Mario Kart World

Moderation costs money, that's why Nintendo doesn't do it and that's why they heavily restrict custom features. They'd rather leverage responsibilities of moderation on users with restrictions on what they want you to do than they do any of it themselves. And when they do, their platform is complete nanny state like Miiverse where you can get your posts deleted because you externally linked your original source image for an image an artist traced over (happened to me yes).

I'm tired of Nintendo forcing you to play their games the way they intended it, whether it's using their curated shit pfps or using these awful shit preset decals in Mario Kart World. It's why accessibility features are horrendous and why we don't even have basic things like sound options in their games, because they decided they made the perfect game and that you ought to enjoy it how they designed it. It is why it's a pleasant surprise they actually added an item switch in Mario Kart 8 Deluxe, that broke the game completely and thus made it very fun to play with.
 
Unfortunately, custom items turns off the Spiny Shell icon on the map, meaning that you're literally blind to any incoming Spiny Shell attacks, much like in the older Mario Kart titles that lacked item spy features.

But if there's one thing that I really don't get about MK8 and MK8DX is why the CPUs are locked into using specific vehicle combinations. For some examples, Donkey Kong (and Funky Kong) ALWAYS uses the Monster (alongside the Standard Kart, Sports Coupe, and Varmint) or Hot Monster (alongside the Standard ATV) tires, while a CPU Bowser is "never" seen using the Badwagon, despite using that very vehicle body on some of the promotional screenshots. Heck, the Blue Falcon vehicle body is never used by the CPU at all.

Anyway, I fear that Mario Kart World will also lock CPU characters into using specific vehicles. Want to see Bowser use anything besides the Bowser Bruiser? Probably not likely if he's controlled by the CPU.
 
Mario Kart 7 did it best, where characters can still use most combinations, but they have preferred combos in that they're more frequently seen in some bodies than other times (like Wario loves using the Bumble Vee and the Egg One, Toad likes using the Cact-X, Koopa likes using the Soda Jet...but you can still see them driving other bodies).
 
I mean why not give players more degree of control of setting individual players. Why do we have to rely on randomization to set teams? For years I've been wanting a way to set who's on your team and what car they're driving. And I don't think I'm the only one nor am I in some obscure tiny minority of players.

Mario Kart DS and 7's team kind of let you do this by constantly smacking left and right until you got a setup, but every other game you have to reroll over and over and there's zero way of selecting what karts they drive. Mario Kart 8 kinda already had a theme going on with Mario Super Motor vs. Lord Bowser but why can we not actually set themed matches here, why not have good guys vs bad guys, red guys vs blue guys, and so on. Hell why not even set their individual skill level?

Modding is the closest thing that gives us any semblance of control over how to set the games (too bad the vehicle preferences are hard coded in Kart 8), which includes basic f*cking things like speedometer and music settings but time and time again has shown that they're extremely hostile to the fact maybe people want to enjoy these games differently than how they personally set up.

I really think people reviewing these games and giving them glowing reviews really need to set down their biases when appraising this game, look past the part that it's 👑Made By Nintendo👑 and point out what's missing in these games, for decades, and Mario Kart has been missing a TON of stuff consistently, giving us virtually the same game every time, while trying to distract us with gimmicks like open world and anti-gravity and the 20th redux of a nostalgic theme with the horns, sax, violins, and guitars ensemble.
 
It does feel rather biased when reviewers don't take the time to look at the things where a game falls flat at. In terms of Mario Kart World's shortcomings (so far)...
  • Vehicle customization has been ditched completely, which can be very disappointing for those whom actually liked the approach that MK7 and MK8 took. Now you're pretty much stuck with vehicles that have fixed stats that can't be changed without changing your character.
  • In all the Grand Prix cups, after the first race, the route to the next course is always set up in sections, which can be considered a massive letdown for players; once you reach the next course, you only do one full lap, and that's it.
  • Knockout Tour does not offer a custom tour feature, which can be disappointing as well. After enough playthroughs on the 8 rallies, the game mode can end up turning stale, as you know exactly what to expect with each section.
  • Battle Mode feels way more chaotic with 24 players, and really not all that fun if you're someone who's more into racing.
  • Free Roam can feel barren (based on what was shown to us so far), and what can be unlocked seems to only consist of aesthetic items.
  • 32 courses feels like a regression when compared to the 48 courses (32 base game, 16 DLC) that the original Mario Kart 8 offered. Of course, we do not know if DLC is being planned for the game.
  • Ditching certain veterans in favor of generics can be considered highly questionable.
  • It would feel like a waste if the 24 characters whom appeared in the teaser trailer are the only ones to get alternate outfits.
  • To have alternate outfits be considered separate characters feels like an awkward decision.
As things stand right now, Mario Kart World isn't exactly giving us a legitimate reason why it has that $80 price tag.
 
