Hint Toad's Scavenger Hunt: The Mystery of Forgotten Isle - Lounge

In terms of feedback, I think for a competitive structure like this, the pace should have been spread out more. To be fair, I'm only saying that with the benefit of hindsight, as I didn't expect the game to end as quickly as it did. But I'd say perhaps 1-2 check-ins per day at a specific time instead of continuous check-ins would've helped pace the game better (especially since my European timezone isn't the most convenient for this sort of structure).

That being said, I think the team structure was a fun approach, and I liked the Hint Arts themselves too - I like how they force you to think outside the box. I found them to be on the harder side, but maybe it's 'cause I haven't played Super Mario Odyssey in a while. I'd say overall this was a good game for your first time hosting, and I can definitely see potential in a future iteration of this concept.
 
In terms of feedback, I think for a competitive structure like this, the pace should have been spread out more. To be fair, I'm only saying that with the benefit of hindsight, as I didn't expect the game to end as quickly as it did. But I'd say perhaps 1-2 check-ins per day at a specific time instead of continuous check-ins would've helped pace the game better (especially since my European timezone isn't the most convenient for this sort of structure).
Me neither. I kinda had a feeling that this game was gonna go by quick. But I didn't think it was gonna end in only a day! So yeah, having a periodic time for solution checks would be good. I had originally planned to do that, but idk, I got too excited I guess.
That being said, I think the team structure was a fun approach, and I liked the Hint Arts themselves too - I like how they force you to think outside the box. I found them to be on the harder side, but maybe it's 'cause I haven't played Super Mario Odyssey in a while. I'd say overall this was a good game for your first time hosting, and I can definitely see potential in a future iteration of this concept.
And yes the puzzles were supposed to be on the harder side. Most of them you can't even tell what Kingdom it's in which is intentional.

I think for a future game, I could even limit the size of teams to two players. Which gives more people a chance to solve the puzzles while still having team cooperation.
 
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