Should the Broodals appear in spin off games?

Mister Wu said:
Imagine if they actually do that and the Koopalings disappear for yet another 6 years at least... how can then they come back? Not as children because Bowser Jr., not as underlings because Broodals, that would be quite the conudrum...
Koopalings should've remained Bowser's kids so they have this family dynamic thing going on unlike their furry variants.

Seriously, except for Madame Broodal, what exactly can these characters accomplish that Koopalings or Boom-Boom/Pom-Pom cannot? Both are a group of goons with extremely predictable and telegraphed patterns and both use mechs to fight and they barely change their patterns after getting hit.

SiFi said:
Madam Broodal might actually mark the end of Honey Queen/PGP-style roster choices. They were grasping at straws for heavy characters, but now that they've got her there's no need for that.
Madam Broodal is right around a "Honey Queen"-style roster choice...
 
Honey Queen was restricted to one world and had a rather long absence before her inclusion in MK7. Madame Broodal was directly involved in Oddyssey's story and if she's in a spinoff game I feel like it won't be as long for her as it had been for HQ.
 
Well, that begs the question, if you need to be directly involved in a previous game's story and you need to be in a relatively recent game to be "viable", why do we have things like R.O.B., Funky Kong, Toadette, and Baby Daisy?

But who knows, maybe Madame Broodal can be the next Petey Piranha that is playable for the next forty games and then mysteriously stop being playable after the 42nd game. And Cappy be the next Toadsworth and be a semi-Toad replacement until the next Mario & Luigi game where its fallout wipes his existence off the Mushroom Universe.
 
LeftyGreenMario said:
Well, that begs the question, if you need to be directly involved in a previous game's story and you need to be in a relatively recent game to be "viable", why do we have things like R.O.B., Funky Kong, Toadette, and Baby Daisy?

I think that's more just the general trend, and (Only focussing on Mario Kart here) Bowser Jr., Petey Piranha, King Boo, Rosalina and Cat Peach all seem to follow the "Recently included" thing. At least Toadette has a better reason than the other lot, as Toad needed a partner, so she filled in, while the other ones were really just slot wasters.
 
BBQ Turtle said:
LeftyGreenMario said:
Well, that begs the question, if you need to be directly involved in a previous game's story and you need to be in a relatively recent game to be "viable", why do we have things like R.O.B., Funky Kong, Toadette, and Baby Daisy?

I think that's more just the general trend, and (Only focussing on Mario Kart here) Bowser Jr., Petey Piranha, King Boo, Rosalina and Cat Peach all seem to follow the "Recently included" thing. At least Toadette has a better reason than the other lot, as Toad needed a partner, so she filled in, while the other ones were really just slot wasters.

Don't you dare insult R.O.B!
 
I'm fine with one of them on the select screen and the others in a drop-down (the way I also want the Koopalings handled, and they can retain their unique animations, voices and stats). I think Cappy is more likely for an Odyssey-specific character, and Pauline definitely.

I'd enjoy playing as Rango.
 
King Antasma said:
I'm fine with one of them on the select screen and the others in a drop-down (the way I also want the Koopalings handled, and they can retain their unique animations, voices and stats).
This is more an UI thing, and quite honestly, the UI is pretty much the least of the work. As you surely know, every character comes with a model, a set of sprites for HUD and UI, a full animation set and a bank of voice clips at least - very often personal stats as well and in some cases even specific textures for props such as vehicles, tennis rackets et al. or lines of dialogue.

If they could add the Broodals without interfering with the rest of the roster, I would not be displeased, as Rango being a tall, thin, old looking guy is pretty interesting for me, I find that Hariet has funny animations as well. I think Madame Broode might be more likely simply because she's one so you don't get the usual "why did you choose the Broodal X instead of Y? I'd rather have Y!" discussions.

Still, looking at what happened in MK8 and looking at the rosters of other HD era games as well, I'm not holding my breath for many SMO characters to be introduced, and at this point you should know what character from SMO beside Pauline (who is from Donkey Kong, lol) I'd rather have in the spin-offs...

I still think the Broodals as cameos in SMO-themed sections of games (or you know, in the moon) might be nice, especially if they develop their trait of being wedding planners.
 
Pretty much what Mister Wu said. Compressing the characters into a single dropdown menu does not compress development time whatsoever and in fact, only complicates the UI for players even further, needlessly saying. These characters are all uniquely designed individuals with different skeletons, and whenever someone suggests that idea, I think there's completely nothing to gain from this.
 
i like how many Mario Kart newcomers rotate and stop being playable in games and MK itself at some point ...

meanwhile Rosalina flawlessly keeps appearing in all games, even in the GPDX arcade game.

Graphic description of said statement:

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As for the main topic itself. I wouldn't like the Broodals in MK at all, i think that the Koopalings were enough on that when it comes to ''lets waste slots''.

Specially not that fat rabbid that has the chain chomp. Ugh no.
 
Hey now, don't be fat shamin.