Mario Kart World

Guys I found my new main

1000004123.jpg
 
Some very peculiar newcomers that we've gotten. But if Ripper Roo can drive a car with just his feet, then what's stopping a Goomba?

Anyway, in terms of the game's retail price, we should probably keep in mind that video game development costs a lot of money, especially in today's society.
 
I will point out that NES games in the late 80s and 90s cost like $80-100+ when accounting for inflation. Games being $60 was a standard set when discs were introduced since they were less costly to produce but really the prices we're seeing now used to be pretty reasonable and I think we're undervaluing what goes into game development
 
I think we're undervaluing what goes into game development

I don't think this game cost that all that much to make to begin with.
 
I don't think this game cost that all that much to make to begin with.
I won't pretend I know how game dev budgets work, but this looks like an ambitious project, I don't think a single major asset here is reused. There's even retro tracks here that HAVE made recent appearances and yet they're still completely rebuilt from scratch. Plus the whole "you can seamlessly drive TO any of the tracks within an open world" thing. As far as Mario Karts go I can see this having the highest budget of the entire series, with only 8 (Wii U) possibly matching it due to the jump to HD.
 
I say this with the knowledge of knowing other racing games that have full voice acting, a full-featured single player mode, over 500 licensed cars to use (which are far more detailed and customizable themselves than the playable characters and the karts combined), and a fully open world with next gen 4k graphics with many objectives, still sold at 60 dollars by the way. I also say this with the knowledge that its competitor, Sonic Racing Crossworlds, is around equally as ambitious with a decently sized amount of playable characters with many vehicle types (like actual airplanes, hoverboards, boat racing), full voice acting, robust vehicle customization (we have yet to know the asking price of that game).

This is the reason I don't buy this asking price. I truly believe they priced this at 80 because they know Mario Kart is going to sell rather than to recoup budget that went into this, and they're going to get away with it.
 
I say this with the knowledge of knowing other racing games that have full voice acting, a full-featured single player mode, over 500 licensed cars to use (which are far more detailed and customizable themselves than the playable characters and the karts combined), and a fully open world with next gen 4k graphics with many objectives, still sold at 60 dollars by the way. I also say this with the knowledge that its competitor, Sonic Racing Crossworlds, is around equally as ambitious with a decently sized amount of playable characters with many vehicle types (like actual airplanes, hoverboards, boat racing), full voice acting, robust vehicle customization (we have yet to know the asking price of that game).

This is the reason I don't buy this asking price. I truly believe they priced this at 80 because they know Mario Kart is going to sell rather than to recoup budget that went into this, and they're going to get away with it.
Yeah but blof Sonic Racing Crossworlds doesn't have Cataquack in it so how much could it really be worth?
 
I'd also like to point out that Mario Kart 8 was $60 on its 2014 release. $60 in 2014 calculates to $81.50 today. This game is no more expensive than 8 was when it launched. On top of that it blows 8 out of the water in terms of content. Nintendo keeping their prices at 60 into the Switch era was actually a blessing because if they'd adjusted for inflation they'd have been 70 then.