I wouldn't pick apart the game this badly if it wasn't priced 80 dollars. I keep repeating this throughout this thread but I'm still baffled at the utter gall to buck the standard industry pricing and charge 80 dollars for a kart racing game for children.
 
As things stand right now, Mario Kart World isn't exactly giving us a legitimate reason why it has that $80 price tag.
The game also doesn't even look that good on top of all of that, with screenshots, as usual, snuffed out by excessive bloom (a graphical filter that was infamous in the 2010s) and reliance on fog to cover up flaws of distant objects, that look really similar to the last gen Mario Kart 8... but hey at least now there's anti-aliasing?

Maybe you can boil down to the open world + 4 player splitscreen for why it looks really dated now, but that's my most charitable explanation. Otherwise, this is a product with cheap production values (relative to its competitors) but with a price that's associated with higher production values, and its success relies on brand recognition and loyalty and not necessarily content or a demonstration of serious elbow grease by developers and publishers that justifies its asking price.
 
Does anyone else think Samantha Kelly has been replaced for World onwards? Overall, the way Nintendo is treating such long-time actors as her, Charles Martinet, and Deanna Mustard is truly disgraceful.

At least when Jen Taylor was replaced, we found out why soon after. (It was due to her desire to work more with Seattle Children's Theater).
 
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Wait where is it confirmed that Sam Kelly got replaced?
 
Well I mean Samantha Kelly has been the voice of Peach and the Toads for at least, like, twenty or so years at this point? Voices can change as people get older, it's natural.
 
Well, I guess the speculations may have been true…
 
I need to fully rant that Baby Luigi got skimped out yet again and got less outfits than Baby Mario for no bloody reason. At least he has more outfits than fucking Pauline and Donkey Kong
There was a recent IGN preview that did not give off good impressions of the free roam mode.

 
They could have given Baby Luigi a Swimwear costume for synergy with Baby Mario but noooooooo

This game was in development since the Switch launched, and they couldn't be bothered to throw in a few extra costumes for characters that only have one or two?
 
Plus, Baby Mario and Baby Luigi have very similar meshes and skeletons, it's not difficult at all to recolor his outfit green but nope, can't have that now can we?
 
Also there's no new characters beyond the 50 we saw, and 30% of the roster is random NPCs you have to basically gamble for!

From the very start, I knew there were BIG flaws with the game, and my hope that those would be ironed out by the release, but I guess not. Damn.
 
There isn't split screen free roam it seems. I guess from a technical perspective it isn't doable (even though there are bigger and more graphically intense games years ago that are capable of 2 player splitscreen open world).

Additionally it seems free roam wireless play has none of the features from free roam single player so you can't even try to complete the challenges with friends.

Ouch. I wanted to wander the world with my sister. I was looking forward to that in case in the far future I want to pick up the game.

Edit: Also apparently the costume you pick isn't even locked, it'll switch if you use the item that changes costume? Again, oof. These design decisions are so baffling. Edit: Relieving to know it's toggleable.
 
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Edit: Also apparently the costume you pick isn't even locked, it'll switch if you use the item that changes costume? Again, oof. These design decisions are so baffling.
Definitely a strange decision, but it seems that your character reverts back to his/her original outfit (or at least the outfit that he/she was wearing before using the first Dash Food) upon transitioning over to the next course.
 
There's no Miis in the game

Now how am I going to play as my favorite Mario character, Bobby Hill?
 
Edit: Also apparently the costume you pick isn't even locked, it'll switch if you use the item that changes costume? Again, oof. These design decisions are so baffling.
You can turn that off in settings (the same menu that lets you turn off smart steering). So you can have it on when trying to unlock costumes and then turn it off once you want to stick with one.
 
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