Are you ready for the bear and the bird? (AKA new Banjo & Kazooie)

Cirdec said:
Mario Party X said:
Cirdec said:
Nintendo got rid of Rare because their games were too similars with Nintendo games and they lacked creativity.
Banjo, Donkey Kong 64 and Super Mario 64 are quite similar.
Rare doesn't make only 3D platformers you know?

That's not my opinion, Nintendo really thought that and got rid of Rare for that reason.

Can you prove that? Because that's the first time I've ever heard of something like that.
 
Mcmadness said:
I think it was the best choice considering what happened to the company overtime.
If you're talking about hindsight, then I think what happened to the company overtime was BECAUSE of the buyout.

EDO said:
Cirdec said:
Mario Party X said:
Cirdec said:
Nintendo got rid of Rare because their games were too similars with Nintendo games and they lacked creativity.
Banjo, Donkey Kong 64 and Super Mario 64 are quite similar.
Rare doesn't make only 3D platformers you know?

That's not my opinion, Nintendo really thought that and got rid of Rare for that reason.

Can you prove that? Because that's the first time I've ever heard of something like that.
Per. Hence why I'm hugely skeptical of this "reasoning" and it could be some spread rumor or something that got warped beyond the original meaning.
 
No, not hindsight. I think things like the DK64 expansion pack and the failure of other titles like Jet Force Gemini and Conker as well as mediocre titles like star fox adventures it was the right move for them to be sold off.

After that Rare was a shell of their former selves and made a lot of not very good games.
 
Mcmadness said:
as well as mediocre titles like star fox adventures

Adventures sold well and was critically well-received.


Magikrazy said:
Mcmadness said:
I think it was the best choice considering what happened to the company overtime.
It was evident before they joined Microsoft if Banjo Pilot is any indication.

It's popular to claim all talents left Rare even before the buyout, but that's really just revisionism. The FPS guys did leave around the turn of the millenium, but that was a small number of people and Rare still employed plenty of developers who had a hand in their most popular games (ctrl+F NOTE: In the pictures below, we only included RARE staff). If you read interviews with Rare alumnis like Chris Seavor, it's very obvious Microsoft's mismanagement of the studio was what caused Rare to hemoragee talent hardcore.
 
Maybe by critics but plenty of fans hated it. It really was nothing more than a mediocre Zelda clone.
 
I think Adventures is a shitty game too, but the deal is, you said the game was "proof" not in hindsight it was a good move to sell Rare, when if anything, it's the opposite. The game was a net positive for Nintendo: It gave them moola, good press, and a much-needed technical showcase for their new hardware.
 
Mcmadness said:
Maybe by critics but plenty of fans hated it. It really was nothing more than a mediocre Zelda clone.
I find that kind of a dumb reason to shit on the game. As long as the gameplay is good isn't it all that matters?
 
Mcmadness said:
No, not hindsight. I think things like the DK64 expansion pack and the failure of other titles like Jet Force Gemini and Conker as well as mediocre titles like star fox adventures it was the right move for them to be sold off.

After that Rare was a shell of their former selves and made a lot of not very good games.
I think it's just cherry-picking or a small bad streak. And besides, Conker, when it became a surprisingly mature title, is one of those types of games that didn't sell well because of how late it was to the N64 life time (and perhaps its theme).

supermariofan said:
Mcmadness said:
Maybe by critics but plenty of fans hated it. It really was nothing more than a mediocre Zelda clone.
I find that kind of a dumb reason to *bleep* on the game. As long as the gameplay is good isn't it all that matters?
There is more to a game than gameplay, and besides, the gameplay isn't THAT great from what I can discern.

Glowsquid said:
It's popular to claim all talents left Rare even before the buyout, but that's really just revisionism. The FPS guys did leave around the turn of the millenium, but that was a small number of people and Rare still employed plenty of developers who had a hand in their most popular games (ctrl+F NOTE: In the pictures below, we only included RARE staff). If you read interviews with Rare alumnis like Chris Seavor, it's very obvious Microsoft's mismanagement of the studio was what caused Rare to hemoragee talent hardcore.
So I guess I was right.