post any random Mario thought on your mind

64 and Sunshine basically had large overworlds (Peach's Castle and Isle Defino) that branched off to smaller overworlds. It's hard to tell exactly what approach Odyssey will take in terms of connecting its worlds together.
 
Baby Luigi said:
The first one. It's hideously designed.
What makes you say that? It has a bunch of challenges of with various obstacles in a linear fashion. I don't especially see how it's badly designed.
 
When I mean by hideously designed, I mean it looks like it was designed by a first-timer level creator who wanted to show off the world of his lol tough difficult level. It's ugly to look at, there's no semblance of any sort design elements aside from poorly stitched together levels with no cohesion whatsoever, and of course, all of the levels are strung together so the level is artificially long, with no checkpoints, and thus "challenging".

I mean, just look at it

Flower_Grapple_Planet_Grandmaster.jpg


Electric_Maze_Planet_Grandmaster.jpg


Pull_Star_Planet_Grandmaster.jpg


I can design levels with loads of empty space and minimal platforms to make platforming challenging.

If you want a better comparison of a challenging platforming level done correctly, look no further than Rayman's Land of the Livid Dead levels. They're challenging, but also beautifully designed.
 
I think it is too, but it's not much better. Especially with that dash panel segment. Any person can design dash panels floating in the middle of nowhere with sentry beam guys in them. It really does look like newbie's first challenging level.

Grandmaster Galaxy is at least a perfect representation of outer space: having huge amounts of nothingness.
 
In regards to the Grandmaster Galaxy, there are checkpoints for the first Power Star. It's not until you try to acquire the second Power Star, that things start to get very ugly.
 
They should just rename Grandmaster Galaxy to "Skybox Galaxy" because that's really all it is.
 
Baby Luigi said:
When I mean by hideously designed, I mean it looks like it was designed by a first-timer level creator who wanted to show off the world of his lol tough difficult level. It's ugly to look at, there's no semblance of any sort design elements aside from poorly stitched together levels with no cohesion whatsoever, and of course, all of the levels are strung together so the level is artificially long, with no checkpoints, and thus "challenging".

I mean, just look at it
*imgs*
I can design levels with loads of empty space and minimal platforms to make platforming challenging.

If you want a better comparison of a challenging platforming level done correctly, look no further than Rayman's Land of the Livid Dead levels. They're challenging, but also beautifully designed.
If you say so. I'm not really a good critic of level design. *shrug*
 
So this is my voice mod of Rosalina in Star Rush , using Laura's best clips , as i said before i love her Rosalina when is womanly and chill.