What do you think the toughest Mario level is?

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Which Mario (or Yoshi/DK/Wario etc.) level do you think is the toughest in the whole series?

Personally I think the hardest level is The Final-Final Test Badge Marathon from Super Mario Bros. Wonder! That level probably took me the most attempts out of any level
 
Mario: The Final Final Badge Marathon

DK: Levitation Station
 
Out of those I've had a go at, I'd say Champion Road from 3D World (Wii U version) was the hardest.
 
Champion's Road and the Perfect Run are worth mentioning but shoutout to World 7 of the Minigame Coaster from Mario Party 2 for taking me three years the first time I played through it.

I could also point to plenty of levels from kaizo hacks I've seen (specifically of the 3D games) but I don't think that's the purpose of this thread.
 
I can't think of anything beyond the Grandmasteresques right now, and appropriately enough i'm finding it difficult to choose between them. There are a few that each have their own standout qualities.

Champion's Road is super finicky. I don't know how you're supposed to figure out a consistent way across the gap-dashing section or the Blast Blocks without powerups or a guide, and those are just two of the earlier obstacles. While it feels like the start is the hardest to learn for the most part, the Dash Panel section at the end is a really difficult challenge to just get launched into, and can take a lot of retries to learn, sending you back to the very beginning several times. Even going out of your way to try to stabilize yourself with moves like Ground Pounds is a big gamble. It took ages for me to clear the course for the first time. Throwing multiplayer at it didn't get anyone to the end. On the other hand, you can bring multiple powerups inside, and i did manage to get through it as every character eventually, after enough practice.

Culmina Crater is a really long gauntlet in a game with more complex controls that i don't adjust as well to, and some sections involve Captures that i felt i had little to no applicable practice with due to the largely open-ended level design. I don't remember if i actually cleared this one, since i remember losing motivation upon considering the worth of the reward compared to the thousand other unsatisfying Power Moons in the game. Does that add difficulty in terms of the mental fortitude required? I recall the entire Burrbo sub-area being a sequence of chaotic challenges that comes most of the way into the course and can wear you down on a good run. I know i only eventually got however far i did because of the Glydon skip, which makes the intended challenge extremely grueling—but then again, that shortcut is a part of the course that was never patched out, and so maybe its presence should subtract difficulty points.

The Final-Final Test: Badge Marathon does have checkpoints, and lets you bring powerups in, although i find it more difficult to manage this time. What puts it in the running for me despite these niceties is the Spring Feet Badge sub-area. I've technically gotten through it, but only with two damage boosts or multiplayer mechanics. It is impossible to control this with the precision this room expects. You really can't sync the rate of your bounces with the Fire Bars whatsoever, so every attempt expects a new timing and i never get a sense of things between attempts. It feels more like cheating to have to sneak a stored powerup this deep into the course. Some players find it mean to put the Invisibility Badge area at the very end, but i actually think it's a pretty fair challenge, testing you on how well you've internalized the physics throughout the whole game. You get tells, and there are extra particle effects built into your leaps and Midair Spins, so i just keep calm and play it through. But i couldn't tell you why i'm so much better at these bounces than the Badge-tied ones.
 
Champion's Road from Super Mario 3D World. No checkpoints, no powerups (not even the Assist Block), just a constant loss of lives. I still haven't beaten it yet.
 
For me it has to be.
Mummy Me Maze Forever (CTTT)
Champions Road (3d World)
Mystery House Marathon (3d World)
The Badge Marathon (Super Mario Wonder)
Kamek Kerfuffle (Yoshis Crafted World)
Boss Tent (Yoshis Wooly World)
 
I agree with everyone here. I have a few more to contribute.
Chaos in the Grand Labyrinth from CTTT Switch port. - Getting the entire brigade for this level is pretty hard. haven't beaten it yet.

The final boss of DKCR was pretty hard.

"Pachinko Game" and "Lily Pad Ride" from SMSS are always annoyingly hard.

I think there was one level in SM64 that I spent days on, but I don't remember what is was, probably a 100 coin challenge or something.
 
I also find that the final boss level in New Super Mario Bros. Wii is very difficult. It's impossible unless you have a second player bubble so you can't game over.
 
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