Alex95's Top 150 Games (is now a review thread)

Yesterday was busy. I'm still busy. Send help.
Mario Kart: Double Dash!!
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Mario Kart: Double Dash!! gave us what is possibly the most interesting new mechanic in the Mario Kart series: Being able to use two characters at once. While the core game play is mostly unaffected, you still get two items to carry and a kart to drive, being able to put Mario and Bowser or Koopa Troopa and Toad in the same vehicle is a humorous feeling. This also means two players can ride the same kart, the front player takes control of the wheel while the back player handles the items, and the two can switch at any time with a simultaneous press of the Z Buttons. This also allows for 16 players to play together through the GameCube's LAN adapters.

In all honesty, this is my favorite Mario Kart game to control. Something about the way the vehicles are controlled just feel right. The race tracks are also fairly well made with catchy music to go along them, and the racer and kart line-ups are pretty solid, including some characters that have yet to return. It is just outdone by later Mario Kart games in terms of visuals and content. Even so, Double Dash is a unique game in the series that is worth coming back to.

Those of you that pre-ordered the game back in 2003 (or got lucky on eBay) obtained a special bonus disc that came with it. The disc included playable demos and videos to watch of upcoming games, as well as special items you can transfer to Fire Emblem.
PROS
CONS
Varied races courses with catchy musicVisuals are nice for the GameCube era, but don't really stand well today
All-Cup Tour is a fun addition to the game......but is absolutely killer to fight through on higher difficulties
The Legend of Zelda: Skyward Sword
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The Legend of Zelda: Skyward Sword is one of those games that split the fanbase back in the day. You either loved it or you hated it. The new motion controls that allowed you to control Link's sword with accurate movement through the Wii Motion Plus sounds like fun, but many complained it took away from traditional Zelda game play even though it... kind of didn't? The sword movements feel pretty natural, and you only have to recalibrate the Motion Plus several times throughout the game. Link's items are also created with the Motion Plus in mind, including the flying Beetle, the rolling Bombs, and the swinging Whip, though series mainstays like the Boomerang or a magical item are missing.

Much of Skyward Sword deviated from the regular Zelda-ness, actually. Skyloft is visited frequently to either progress the story or improve your items. It sort of acts as a central hub world, which Zelda doesn't really do. Your shields take damage the more you use them, so unless you use a special potion to reinforce them or have the Hylian Shield, you'll be going back to the Bazaar a lot. The upgrades are created through the materials you find in the land below, which would be too bad if you didn't have to learn about them for the first time you collect them every time you turn the game back on.

The story is also something that splits the fanbase. The story itself it usually praised by most fans, being that this scenario takes place well before Ocarina of Time and sets the stage for things to come, Zelda is captured and sucked into the land below and you have to go find her while confronting the mysterious Ghirahim, and your sword is alive. But the progression through the story is a splitting point, being that your sword spirit, Fi, takes every chance she can get to point you in the right direction or tell you Link is dying when that is already obvious. Comparing her to Navi, Fi is definitely the most annoying to deal with, but she's also the most characteristic and easy to get attached to.
PROSCONS
Well designed dungeons that make great use of the items thereinHand-holding story
Amusing characters with great character developmentOnly a few memorable pieces of music
Silent Realms are a good kind of nerve rackingBreakable shields
Mario Party 6
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My favorite Mario Party game has to be Mario Party 6. I just love the day/night aesthetic of it all and how it is incorporated into the HUD, mini games, and board maps. The entire game centers around this theme, as the plot of the game revolves around a feud between the Sun and Moon character, Brighton and Twila, who have apparently watched over the Mario Party World for a long time. The boards change layout between the phases, and the minigame selection is different based on the time. This Mario Party has my favorite selection of everything in the series.

Except Solo Mode. Solo Mode is pretty lacking, but hey, a party isn't about playing by yourself!
PROSCONS
Boards that change with the day phase, causing a strategic level of thinking not seen in other gamesSolo Mode is a straight line
Minigame selection is greatThe bundled GameCube Microphone does not work 100% of the time, causing words to be heard as something different (namely "Mario" and "Wario")
An improved orb mechanic that keeps you from triggering your own traps
Star Wars: Battlefront II (2005)
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Star Wars: Battlefront II is a game my brothers and I just keep coming back to. It's got land battles, it's got space battles, it's got PVP. While there is a full campaign mode that follows along the rise and fall of the Empire, we mainly stick to the multiplayer modes (because the story mode has loading issues). We can set up our own story if we want, working together to fly into an enemy ship and take it down. Or we just try to take each other down in Mos Eisly in a massive free-for-all. I don't know about the more recent Battlefront titles from EA, but if you just want to mess around with Star Wars character beating the crap out of each other, this is the game to get.
PROSCONS
Star Wars worlds collide as Anakin Skywalker takes on Darth Vader
Lots of spaceships
Portal 2
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If you played the original Portal and thought it couldn't get any better, prepare to be proved wrong. Portal 2 improves literally everything about the original game, from the writing to additional mechanics to two-player cooperation chambers. In the one-player campaign, Chel wakes up in a hotel room stasis chamber and is greeted by the orb robot, Wheatly. Wheatly shows that the room is on rails for some reason and bring Chel to the original testing chambers in order to escape the facility. Upon doing so, they reawaken GLaDOS and now have to escape her through new testing chambers. The two-player campaign has two robots, Atlas and P-Body, navigate the lab to find the humans that are in stasis.

