Youse might think all I've been doin' is goin' aroun' causin' destruction, but that ain't the case. I've been doin' what every Ace Detective does best: solvin' the mysteries of this here valley. And while I first thought that I'd just be gettin' the weakness to finally defeat King Blocky Boo... I found out the mystery goes deeper. There's somethin' more ancient, more deadly, more powerful sleepin' in these hills... and it's contained in that there Sun Stone.

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See, this place ain't always been the diverse, moon-blessed valley we all know and love. Go back a few thousand years, there was this guy named Solaire. Someone mentioned him on our first night here, so I did a little diggin'. There's lots of accounts of the guy, who used the power of the sun to conquer the land and sky on his chariot of light. His followers praised his golden name, but don't be fooled, they didn't do it with their words. Ritual slaughter, execution, betrayal... Nasty crap. Eventually, he crash-landed in this here valley, back when it was one whole land instead of five. Once he got here, he got into a fight with the Lantern Ghost, which lasted for days. The slaughter ruined the land, and permanently damaged the leylines below it. The Lantern Ghost managed to seal Solaire's soul inside a crystal... the very one that we're fightin' over now. That Lantern Ghost then settled down here, keepin' the place safe and trainin' up a successor, our buddy Vigil, whose job is to keep this place protected from demonic ghosts.

What's a demonic ghost, you ask? Well, those leylines that were damaged in the battle have allowed other ghosts to manifest, each with their own legend. Our benevolent "king" Blocky Boo here is one of 'em, but he's actually in a pretty weakened state by their standards. He still gets a fright from a lightbulb flash, but the others need to be killed with different methods. The rats from our first night here, the mummy from last night... they're both demonic ghosts, or at least weakened versions of them. I've found evidence of others existing, too, like a spider, a plant, and the original King Boo, who I fought back in the day. And I've found records about one more... an "unnamed demon king", whose true name is mired in mystery, but whose pseudonyms are related to the sun. I had a feelin' I knew who this was, and talkin' to Vigil confirmed my suspicions: after Solaire's defeat, the descendants of his followers started seperatin' his name from his actions, attributin' all the misdeeds to a so-called "demon king" instead. And given we've seen that other demonic ghosts have started to appear, it can only lead to one conclusion... if we ain't careful, this same evil might show up again too. Vigil said as much could happen, and everythin' I've uncovered here has corroborated the things he told me. I ain't no second-rate detective that doesn't check his sources.

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So, we don't know what'll happen if one of us gets the stone. Maybe it'll give that person awesome destructive powers to kill King Blocky Boo... or maybe the soul inside it'll take over that person with awesome destructive powers that'll kill all of us. I don't wanna take no risks here. If we're goin' by first come first serve, then sure, Lyra should get it. But if she wanted first come, first serve, she shoulda grabbed it in the dark of night, when no one would contest her. For my money, I think Vigil will take care of things. Maybe there's some sun worshippers here who think he's biased, though, so I'd also be willin' to give it to Jackson as a neutral party. He don't seem like the kinda guy to kill.
 
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Here are the documents Prince Winter, Reigen and I found under the ice.
Present the Disregarded experiments notes, and the recording on the upcoming grand experiment and the possibility of Gadd vanishing.
You present the following 4 lore files:
Under The Ice Notes: 7 Disregarded Experiments
Under The Ice Blueprints: 7 Disregarded Experiments
TO BE ADDED: Under The Ice Recording: The Upcoming Grand Experiment
TO BE ADDED: Under The Ice Recording: If I Vanish


Under The Ice Notes: 7 Disregarded Experiments said:
Note: outdated as of final test registry. Unless a powerful force intervenes, AURUMDESIRE, PRINCEOFBLUE, and YOUREBALD will be distributed over █████████, ████████, and R█████████. These three ghost powers and gaddgets will be sealed in the Dungeons until further notice. Gadd's notes state he inherited these three as part of his deed conferral, and has tried to avoid putting them in Grand Experiments for the last decade, but this year, he's running out of time... and energy.

- Code: ARMISTICE - Depicts a haunted coat that produces extra arms for use. With spiritual synchronisation, its theorised the wielder can lift and carry large objects, manipulate multiple complex weapons at once, and juggle like a pro.
- Code: AURUMDESIRE - Depicts a golden alloy that can change shape within... some kind of parameter. Gadd theorizes It's form changes depending on the wielder.
- Code: BELOWZERO - Depicts a strange wooden stick that can lower a user's body temperature beyond normal. On use, it will lower the users body temperature and stop their heart rate, but only temporarily. This gives the illusion of death. The persons spirit can still witness and remember everything while remaining in an unmoving body.
- Code: MYCELIUM - Depicts a mound of tended garden dirt producing wonderful mushrooms. It seems Gadd has yet to try any of them, but if they're like those of what little he remembers of home, they should possess wondrous effects like strength, or miniaturization.
- Code: PRINCEOFBLUE - Depicts a compass and pen that can add new rooms to the mansion. There's a great list of "unused" rooms that can be drawn onto the map, which will them have their contents filled via boxes in the Rafters. Gadd speculates he's finally cracked the mystery of the Complex's strange, appearing and disappearing doors, and hopes to contain its powers once and for all.
- Code: SURTRSTROMMING - Depicts a living sludge formed from compounded salted fish that grows exponentially large. It seems the longer it goes without being killed, the bigger it grows, and the more resistance to its elemental weakness it gets. It can only be tamed through gaddget registration.
- Code: YOUREBALD - Depicts a harmless electric razor. No other info is gleaned, as Gadd doesn't expect anyone to die during the experiment, due to the Dark Moon's protection.

Storage for these Gaddgets has been allocated until the grand experiment begins:
BELOWZERO - Under The Ice
YOUREBALD - Rest Rooms
SURTRSTROMMING - Kitchen
AURUMDESIRE - Smuggler's Hideout
ARMISTICE - Coatroom
BLUEPRINCE - Clockwork Court
MYCELIUM - Greenhouse

Further details on the Gaddget will be conferred either by obtaining the Gaddget and blueprint, or applying it to someones soul using the machine in the metal lab. See [Metal] file using code #00326A.
 
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