Hint Toad's Scavenger Hunt: The Mystery of Forgotten Isle - Lounge

In terms of feedback, I think for a competitive structure like this, the pace should have been spread out more. To be fair, I'm only saying that with the benefit of hindsight, as I didn't expect the game to end as quickly as it did. But I'd say perhaps 1-2 check-ins per day at a specific time instead of continuous check-ins would've helped pace the game better (especially since my European timezone isn't the most convenient for this sort of structure).

That being said, I think the team structure was a fun approach, and I liked the Hint Arts themselves too - I like how they force you to think outside the box. I found them to be on the harder side, but maybe it's 'cause I haven't played Super Mario Odyssey in a while. I'd say overall this was a good game for your first time hosting, and I can definitely see potential in a future iteration of this concept.
 
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