While the game still heavily involves the use of portals to manipulate the environment, there are new mechanics thrown in. Most notable being the different gels that are splattered through some of the chambers. They can either make you run faster to jump large gaps, bounce uncontrollably to reach new heights, or make walls white and able to have portals be placed on them. Bridges made out of light can also be manipulated using the portals, allowing you create new paths or new walls, as well as special tractor beams that bring you across chambers. Plenty of new things and humorous content that will get even your mother interested.
PROSCONS
Humorous dialogue and character interactions with the two robots
Plenty of test chambers that really test your problem solving skills
 
Yesterday was busy. I'm still busy. Send help.
Mario Kart: Double Dash!!
Top150-137.jpg
Mario Kart: Double Dash!! gave us what is possibly the most interesting new mechanic in the Mario Kart series: Being able to use two characters at once. While the core game play is mostly unaffected, you still get two items to carry and a kart to drive, being able to put Mario and Bowser or Koopa Troopa and Toad in the same vehicle is a humorous feeling. This also means two players can ride the same kart, the front player takes control of the wheel while the back player handles the items, and the two can switch at any time with a simultaneous press of the Z Buttons. This also allows for 16 players to play together through the GameCube's LAN adapters.

In all honesty, this is my favorite Mario Kart game to control. Something about the way the vehicles are controlled just feel right. The race tracks are also fairly well made with catchy music to go along them, and the racer and kart line-ups are pretty solid, including some characters that have yet to return. It is just outdone by later Mario Kart games in terms of visuals and content. Even so, Double Dash is a unique game in the series that is worth coming back to.

Those of you that pre-ordered the game back in 2003 (or got lucky on eBay) obtained a special bonus disc that came with it. The disc included playable demos and videos to watch of upcoming games, as well as special items you can transfer to Fire Emblem.
PROS
CONS
Varied races courses with catchy musicVisuals are nice for the GameCube era, but don't really stand well today
All-Cup Tour is a fun addition to the game......but is absolutely killer to fight through on higher difficulties
The Legend of Zelda: Skyward Sword
Top150-137.jpg

The Legend of Zelda: Skyward Sword is one of those games that split the fanbase back in the day. You either loved it or you hated it. The new motion controls that allowed you to control Link's sword with accurate movement through the Wii Motion Plus sounds like fun, but many complained it took away from traditional Zelda game play even though it... kind of didn't? The sword movements feel pretty natural, and you only have to recalibrate the Motion Plus several times throughout the game. Link's items are also created with the Motion Plus in mind, including the flying Beetle, the rolling Bombs, and the swinging Whip, though series mainstays like the Boomerang or a magical item are missing.

Much of Skyward Sword deviated from the regular Zelda-ness, actually. Skyloft is visited frequently to either progress the story or improve your items. It sort of acts as a central hub world, which Zelda doesn't really do. Your shields take damage the more you use them, so unless you use a special potion to reinforce them or have the Hylian Shield, you'll be going back to the Bazaar a lot. The upgrades are created through the materials you find in the land below, which would be too bad if you didn't have to learn about them for the first time you collect them every time you turn the game back on.

The story is also something that splits the fanbase. The story itself it usually praised by most fans, being that this scenario takes place well before Ocarina of Time and sets the stage for things to come, Zelda is captured and sucked into the land below and you have to go find her while confronting the mysterious Ghirahim, and your sword is alive. But the progression through the story is a splitting point, being that your sword spirit, Fi, takes every chance she can get to point you in the right direction or tell you Link is dying when that is already obvious. Comparing her to Navi, Fi is definitely the most annoying to deal with, but she's also the most characteristic and easy to get attached to.
PROSCONS
Well designed dungeons that make great use of the items thereinHand-holding story
Amusing characters with great character developmentOnly a few memorable pieces of music
Silent Realms are a good kind of nerve rackingBreakable shields
Mario Party 6
Top150-137.jpg

My favorite Mario Party game has to be Mario Party 6. I just love the day/night aesthetic of it all and how it is incorporated into the HUD, mini games, and board maps. The entire game centers around this theme, as the plot of the game revolves around a feud between the Sun and Moon character, Brighton and Twila, who have apparently watched over the Mario Party World for a long time. The boards change layout between the phases, and the minigame selection is different based on the time. This Mario Party has my favorite selection of everything in the series.

