What if Nintendo provides achievements and leaderboard ranking?


What are achievements?
An achievement is a meta-goal defined outside a game's parameters. In other words the pop ups that come out when you've done something difficult or different.

Why should a game have achievements?
A games achievements encourage the player to do stuff apart from the main quest or motivates the player to beat his personal best. This increases the time that each player spends in playing the game.
Not only that a leaderboard would be started to give gamers a competitive atmosphere and motivates them to come out at the top. Over evolution the consoles with achievements produced pro gamers just as a school with ranking system produces good students.

Now, Both of Nintendo's rivals have achievements for their consoles while Nintendo hasn't even given it a second thought.
This is a typical Nintendo "We don't give what fans want the fans would want what we give" attitude.
Achievements in Zelda can be like

Human Batreaux- collect all Gratitude crystals and show them to Batreaux
Hestu's Poop- collect all Korok seeds.
Hunter- Defeat a Lynel (This achievements will encourage people to fight a Lynel rather than using stealth or running away)

Moon Mario-Collect all the moons in the game
Perfection-Reach the tip of the flag
Scaredy cat- Reach the goal without killing a single enemy

Pokedex -complete collect all Pokémon

Will Nintendo release achievements in future?

Ray Trace

You Can Tick Off Birds If You Follow My Advice
Achievements wouldn't hurt I guess. Can't think of any downsides other than "we dont need it!!!"

I don't give a crap about leaderboards though.

Paper Mario the First

He is the one and only....
Achievements I've seen are there, just baked into the game rather than the main console interface. Super Smash Bros. Ultimate's breakable wall, Toadette's moons in Super Mario Odyssey, and the Korok seeds I'd argue are achievements too. I don't particularly care for achievements since they don't tend to feel rewarding for being really generous aside from a few. It's better they tie achievements to tenable rewards rather than a nice colored-in banner on a menu.


I can see through time
- a record of games you've played and what you've done in them
- they're cool to show off
- give you something more to do in your games

- longer dev time
- I find they discourage replaying games you've fully completed because you can no longer get anything from them
- what constitutes as an 'achievement' is not well defined and a Platinum in one game won't be the same effort or time as in another game

I don't mind Nintendo's game-specific implementations but I would like an API to get the data and build stuff from it. Sucks that the achievement has to 'live' in the game and the only way to show it off is through screenshot.

Elijah Guy

Fact Teller!
I think achievements would be good because when you complete all of them you kinda get this "OMG I did it" feeling but, harder achievements will mean harder 100% competition games/speedruns.

Paper Luigi

Saviour of the Waffle Kingdom
I like achievements in games. They make you wanna do specific extra things to get them, meaning that it'll take more time for you to be done with the game. Some switch games have that implemented in them like Smash Ultimate, Shovel Knight and Cuphead.

However I don't give a fuck about leaderboards. I think they're useless.