9th. Prologue, A Rogue's Welcome: This one was kinda obvious, but it was still fun. Teaching you the basics of gameplay, how to access the sewers, and Professor Frankly. Goombella was a true life saver. Worthy of any tutorial though, loved the battle clear music as well. And paper plane appears wow
8th. Chapter 1, Castle and Dragon: I enjoyed this chapter a bit more than the Prologue, but not much more. Koops is sick, but his attacks aren't always helpful. Hooktail having a weakness shown prominently throughout the chapter was a dead giveaway, but you still had to find it. And I love the quizzes in Paper Mario games. We can now turn 90 degrees, LIKE WE COULDN'T ALREADY.
7th. Chapter 7, Mario Shoots the Moon: This one only placed higher because of the X-Naut base, not because of anything else. Quiz Thwomp is back, and so is Crump, but why did I have to go everywhere to find General White just to find him at home again, then have to jump on him at least 20 times? Oh well, we had transport pipes, so that made it way easier than it woulda been.
6th. Chapter 2, The Great Boggly Tree: This chapter was good, and placed higher because I love the Three Shadows' theme, so goofy. Glorified Pikmin, Flurrie making a comeback, and Crump with his epic timer. Jump upgrade was cool though.
5th. Chapter 4, For Pigs the Bell Tools: This chapter was fun, especially Mr. ????? doing the epic fakeout and BAM! you're him and he's you. The whole "have an identity" pipe didn't make sense at first, but then I realized afterward that it meant you couldn't leave Twilight Town until defeating Impostor Mario. Also, rolling is so much fun to do. And Vivian, such an epic partner with her flames.
4th. Chapter 5, The Key to Pirates: Desert island, enuff said. I really enjoyed the personality in the cursed chest this time, and boaty boy too. Cortez was a fun boss, except when he kept healing. Bobbery and Ms. Mowz being partners now has it's highs too.
3rd. Chapter 6, 3 Days of Excess: I really liked this chapter due to it being a "solve the mystery" type of thing, and messing around with the passengers. SMORG SMORG SMORG takeover on that last day was a decent surprise. Zip Toad, that fake....
2nd. Chapter 3, Of Glitz and Glory: The fighting may have gotten repetitive, but this chapter had flair, especially with X messaging you all the time with tips of who the REAL boss of the joint is, and who's "disappearing" the fighters. The characters in the locker rooms had distinct personalities, and I liked them, especially King K.
1st. Chapter 8, The Thousand Year Door: Obviously my #1, with everything in it and postgame. I really enjoyed this chapter, and that room puzzle was hard to figure out, which I liked. The goofy theme is back

. I had one of my rare emotional moments in gaming during the transition between phase 1 and 2 of the final boss. Truly heartwarming. Some fighter whooped me twice in a row, and I haven't completed the Pit yet.