Except Solo Mode. Solo Mode is pretty lacking, but hey, a party isn't about playing by yourself!
PROSCONS
Boards that change with the day phase, causing a strategic level of thinking not seen in other gamesSolo Mode is a straight line
Minigame selection is greatThe bundled GameCube Microphone does not work 100% of the time, causing words to be heard as something different (namely "Mario" and "Wario")
An improved orb mechanic that keeps you from triggering your own traps
Star Wars: Battlefront II (2005)
Top150-137.jpg

Star Wars: Battlefront II is a game my brothers and I just keep coming back to. It's got land battles, it's got space battles, it's got PVP. While there is a full campaign mode that follows along the rise and fall of the Empire, we mainly stick to the multiplayer modes (because the story mode has loading issues). We can set up our own story if we want, working together to fly into an enemy ship and take it down. Or we just try to take each other down in Mos Eisly in a massive free-for-all. I don't know about the more recent Battlefront titles from EA, but if you just want to mess around with Star Wars character beating the crap out of each other, this is the game to get.
PROSCONS
Star Wars worlds collide as Anakin Skywalker takes on Darth Vader
Lots of spaceships
Portal 2
Top150-137.jpg

If you played the original Portal and thought it couldn't get any better, prepare to be proved wrong. Portal 2 improves literally everything about the original game, from the writing to additional mechanics to two-player cooperation chambers. In the one-player campaign, Chel wakes up in a hotel room stasis chamber and is greeted by the orb robot, Wheatly. Wheatly shows that the room is on rails for some reason and bring Chel to the original testing chambers in order to escape the facility. Upon doing so, they reawaken GLaDOS and now have to escape her through new testing chambers. The two-player campaign has two robots, Atlas and P-Body, navigate the lab to find the humans that are in stasis.

While the game still heavily involves the use of portals to manipulate the environment, there are new mechanics thrown in. Most notable being the different gels that are splattered through some of the chambers. They can either make you run faster to jump large gaps, bounce uncontrollably to reach new heights, or make walls white and able to have portals be placed on them. Bridges made out of light can also be manipulated using the portals, allowing you create new paths or new walls, as well as special tractor beams that bring you across chambers. Plenty of new things and humorous content that will get even your mother interested.
PROSCONS
Humorous dialogue and character interactions with the two robots
Plenty of test chambers that really test your problem solving skills
dont worry, I'll save you from being busy!
 
Donkey Kong Country Returns
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After not having a proper side-scroller since the SNES days, and not being in any main titles of his own outside of Mario vs. Donkey Kong since the N64, Donkey Kong and Diddy Kong return to the platform we are familiar with in Donkey Kong Country Returns. The game plays similarly to their predecessors, being a side-scroller and your roll into or jump on enemies. There are some additional game play changes, like Diddy Kong being able to ride on Donkey Kong's back and provide a health and jump boost, but for the most part, it's the same as the games before it. Diddy Kong also provides two-player co-op play simultaneously, allowing a second player to shot peanuts and hover away from Donkey Kong. There are additional collectables and the levels are expansive.

The game does feel relatively easier compared to the earlier games, mainly due to the boosted health system. Both Donkey Kong and Diddy Kong have two hearts each, as opposed to one in previous titles. This is not a bad thing in the slightest, as the Returns is still a challenging game, especially when you are going through the Temple levels. You will need all the hearts you can get!
PROS
CONS
Two-player co-opOnly five returning characters
Fantastic level design and music
Super Smash Bros. Melee
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I'm sure most gamers my age started their Smash Bros. journey with Super Smash Bros. Melee. It introduced me to a wider variety of characters I have never heard before (you can read more about that here). Even though it launched in the first month of the GameCube's life, Melee has continued to sell and ended up being the best selling game on the system. That really comes down to the fanbase around the game, who a majority still consider it to be the best game in the series mainly due to the technical mechanics the competitive scene utilizes. In terms of roster size, stage count, content, and music, later Smash Bros. game have easily outdone it. Yet it still remains a fan favorite and has continued to be used in tournaments over later games.
PROSCONS
Impressive music and stagesAdventure Mode, while great, is repetitive
Has continued to please fans even after two decades......though most of those competetive fans are toxic people who will defend this game over anything
Luigi's Mansion
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The launch title for the GameCube, Luigi's Mansion showed off the new capabilities of the system. Better graphics, better sound, better controls. While it was a little odd back in the day to launch a system with Mario nowhere to be found, Luigi's Mansion proved to be an enjoyable game (even though it scared the heck out of me when I was younger).

