Adding textures to a model?

Fawfulthegreat64

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Fawfulthegreat64
I downloaded this model: http://www.models-resource.com/custom_edited/marioseries/model/7585/

It comes with textures to add to it, but I know squat about how to do so. The model won't even open in Blender, and I get a ton of errors before it finally opens in 3DS Max. But how do I apply the textures to it? That interface is confusing as hell.

I want to get a 3D print made of it, but I need to pose it and texture it first. If anyone could help me I'd appreciate it.
 
Open the folder where the textures are via Windows Explorer or whatever browses your files, then click and drag them onto your mesh. This is for 3ds max
 
Uh yeah this is the hard part

To put it simply you have to create Bones for your character and rig his vertices over the bones. I'm still at school right now using this break time I have been given to browse the forums via smartphone so I won't post the steps yet until I get home at about 5:00 PTD

You can also edit the mesh to pose him but it's messier and less efficient than if you have a rigged model.
 
I thought this model was already rigged though. At least that's what I read in a post by the creator somewhere. Can't remember where, but I saw a post that says "He's fully rigged and everything" somewhere. It doesn't matter anymore anyway tho, I ordered it in the "T" position. The figurine should arrive in about a week, hopefully the glitched textures was only in the preview on the website, because it looks fine in 3DS Max.
 
Uh you can pose him.simply by moving his bones around then. You should get used tk the UI and how to navigate in 3ds max

Uh I think there may actually be a.problem if it looks "glitched". It tells me the UV map is off in that file format the 3d printer reads....hope my suspicion isn't justified.
 
Well I exported it as a .obj file with the textures and a .mtl file, put all that (including the texture files) in a zip file and uploaded that.

In 3DS Max, the model looked like this:
i9XTy.jpg


(I think I got the "inside the mouth" texture wrong, but that's not too bad of a dealbreaker, the one I used looks OK too)
 
Yeah I don't see a problem

However, if the model already has bones and is rigged to them, you can simply click on the bones, right click them, click "rotate", and you can rotate them.
 
Well I have no idea what the bones would look like or anything. I tried right clicking and saying rotate but it rotates the bat bowtie thing with both arms.
K1CmV.jpg
 
Press H. You'll see a list of items on view. See the icons? The sphere means a mesh, the other icon means it's a bone. The bones look like those stick-like geometric shapes, hence why they're called a skeleton.

Btw, why are you on pivot on that screenshot? That changes the way the vertex rotate, I suggest you don't edit that part.
 
Oh my... That's a lot of bones. It took too many tries to finally click the right one, I kept moving his arm without his hand... I have to zoom way out to even see where they are, then I have to get lucky and click the right one. Anyway I managed a simple pose

s6keR.jpg