How luck based does Mario Party 10 seem?

How much?


  • Total voters
    6
When was Mario Party ever not absurdly luck-based?

It's not known as the series that ruins friendships for nothing.
 
What kind of poll is this? The options are based on your opinion. Plus, the game hasn't even come out. How can we tell?
 
Nysic said:
What kind of poll is this? The options are based on your opinion. Plus, the game hasn't even come out. How can we tell?

Changed the options per bolded statement.
 
Seadramon said:
When was Mario Party ever not absurdly luck-based?

It's not known as the series that ruins friendships for nothing.

Well it's like any board games in general. But there are several twists so that you can balance the luck to your favor, which, in previous Mario Parties, is winning the minigames and buying items. That's a feasible strategy to win in a luck-based game.

However, Mario Party 9 and beyond ----s on that concept.
 
Baby Luigi said:
Seadramon said:
When was Mario Party ever not absurdly luck-based?

It's not known as the series that ruins friendships for nothing.

Well it's like any board games in general. But there are several twists so that you can balance the luck to your favor, which, in previous Mario Parties, is winning the minigames and buying items. That's a feasible strategy to win in a luck-based game.

However, Mario Party 9 and beyond ----s on that concept.

Chance Time.

Exchange all coins and stars.

Watch all that work you put in minigames and planning go down the drain in an instant.
 
Seadramon said:
Chance Time.

Exchange all coins and stars.

Watch all that work you put in minigames and planning go down the drain in an instant.

Chance Time stopped existing since Mario Party 7, thankfully
 
Believe me. It IS an improvement.

You know there's something wrong with Fortune/Chance spaces when you'd want to avoid them even more than you want to avoid Bowser Spaces.
 
I hate those mofo spaces with a passion, too.