I already reviewed its sequel, Luigi's Mansion: Dark Moon, a few weeks ago. While both are fantastic games, there are some things the original has over its sequel. The biggest one being that everything felt connected. The original gave you one large mansion to explore, and it never felt like you needed anything more than that. Elemental ghosts can solve puzzles in another room, keys can unlock new rooms in areas you already explored, and as annoying as it was, Boos flew around from room to room like they owned the place (because they do). The ghosts are also more varied, each one with their own personality and gimmick rather than just being an improved variant of a ghost you've already fought.

Overall, I much prefer the format of the original game over the sequel. I have no idea how Luigi's Mansion 3 plays, but I hope to see more of this (no one spoil anything!).
PROSCONS
One large place to explore, filled with puzzlesBoolossus
The ghosts all have their own personality and battle gimmick
Luigi's animations are hilarious
Mario Kart Wii
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Alright guys, this is it. This is my favorite Mario Kart game. And I'll be honest, I'm not entirely sure why. Mario Kart Wii is visually decent, but Mario Kart 8 has outdone in the graphical department. Wii doesn't have my favorite racetrack listings, but there are some very good ones in there. It has the best roster I've seen in the series, plenty of variety in the character selection, though kart selection has been outdone in later titles. I like the shininess of the graphics, though, there is just something about them that makes me enjoy them more than what's in Mario Kart 8. The racetracks have a lot of variety, and the music is well done.

Maybe it's the Wii Wheel. I hardly ever use the thing nowadays, but back when we first got the game and the years since, I used it a lot. I always wanted to actually drive a car, a dream that was met a decade later, and Mario Kart Wii gave me that opportunity early. The Wii Remote's motion control is pretty well done. I spent a lot of time racing online, too, more than I have in Mario Kart 8. Racing just feels more fluid in this game, there's half pipes and fun times everywhere. And it's not just me that enjoys this game, Mario Kart Wii is still continuing to sell copies to this day.
PROSCONS
Expansive character roster and track selection
Super Paper Mario
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Super Paper Mario is one of those games that took a different direction from previous titles and ended up splitting the fan base because of it. While the first two Paper Mario games followed more along the lines of a traditional RPG (in terms of base game play), Super Paper Mario threw all that out the window. Gone are turn based battles (with one exception), gone are power-up badges, gone are explorable 3D maps. The game instead utilizes character abilities to focus more on solving puzzles, power-ups exist but are either temporary or just act as another level up, and you can flip maps from 2D to 3D but exploration in them is timed.

And absolutely none of these changes make the game bad. Different, sure, but not bad. This is an entirely different take on the Paper Mario formula that is still enjoyable and works perfectly. Every character has something to offer. Mario flips from 2D to 3D, Luigi can jump high, Peach can float and shield, and Bowser is just an absolute powerhouse that can breathe fire. The partners, the Pixls, all have special abilities ranging from explosions, long range grabs, a hammer, terrain protection, etc. The level designs are mainly focused around who you have at the time, but there's always something worth coming back to.

The story is also usually praised among Paper Mario fans, even if they are split on the game play. The mysterious Count Bleck has obtained a powerful book that allows him to destroy all worlds, Dimentio is a jester with reality bending magic that enjoys toying with his enemies, O'Chunks is a humorous large man, and Mimi is a magical shapeshifter. All of these characters have their own backstory and plot that ties into the heroes' progression and the necessity of the Pure Hearts, and it is done very well.

I don't really like the 3D timer, since we are already restricted to only Mario being able to use it. The lack of a proper run button in a sidescroller is odd, and it being an unlockable option after a side-quest is even odder. The Super Mario Bros.-esque level progression fits the play style, but feels kind of out of place in an RPG. Super Paper Mario is sort of the "middle-ground" between the different play styles of the games around it, as later titles followed another different format. Even so, this game is definitely worth it.
PROSCONS
Impressive visuals and platforming challenges3D restriction
Incredible story and character interactionsLevel progression is a little odd
 
Great post, I was already pleased to see DKCR so high let alone SPM. I do think though that people overexaggerate the statement that SPM took a completely different turn from the first two. Turn based battles are gone yes, and the things that accompany them - badges, special attacks, FP, but pretty much everything else - story, characters, worlds, atmosphere, dialogue, just seemed to be the natural next step up from TTYD (and if you ask me makes up for the downgraded combat.)

I can kind of relate to why the 3D timer exists as otherwise players would just spend all the time in 3D to dodge enemies and find puzzles easy, whereas the meter encourages them to remain in 2D most of the time (as does the limitation of 3D to Mario only.) But it's only 1 damage, which makes it a pretty decent compromise - you're encouraged to remain in 2D most of the time, but if you're really determined to remain in 3D for a long time (the maze in 8-4 for instance) the game isn't outright stopping you or punishing you harshly for doing so.

I admit that not being able to dash until Carrie/Dashell was kind of frustrating though